So, let's talk a little about
Stupid Never Dies, a very serious game for extremely serious people.




The name on the tin doesn't lie. This is an extremely silly little game, and I kind of love it for being just a breath of fresh air.
It's the post-monster invasion apocalypse, where humanity has mostly been wiped out and extremely talkative (in the Zootopia Sloth sort of way) zombies roam the streets. One of them, teenage-ish Davie, ran from the war early on and hid out in a mall, where he found the frozen corpse of a teenage girl and fell in love with her.
With the aid of a mad scientist; his were-chihuahua assistant; a zombie burger delivery driver; and a talking gargoyle statue, Davie sets out to try to save his would-be girlfriend by flushing himself down a magic science toilet that takes him through several layers of monster-infested Rogulite dungeon capping off in extremely "punk" introductory boss cutscenes with devil horns, graffiti, and bosses clearly designed to look like MC Hammer. All in the hopes of eating the Big Bad so he can obtain the energy to bring her back to life.
This is a very serious game you must take very seriously.
This game is just dumb simple fun. While it is a Roguelite, there are so many permanent systems in place to carry over progress that I feel it only "technically" meets that definition at this point. While Davie moves slowly when off his trusty Roomba back at the mall, while in the dungeon he can run around and attack like a normal character action game protagonist. You land in a level, you run around killing monsters, you find the door to the next level, wash, rinse, repeat. Simple. There are "base" level every few floors that allow you to spend currency to regain health, etc. as well as bank any materials you've earned since the last base level, so even if you do die I don't think you're really risking all that much.
A somewhat odd design choice is that while you always start a run at Level 1, there's a persistent XP multiplier throughout the game. It starts at 100% when you start up a new game and it skyrockets with each completed run, successful OR failed. I haven't died yet, and after 3 runs I have that already up to 500% and it cannot go down. If you want to get an idea of how ridiculous that stat can get...there's a trophy for hitting 5,000% XP, and it's a bronze so it's meant to be easy to get. So with each run you do, it becomes easier to level quickly.
Perhaps it's designed this way because each run is on a very strict timer, around 12-13 minutes from what I've seen. I came very close to hitting that time limit in my last run, where I skipped a bunch of floors to jump straight to a dungeon boss and barely beat him with basically no health left and 20 seconds on the clock. I'm not sure what happens when the timer runs out. The game warns you that you'll be "weaker" when it does and that you can actually die at that point, but it's not clear if that's an instant fail to the run or not.
Yes. You, a zombie, have a health bar and can die.
This is a very serious game that definitely wants to be taken very seriously.
As far as combat goes, this is a pretty basic brawler with a few twists. For one, there is no lock-on camera and no guard. There's really no dodge either. What you do have is the "Stupid Parry", where you dash towards an enemy. If they're performing an attack at the time and you make contact doing this, you interrupt the attack. Do it when the enemy's doing a glowing yellow attack, and you can add a counterattack to that Stupid Parry. Also, you are, after all a zombie, so you have the ability to bite enemies with a big ol' chomp attack. And you can use that chomp attack to not only restore health temporarily lost in combat but also to steal the enemy's special attacks to use as your own temporarily. You can even steal the form and move set of the larger "Elite" enemies by doing this.
Apparently, Davie was Mega Man in a past life, and there is a very serious reason for why he can do this that is not in the least a running gag.
So far, I'm having a blast with this one. It's not the least bit complicated, but that's just what I needed right now and I don't think it aspires to be more than what it is, though some games journalists apparently really wanted to write a doctoral thesis on how much it offended them. It feels like a spiritual successor to a Suda 51 game, embracing the sheer "game-iness" and arcade feel with buckets of color and truckloads of "punk". It's actually kind of shocking that he had absolutely nothing to do with this game.
The game's on PC and PS5 so far, and I can't imagine it'll be long before it's on the Switch 2 as well. If you're curious, there is a demo out for the start of the game.