I missed the boat on Layton and my previous postings on The Outer Wilds, Lorelei and the Laser Eyes, etc should be proof enough that the furthest I’m willing to go in the realm of puzzles (or logic sequences) is Sokoban or Picross. But, I’m glad that the new one is finally releasing (and that Curious Village is getting a modern remake!).
I would assume they want to get all the Xenoblade Upgrade Packs out of the way before they start talking Genesis, and boy, the new modes in each of these games are… something. Maybe I’ll go back to the old Monolith Makes Worlds thread to give my impressions of these things but a part of me loves that Monolith has decided to try out new game genres by building them into old games and another part of me thinks these modes might be seeds sown for future systems and ideas in Genesis. I can’t imagine things like XCX’s new Skell, mounts in XCDE, and enemy wave encounters are things that they want to use again in the future. On the other hand, we never saw Tiger, Tiger! reappear.
Kirby’s transition to 3D has been a long time coming but it’s occurring rather smoothly with Triple Deluxe/Robobot, Forgotten Land, and the World Beyond. I do wonder if they’ll have multiple “Truman Domes” or if Kirby’s just going off into the wild blue yonder, and how progression works in a more freely explorable Kirby game.
Looking at the upgrade pack for Age of Calamity is making me Calam up- I’m a bit surprised they decided to make it so steep. I guess it is technically the price of the original game’s DLC + your standard Switch 2 upgrade pack, but even so. I don’t like how Pikmin 4 really removed all traces of Dandori from the environmental exploration (and caves, which have limited resources but no real time constraints) and instead leaned into Dandori challenges and this new mode as the only means of encouraging economical play. Maybe that’s just me.