Author Topic: Ideas for the next Super Smash Bros.  (Read 17575 times)

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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #25 on: January 19, 2004, 06:35:55 AM »
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Originally posted by: Chongman
really cool ideas saturn, but keep in mind one of the biggest reasons smb is so great and addictive is because its so simple to pick up and play. There aren't 500+ hit combos and super hyper moves and complicated combinations, its just simple fun play and I dont think nintendo wants to stray from that. Some of your ideas are awesome though. Like eight player play....*drools*


Well I didn't have in mind the idea of wierd moves.  I love the idea of having people be able to play w/ all characters because the moves change, but not the buttons, but if there was more I could do, it'd rock.
The reason for my ideas is that I want to have more strategy.  I can beat up all my friends except for one, and I want something more filling to play for hrs bc it's never going to be the same.  I also know that if Nintendo has backwards compatibility w/ the next system, or if they make a game like this for GCN, then they're able to tell ppl, get the new one if you want it, and buy the old one for what it has to the SSB roots.  Just like that.  It makes complete sense, like buy SMB2 (JAP) if u want a harder game, or buy SMB2 (USA) if u want a wierd one.
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #26 on: January 19, 2004, 06:49:30 AM »
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Originally posted by: Hostile Creation
For WW stage, I'm thinking on top of Ganon's Tower while all the water is pouring down.  That would be incredible.  Maybe a Valoo stage, on top of Dragon Roost.


Do Ganon's tikie hut, do it!!!, lol
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #27 on: January 19, 2004, 06:53:33 AM »
Quote

Originally posted by: odifiend
Agreed MC, that could have been so much cooler.  Mario are you taking about Baby Bowser, Baby Bowser from Sunshine and Kart or Koopa Kid from Mario Party?
For stages,  I want a metroid level that features a Rushing Ridley that makes random sweeps and sends a sonic wave in its wake.
Most importantly is that Peach, the cheapest character in the WHOLE game (I have a theory that she's Jean-Claude Van Damme in a dress), needs to be adjusted so that she's fair or at least give Kirby and Ness their former power back.


It works to have Peach the way she is.  She's my 2nd best char, and I never have time to hold up.  I'll do it (if I played w/ her a lot) 1/10 matches.  I play so good that I never need to Up-B to save myself in a match w/ any char. (1/40) bc the only way I die is by being hit off the screen, that's how competitive it is w/ my friends, if I do die in a stock 4 match.
Only insanity brings perfection.

RE:Ideas for the next Super Smash Bros.
« Reply #28 on: January 19, 2004, 02:55:20 PM »
One thing glaringly stood out to me, which I couldn't believe that you SSB players forgot..

Referring to the D-Pad as a verterans tool couldn't be farther from the truth in this game. Suppose they were to implement it, then you'd be reduced to performing smash moves with your C-stick, making them all the same frequency in power, and on the flip-side, no strategic powering up. That can win or lose a match for a veteran.

The universal appeal of Smash Brothers is wonderful, however I think there is a much deeper game here than anyone can imagine. I, and my friend have clocked in well over 460 hours of VS. match time, 500 hours total system power on time. A game that is seemingly so simplistic could not be played this much, this often. I am in no way comparing this to a fighting game such as Tekken or Soul Calibur, but the similarities in strategy are fascinating.

Firstly, knowing about each weapon is key in this game. For instance, if you are Falco (whom i play with) or Fox, you have to know that while you can reflect (Down+B blue shield) beam swords, bombs, shells, etc, (pretty much anything that can be thrown) you cannot however reflect a star wand being thrown. You can, however, reflect the star propelled from a smash moved-star wand.

Secondly, using smash moves in this game adds a whole new depth factor. This game can be a button masher, people. But it can also be a very intense game comprised of defense and offense. Timing a smash move can be one of the most effective tools in this game. It racks up damage much quicker than any regular hit, it throws your enemy on the ground generally (which stuns them for a brief second) and you can hit them off the stage (when they're at a high percentile) quicker.

Third, the defensive strategies. I find that half of my battle is composed of mid-air dodges, rolls, what i like to call "grey reflections", blocking, reflecting (if your character supports it), catching items in mid-air, etc. Deep, deep, deep.

Fourth, using the stages as an advantage. This is where i disagree with one post. Yes, it's great to have a couple stages with some huge interaction, but i find them to be mostly annoying when you are wanting to actually have a skilled fight (yea, the Pokemon floats stage comes to mind... ). Stage advantages (so called, home court advantage) is great when fighting other players. Knowing, for instance, that you can double jump across the bottom of the Termina-Great Bay stage. It's a useful tool in combat.

Now, on to my gripes of the current game that they could improve on..

1) I assume that this is due to perhaps this being a first generation title, or perhaps the fact of the Gamecube RAM limitations, but the AI needs to be tweaked dramatically.

   A) During VS battle fights, if you are playing a stock match. For example, If you, a friend, and a computer player are fighting, say your friend was just defeated. This once "level 9" computer opponent becomes a punching bag, for whatever reason. They just become literal idiots. I'm not sure why. Fix that.
   B) The game seemingly has a "dice" system.. my belief is that when you begin a match, the game decides "OK, player 2 will have explosive pills and party balls open with bombs over his head. Now, i know that a pill has a .. i think 12% chance of explosion. OK. But honestly, many, MANY, random things, ridiculous things, happen to one person per match. While this does add to the overall unpredictability of the game, it should be spread out evenly, to even *gasp* the AI opponent.
   C) Get hammer. Watch computer run to opposite end of stage. Watch other human opponent approach computer player. Watch computer player do nothing. Watch other human whip the computer players ass, while he just stands there until your hammer expires. The same goes for a star, and bullet bill on the Princess Peach's Castle. Yes, they should avoid you at all costs, but if they are being attacked by another source, they should also predictibly defend itself from harm, which usually involves leaving that section of the screen.
   D) The CPU has no sense of the proximity mine. It will walk right into it. Always.
   E) *Some sort* of random action should be instituted on the computer player when the pokemon darkout occurs. He sees VERY well in the pitch black, apparently. =/

2) Include the tournament option, add more options to it, and make it LAN capable, as was previously posted. Kick ass.

3) Improve SOME of the character models and definitely institute harsher anti-aliasing tactics.

4) What can they do with sound? It seems as if they can NOT beat this soundtrack on this game. The next game in the series has a HELLUVA lot to live up to in the sound department. And oh, HAL, by the way, *coughSpecialPre-orderBonusDiskWithTheFullGameSoundtrackcough*

5) Keep to the Nintendo cast of characters. Outside sources remove the whole feel and the mood of the game. Sorry, this is Nintendo territory.. no FF characters, fanboys.

6) Please, oh PLEASE improve the ending movies for all of the characters. What was that super-compressed crap-ola at the end of the game? And further more, whats up with shooting all of those names and getting nothing as a reward?

7) Drastically improve Adventure Mode. This was such a great addition, but it should not be able to be completed in one sitting. I would like it to actually be like an actual Mario game of sorts.. They had a great idea, but expand on that. Make it more rewarding, *ADD SPECIFIC STORYLINE ELEMENTS PER CHARACTER*.

8) They've done the trophies, now what? I'm honestly not sure. The trophies idea was one of the most ingrossing, challenging additions to any game, ever. Having this living Nintendo museum makes this game a keeper for many a year after the GCN's life-span is depleted. Perhaps, now that the trophy idea is gone, they could focus on the story part of the game, like i said before, adding specific story-lines per character, instigate in-game rivalries, etc.

9) More event matches! One of the best (and most challenging) aspects of the game. How great were these matches... and creative to boot. Twice as many.. or at least make them with multiple difficulty levels.

10) More weapons, each with a distinct advantage/disadvantage, allowing for a strategic weapon match system as far as gameplay goes. Say the ray gun was weak against a certain new weapon simply because it could reflect it, or perhaps it is a rapid fire so it disrupts your shots, etc.

11) This might be lofty, but i wants all damn 251 pokemon or however many there are in this game. I have gotten so many of that "Goldeen" or whatever its called, and the blue pokemon i tentatively deem "slappy", it almost gets annoying. Pokemon are an intricate part to this game, they add a lot of fun and unpredictability. OK, OK, maybe not all of them, but at least triple the amount that are currently in the game.'

12) MAKE THE SCREEN CAPTURE FEATURE ACCESSIBLE IN NORMAL GAME PLAY. This was such a wonderful addition to the game, but it was awkward because you actually had to go to a "Screen capture" mode to actually use the camera. I have had so many funny and awkward moments in my play history that I almost make this my number one plea.

13) KEEP IT IN two dimensions. PLEASE.

Minor gripe: make the percent numbers and "life heads" at the bottom of the screen semi-transparent. They can sometimes get in the way.



I'm in no way a professional video game designer, i just play them. But, i feel that making these improvements would make an already outstanding game even better. And i feel as if I have only scratched the surface. This is a long post. I'll stop now and go play some SSB. Later.

Halo II, Half-Life 2, Metroid Prime 2, FF:CC, MGS:TS, MGS 3:SE, DOOM III, Tales of Symphonia, Baiten Kaitos, Fable, FF XII..

Jesus Christ, Happy New Year.

Offline yacool

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RE:Ideas for the next Super Smash Bros.
« Reply #29 on: January 19, 2004, 03:28:41 PM »
I like your final fantasy idea but most of the smash bros ideas dont really appeal to me

Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #30 on: January 19, 2004, 03:35:47 PM »
"They've done the trophies, now what?"

Make more of them...They've only really touched the tip of the iceberg when it comes to character history... ^_^
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #31 on: January 19, 2004, 03:59:35 PM »
No, the hell it doesn't work to have Peach the way she is.  She's my brother's favorite character and has been forever(which is where most of the hate comes from), and if it is a one vs. one match, with no items, he is almost guaranteed victory because Peach has that cheap as hell, 80% dealing down smash attack (what is that dress made of?), along with her cheap gliding.  She has her flaws in 3 or 4 player battles, but 2 player she is almost unstoppable- which is just wrong because she has been the damsel in distress since 1980.  On top of that, Nintendo had the balls to weaken Ness's PK Thunder self-attack, and weaken Kirby's attacks and jumps.
Saturn2888, if a character's B-up move helps them get up, but that character barely has to use it because her regular jump is just as good, that character is cheap.  MAN, I HATE HER, HER MOVES,  AND HER VOICE. I wish Mario had let Bowser or Donkey Kong do what they had to do back in the 1980s...
Death to Peach!
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Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #32 on: January 19, 2004, 04:04:56 PM »
It's plainly obvious that you still lack skill...Putting the blame on a "cheap" character doesn't hide that fact...

SSB isn't a completely offensive game...Play defense until you find an opening, and then strike...

How to avoid a Down+A attack from any character: Press R+direction in the air to dodge
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Offline Polemistis

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RE:Ideas for the next Super Smash Bros.
« Reply #33 on: January 19, 2004, 04:22:43 PM »
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Originally posted by: Guitar Smasher
I personnaly think that Nintendo should focus a lot on nostalgia.  What I mean is many more characters, levels, and unlockables.  Imagine being able to choose from 100 different characters, each having their own level and special weapons.


100 different characters? No. Period.

Currently Playing: Kirby: Canvas Curse
Most Wanted: Next Cubed Zelda

What the hell? An Aezbit?!? PRESS L+R+B TO REBOOT SYSTEM!!

Offline mouse_clicker

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RE:Ideas for the next Super Smash Bros.
« Reply #34 on: January 19, 2004, 04:26:25 PM »
Very true, Bill- really, you can't quite call yourself a skilled SSBM player until you learn the defensive side of it. I became a much better player when I could finally dodge and block attacks.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #35 on: January 20, 2004, 10:25:29 AM »
Wow guys, I really wish you'd shut up unless you know what you're talking about.  I've owned the original smash brothers and I've owned melee since the day it was released.  While that doesn't automatically make me the greatest player, I can tell you I long since mastered dodging and rolling and the situations they work best in.  Bill, I don't know if you missed the fact that Peach can just stay in the air, but that pretty much makes her the master in the air and dodging in the air leaves you open to a fall, which Peach can easily take advantage of, so your advice is nowhere near as good as you think it is.  Long range she has the beats with the potential to get that zombie beat, which is close to instant KO or shield breaking power. Close range she has the potential to do 80% damage in a single move (not even Gannondorf and Bowser can pull that off).  That coupled with gliding makes her cheap no matter what anyone says.
My brother has played the game along side me since we got it.  We are both skilled and generally fight indecisive battles.  So the fact that it is a constantly decisive battle most Peach battles (I consider an untouched man decisive) says something to me.
P.S. I don't know why in your replies you assumed I sucked because my brother could beat me at the game, but I'm telling you he'd hand your @$$es back to you in pieces if you fought him one on one with Peach.
Kiss the Cynic!

Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #36 on: January 20, 2004, 11:29:16 AM »
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Originally posted by: yacool
I like your final fantasy idea but most of the smash bros ideas dont really appeal to me


Actually, I would hate more than to have a FF character in a SSB game because it would defeat the whole purpose.  The only human (real human) character is C. Falcon, other than that, everyone's like some super human that can either cast magic or shoot fire out of their mouths.  Any more would be suicied and defeat the purpose of the game.  People have to just understand the impliment of strategy in the game.  I always play strategic, using everything I have at my disposal, but I have 1 friend who never uses his shield and rarely uses a B button attack unless it's long range yet he does so much damage smashing, no other A button moves, just smashing (and hitting in air of course) and he's 1:1 with me and I own the game (although he has the original) and it's there to show that smashing is important and not to be forgotten, but I don't know what "Super Smash Brother" was thinking w/ his post.  (oh, also I taunt after about every kill where strategy holds suit, and I don't even realize that I've done it most of the time).  "Super Smash Brother" was thinking (he prob. didn't read all the posts) I wanted smashes on the C-Stick or something, and I was posting this saying to use the C-stick for something else more useful to take away the cheapness of the crappy C smash and he should also note that the N64 version had no charge to the smash, veteran, HA, I laugh at that.  I'm a veteran player, and I posted because i know what other players around me want.  I have trouble loosing a match and wanted to make it more entertaining to execute moves and make it more challenging for me to win, not freak the game up where no one can play because you don't have to use everything at your disposal as I've shown above.  My sister uses the C-stick and I think it's fair bc she has to play w/ top notch players like myself and others who are used to my strength in the game.  She needs some way to win, but adding a wider variety of playing styles for each character (as with the Ness example) would strengthen the game even for her because she now can pick almost any character and find some way to play that suits her.
I also want to note that I use both Zelda and Shiek in SSBM and I usually change from Zelda to Shiek very late in the match because I don't need to switch.  Zelda throws better, has a larger radius for her UP+B and is all around more powerful.  The only thing that people want w/ Zelda/Shiek is speed, but they don't seem to understand the strategy needed to control a speedy character and not be thrown (literally) off the platform to their death.
Answer me back here and please address which facts from whoever you're pretaining to so I (who started this thread) knows what going on and which ideas ppl like and dislike.
Only insanity brings perfection.

Offline mouse_clicker

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RE:Ideas for the next Super Smash Bros.
« Reply #37 on: January 20, 2004, 11:34:03 AM »
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P.S. I don't know why in your replies you assumed I sucked because my brother could beat me at the game, but I'm telling you he'd hand your @$$es back to you in pieces if you fought him one on one with Peach.


I know a guy who could "hand your @$$ to you in pieces" using Jigglypuff- what's your point? SSBM is set up in such a way that ALL of the characters are very good, provided you know how to use them. Saying one character is cheap just means you haven't found a way to deal with them yet. A truly good player knows how to fight against any character, regardless of how "cheap" they are. I'm not saying I can, but I think I can safely guess that you can't.  
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #38 on: January 20, 2004, 11:35:49 AM »
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Originally posted by: odifiend
No, the hell it doesn't work to have Peach the way she is.  She's my brother's favorite character and has been forever(which is where most of the hate comes from), and if it is a one vs. one match, with no items, he is almost guaranteed victory because Peach has that cheap as hell, 80% dealing down smash attack (what is that dress made of?), along with her cheap gliding.  She has her flaws in 3 or 4 player battles, but 2 player she is almost unstoppable- which is just wrong because she has been the damsel in distress since 1980.  On top of that, Nintendo had the balls to weaken Ness's PK Thunder self-attack, and weaken Kirby's attacks and jumps.
Saturn2888, if a character's B-up move helps them get up, but that character barely has to use it because her regular jump is just as good, that character is cheap.  MAN, I HATE HER, HER MOVES,  AND HER VOICE. I wish Mario had let Bowser or Donkey Kong do what they had to do back in the 1980s...
Death to Peach!


Umm..., I get beaten by a friend (1:1 ratio w/ me) who uses DK and DK is actually faster and covers more ground w/ his smashes, so I have a hard time getting near him, plus, if I'm good w/ a char. I don't use that character a lot, I move on to others, but I do keep a good one on hand for tournaments and the like.  Tell him to pick random for a character.  What you do is move your pointer over to where there's a missing character in the bottom right/left of the screen, then hit A, and vuala, a random character.  I use this method all the time to better diversify myself and my friends, and to get people to know what attacks are comming at them from who and what powers and speed are placed in the hands of everyone so a weakness can be found to make someone like Peach, defeatable.  Also, if I'm G&W, he'll pick Bowser and I always end up (in a stock 4 match) loosing w/ him at 1 life, so if u don't like your bro. as Peach and he's dumb enough to have fun w/ only one char. (how do ppl do it??????????????????????) then do bonus and taunt after each kill he gets.  The down+A smash doesn't do 80%, maybe at full, but on a 1vs.1, u shouldn't succumb to a full smash.  I hope I've helped.

To odifiend and this could be taken as a compliment or anything u'd like, also the other post is me getting mad at people like you who make stupid excuses like: "The controller isn't responding and they're using a gold cable and I'm on wireless, yeah, right..."  Or, "Jigglypuff (for example)is cheap", but I can't use her good enough for beat other's with, and my reponse, too bad you keep playing w/ Link, practice w/ other characters and you might not loose, and you try being Jigglypuff and seeing how hard it is to pull off those moves.  I just think you're jealous of your brother and won't admit your defeat, believe me, I used to be that way too, but at least I tried to do something about it.
Only insanity brings perfection.

Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #39 on: January 20, 2004, 11:38:27 AM »
Well, odifiend, you just suck then...Every character has a set of strengths and weaknesses that a player must learn to completely master the game...If you would use your head, you'd realize that Peach has a single long-distance move which is very weak...How about you exploit that weakness instead of complaining about her strengths?

And my reply to Peach's Down+A smash attack was more than enough to overcome her float...If you press Down+R in the air when she is doing the attack, you will dodge downwards, completely avoiding the attack...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #40 on: January 20, 2004, 11:48:39 AM »
Quote

Originally posted by: Super Smash Brother
One thing glaringly stood out to me, which I couldn't believe that you SSB players forgot..



Sorry for my previous post, I didn't read all of your post and I feel really bad about what I made you look like, but I agree mostly, I just didn't seem to get the full of what you wrote because I saw ignorance I didn't finish until another 5 min. pasted.  I'm sure I misunderstood in some aspects.

Yeah, I did forget to add in the parts about FSAA, but it's not too bad.  Although I do like the idea of a cooler sound track w/ Dolby Digital capabilities, and I took a psychology class, so the 12.5% is actually true, I've tested that w/ many diff. items, and there's no roll of the die.  It's a great sound track, and for a long time, I thought it was real (wtf was I thinking).  Support for live audio would rock.  Also, as I forgot to add many things, the idea of going in and out of pipes for SSB (original) was awesome and should come back, but not the N64 stage.  I know what you mean about good stages, but the only ones that should have that are the Metal whatever stage and the polygon team stage.  Other than that, let the stages vary more and be cooler to play and look at, I mean come on, do u really want a stage that's bland for fun playing???  I don't usually play w/ items, but you could just turn them off if you do and you should use the bland stages for bland matches.  I actually like having the stage be a factor because I can DOWN+A someone into oblivion in both DK stages, knock someone into ready to explode pokemon, or just let someone follow me, then wait until the car is ready to come and they're charging their smash, then jump for it.  It's all good to me.
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #41 on: January 20, 2004, 11:57:47 AM »
Quote

Originally posted by: Bill
It's plainly obvious that you still lack skill...Putting the blame on a "cheap" character doesn't hide that fact...

SSB isn't a completely offensive game...Play defense until you find an opening, and then strike...

How to avoid a Down+A attack from any character: Press R+direction in the air to dodge


Also, isn't Peach a defensive character???  Her moves don't have any reach unless your lucky and get the crappy as hell golf club (only useful in very, very small stages) or any other crappy forward smash she has.  How the hell do you get beaten by a down smash all the time???  For one, Ness's Up+B is hard to do and in some (lots of) stages, can cost a life, plus you probably will use it 1/10 times as Ness because: 1. you can't do it, and 2. his attacks are weak anyway, so using something that is hard to do (B button for Ganon, Falcon's is a sinch to pull off) is going to risk a players life, or deal super damage.  I guess you're also going to rant about Jigglypuff.  Dude, figure it out, the characters are all equal and have the same types of moves.  If a character has a unique move, they have a really large, easy to get to, weakness that balences the equasion.  I'm not even going to argue about Kirby because he's currently in last in my records out of 15 diff. players and 4000+ (haven't checked, prob. more) Vs. matches.
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #42 on: January 20, 2004, 12:13:48 PM »
Quote

Originally posted by: mouse_clicker
Quote

P.S. I don't know why in your replies you assumed I sucked because my brother could beat me at the game, but I'm telling you he'd hand your @$$es back to you in pieces if you fought him one on one with Peach.


I know a guy who could "hand your @$$ to you in pieces" using Jigglypuff- what's your point? SSBM is set up in such a way that ALL of the characters are very good, provided you know how to use them. Saying one character is cheap just means you haven't found a way to deal with them yet. A truly good player knows how to fight against any character, regardless of how "cheap" they are. I'm not saying I can, but I think I can safely guess that you can't.


Oh, and for anyone's knowledge, the best way to play offensive against a player who has a longer rang than yours is to run up to them, then it R/L and roll under them.  Now you're behind them, do what you want from there, I'm not revealing every strategy, but I know a thing or two.
And I completely agree w/ the post. I've never heard anyone else but me say stuff like that w/ the game is for everyone and each character is good in their own respective ways (mainly by players who rock).  I've had to tell that to anyone I've come up to bc I get things like Samus is the best, then I beat that person w/ Jigglypuff, they say I'm cheap and JP is my 2nd to worst character, so I beat them w/ "slow", no ups Ganon, then w/ girly Peach, then off to Falco, Fox, Pichu, and back to Samus for a "fair" battle against a person who thinks the air and ranged attacks rule all, and by this time they should've picked up one of my many strategies I imply, but by the Samus vs. Samus battle, if you noticed, I left out Link, Young Link, and Mewtwo (who I am still having trouble mastering) and those are my range specific characters where I would show off a new stategy, so I finish the large # of matches w/ the "crappy" characters and then I show that Samus sucks, but in actuality that's not true, but I just showed that using one "'powerful'" characer doesn't help one's skill in performing and executing a mastery of a game.
Only insanity brings perfection.

Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #43 on: January 20, 2004, 12:23:19 PM »
I don't always lose to Peach but often lose to Peach.  And if you go back to one of my earlier post I brought the whole thing up because HAL decided to weaken some veteran characters pretty significantly but let Peach slip through the cracks in that department.
Wow, Bill a single long distance attack that is weak.   Most characters DON'T have strong long distance attacks, some don't even have long distance attacks.  I don't know if I mentioned earlier but we generally turn off items because their randomness bastardizes the fight (they're fun but in a serious fight, it's best not to have them), so if that's how you expect people to exploit Peach, when I play that wouldn't work.  Anyways by implying that Peach can be defeated by a generic type of attack, you're assuming that everyone plays the same with her.  My brother is not an idiot, so stop talking like there is an obvious way to beat the character- the player behind the controller definitely matters.  I'd appreciate it if you all would stop trying to give me advice on an opponent who you have never fought.  But still Saturn who was sincere, thank you.
P.S. Peach can float at any level.  My brother who is really good with her plans it so that he has a good advantage in the air and can still hit you on the ground.  A dodger downward could still be hit by her infernal flailing.
P.P.S. We fight most on Final Destination, so it is level.  Most other stages are closer battles but there's something about that stage that I can't resist.
P.P.P.S. The game hosts stages that are mostly suspended over bottomless pits. The game hosts one character that can glide horizontally to easily return to the stage.  Uses that logic, that one character has a large advantage over its adversaries. large advantage = cheap
P.P.P.P.S. (last one I swear)- if anyone wants to persist on commenting on my SSBM playing, which they've never witnessed, and about me fighting a Peach, that they've never faced, say the word and I'd love to open a thread somewhere.
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Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #44 on: January 20, 2004, 12:26:08 PM »
Saturn, go back and play the original SSB and compare Ness's Power in that game to melee. Same with Kirby huge difference.
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Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #45 on: January 20, 2004, 12:31:42 PM »
I don't have to know how well your brother plays to know that there is no character that can't be defeated with strategy...

All characters have "lag time" or time after they perform an attack in which they can't attack right away...That's an opportune time to attack...Using throwing items to your advantage is another thing to take heed of...And use your freaking shield!  If you used your shield properly there is no way your brother would be able to recover from a smash attack in time to defend!  USE YOUR HEAD AND STOP COMPLAINING!
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Offline Saturn2888

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RE:Ideas for the next Super Smash Bros.
« Reply #46 on: January 20, 2004, 12:34:10 PM »
Quote

Originally posted by: odifiend
Saturn, go back and play the original SSB and compare Ness's Power in that game to melee. Same with Kirby huge difference.


Hmm..., well I'd rather not and just trust u then.

Thanks for understanding, and I was just going to note about NO MORE TIPS ON PLAYING, and I'm glad or hope you're not going to talk about character's cheapness factor because people seem to get up on it, just like the "Which console is better" question.

So...  Anyone have anyother good ideas?

It's seems our list is quite extensive and anyone over 16 would be more of a help because they're more realistic because I know how 8 yr olds are (prob. not using this site or forum), and their ideas are really imaginary, and I would know 1. bc of my college Psychology class, and 2. bc I was one of those imaginary kids "Nintendo and Sega should make a system together" and other stuff like that, at least I always hated Sony for their Intel/Microsoft aspect on a lot of things, but I do have to give them credit for somethings - Rumble comes standard.
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Offline odifiend

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RE:Ideas for the next Super Smash Bros.
« Reply #47 on: January 20, 2004, 12:41:57 PM »
Bill, I just told you I could defeat him sometimes... I know I've observed all of this but while Peach may run slow, maneuver wise she is incredibly speedy couple with the fact that she can dish out monster damage.  Also shield users get lag too.  I just told you I don't use items, otherwise your right Peach is not nearly as capable.  I posted earlier that she is not a melee character but she excels in one vs. one.  If you read my posts you would have seen that.  But then again when I get excited my grammar takes I hit so it may have been my fault .  Anyway let's just drop it, I just did.  
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Offline KDR_11k

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RE: Ideas for the next Super Smash Bros.
« Reply #48 on: January 21, 2004, 04:56:21 AM »
I think it's scary that my best character is Pichu...

Offline Bill Aurion

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RE: Ideas for the next Super Smash Bros.
« Reply #49 on: January 21, 2004, 08:49:50 AM »
I used Pikachu exclusively in the original, but switched when they got rid of(fairly) his cheap throw and slowed him down(unfairly, imo)...

Now I use Roy, Fox, Zelda, or Pikachu in order of most used to least used...
~Former Resident Zelda Aficionado and Nintendo Fan~