Author Topic: Resident Evil 4 Discussion  (Read 247564 times)

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Offline nionlights

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RE: Resident Evil 4 Discussion
« Reply #1200 on: February 01, 2005, 07:40:05 PM »
To continue the never-ending stream of praise, this is really what console gaming is all about.  It really is a shame that this was the last, and not the first, RE out on the 'Cube.  For as good as Zero was (and 2 and Veronica), this is by far the best in the series.

Speaking of Mikami, has anyone heard anything more about him leaving Capcom?
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Offline MaleficentOgre

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RE: Resident Evil 4 Discussion
« Reply #1201 on: February 02, 2005, 02:24:54 AM »
Mikami is dead, didn't you know.  He cut his head off with a chainsaw controller.  actually he just jumped to clover.

Offline threestain

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RE: Resident Evil 4 Discussion
« Reply #1202 on: February 02, 2005, 02:58:42 PM »
I have just finished it on normal difficulty, after 15 hours of playtime, in the week since I got it.  Fantastic game, and brilliant extras.  This has been the only game to properly displace Soul Calibur 2...
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Offline mjbd

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RE:Resident Evil 4 Discussion
« Reply #1203 on: February 04, 2005, 03:37:58 PM »
Yea, RE4 is definately the best in the series, but RE0 and RE the remake were excellent games also.  I think RE the remake is the most scary, its got the best enviorment to work with.  RE0 was sweet because of using two differant characters.  And of course both games featured oustanding graphics, even if they were pre-rendered.  RE4 takes a huge step up the evolutionary ladder.  I just hope that RE4 isnt the last, because the new formula rocks.  Not saying a few minor tweaks to the gameplay would hurt.
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Offline miedo

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RE:Resident Evil 4 Discussion
« Reply #1204 on: February 04, 2005, 03:48:26 PM »
This has become one of my favorite games.  Probably one of the best on this generation at the least.  Right now I'm killing cows and chickens with an infinite launcher.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #1205 on: February 05, 2005, 10:10:02 AM »
I LOVE this game, not on the strata as I love Metroid Prime 2, but still, I haven't gotten this much satisfaction per bullet since... Rainbow Six: Rogue Spear (PC).  I'm only 4 hours in, cuz i only got arround to beating MP2 earlier this week.

Thick atmosphere, great tactical variety, and all-around quality violence.  
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Offline Hemmorrhoid

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RE:Resident Evil 4 Discussion
« Reply #1206 on: February 06, 2005, 02:17:37 AM »
Quote

Originally posted by: Professional 666

Thick atmosphere, great tactical variety, and all-around quality violence.




All around quality violence, what a wonderful way of expressing the beauty of shooting heads apart
LZ 2005

Offline smf1978

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RE: Resident Evil 4 Discussion
« Reply #1207 on: February 06, 2005, 05:30:41 AM »
I have been through this game twice now and I still have the itch to play it , it is taking forever to get enough money to buy the infinite rocket launcher, but I am sure it will be worth it.  I would have to rate this game on of the best of all time, love the headshots

Offline Famicom

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RE: Resident Evil 4 Discussion
« Reply #1208 on: February 06, 2005, 01:19:54 PM »
Hmm really? I'm about halfway done with my second go-round and I've already purchased a Chicago Typewriter and am about a third of the way to the infinite launcher. Course, I sold all my upgraded guns to get the Typewriter since you don't need them after having it....
Oops pow suprise!

Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #1209 on: February 07, 2005, 09:04:15 AM »
Out of curiosity, has anyone completed this game yet in the Professional Difficulty?  Right now, I'm just before the part where you hop onto the tractor and pick-off Ganado's that are on your tail and it's pretty hard.  If I had a rough guess, I'd have probably died about 15-20 times on that one part alone.  As for the total of deaths I've had so far... I think it's something in the 100's.  :\

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #1210 on: February 07, 2005, 02:42:17 PM »
I've been spending more time playing, yay.

BioZomboid4 game gives me the creeps in a different way than RE Remake, RE Zero, and ED, and on a different level.

In Remake/Zero I was like "Uhhh I DO NOT want to walk down that hall.  I DON'T want to see another camera angle change that's so sudden that I jump at the detailed sight of a pre-rendered chair."

In Eternal Darkness it was like "Great Zephos what the hell'z gonna happen this time?  I know *they* are all around me.  The audio's cleverly driving me insane.  *Bom BOMMMMMMMMMM..........*  I'm going nuts anticipating what's at the blind end of the room as this nifty camera gradually, methodically leads me to my doo- GAH THE DOOR KNOCKED!"

As for Resi4, it's this feeling of almost being trapped while simultaneously still on-the-run which puts me under pressure and on the edge, in order words, it's prompting me to panic.  Do I dread the enemies?  or do I dread the pressure and confusion they create?  They manage to get me to that point where I feel cornered and like those people in movies who know they're done for so they start screaming and shouting obscenities while unloading their weapons to the very last seconds of their lives then *splat*.  Oh yes, if i'm not shouting obscenities, then it's definitely brewing in my head; it just needs a detonator.  Therefore, "EEEWWWWWWWWWW oh no. oh no.  Don't come any closer.  you're askin' for it, buddy.  hey, HEY get away GET AWAY!! *BLAMMMO* BETWEEN YOUR EYES B1TCH!!!  Oh shi-"

And that's, well, fantastic. In response to Resi4's creepy crawliness, the game lets me reciprocate with LOTS AND LOTS OF CHUNKY VIOLENCE.  YES.  MMMmmmmm good.

Another great example of a game that doesn't utilize teh angst to invoke a variety of emotions in me.  yay
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Offline MysticGohan24

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RE: Resident Evil 4 Discussion
« Reply #1211 on: February 07, 2005, 02:48:12 PM »
LMAO@Professional 666 Man that was how'll I feel. especially with the Nemesis wannabe in the caverns that chases you in the suspended freights
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Offline mjbd

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RE:Resident Evil 4 Discussion
« Reply #1212 on: February 07, 2005, 02:55:56 PM »
Wow, that was an interested post.  RE4's scariness is definately a bit differant than previously released RE and RE0.  Eternal Darkness had some of the best sound effects in any game, the music would drive you nuts, but was more of an erie kind of scary, where as RE and RE0 would use more shock tactics.  I prefer this new direction they have went, where theres more to surviving than conserving amo.  I use to hate not having enough amo, I dont mind conserving in the sence that I make sure I aim correctly, but to simply run out and have to run away all the time doesnt make me want to continue through the game.  RE4 gives you enough amo, its up to you not to waste it by taking poor shots.
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Offline heinous_anus

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RE: Resident Evil 4 Discussion
« Reply #1213 on: February 07, 2005, 06:32:29 PM »
From what I understand, a lot of people have praised RE4 for its new non-fixed camera, which also affects the controls, and also the abundance of ammo.

I know I'm in the minority, so I have no right to "complain," but I really loved in, well, especially 2 and Code Veronica where part of the "survival" in "survival horror" included strategically using your ammo.  In other words, using handgun ammo whenever possible to avoid using "better" weapons, not killing some enemies you can just run past, etc.  The lack of ammo in these other games, combined with the very non-linear gameplay, made the entire weapons system a big part of the spook factor.  I remember, and I recall this for friends, as well, getting extraordinarily scared when I was almost out of shotgun shells, or the tremendous relief one felt when finding those golden magnum bullets later in the game.

I'm not saying that "fixing" these things is necessarily a bad thing for the game, I just find it curious that I've been selling off ammo the whole game to avoid having to discard it.

By the way, in this "Professional" mode that I keep hearing about, do you get less ammunition throughout the game, or do enemies take more damage before they die?  This would be a very compelling reason, on top of the other goodies I've been hearing about, to replay the game.

RE:Resident Evil 4 Discussion
« Reply #1214 on: February 07, 2005, 07:41:57 PM »
From what I read, Pro mode involves enemies that take more effort to defeat, as well as herbs and ammo being more scarce, but not anywhere near the point of old RE games...  

Offline PaLaDiN

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RE: Resident Evil 4 Discussion
« Reply #1215 on: February 07, 2005, 09:54:26 PM »
Can somebody tell me what the pills Luis gives Leon before he dies are?
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Offline Urkel

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RE:Resident Evil 4 Discussion
« Reply #1216 on: February 07, 2005, 10:25:22 PM »
The pills are for slowing down the growth of the parasite.
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Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #1217 on: February 08, 2005, 01:02:17 AM »
I don't think that any ammo is removed in Professional Mode, but you do happen to waste it a lot quicker because enemies take a higher amount of bullets for them to be killed.  Interactive cut-scenes are also much harder to get through as the amount of time to push the certain buttons is lessened, or at least it feels like it is.

RE:Resident Evil 4 Discussion
« Reply #1218 on: February 08, 2005, 02:27:42 AM »
I love the interactive cutscenes!  I think they are one of the best things about the game and are truly outstanding and unique, even if Shenmue already did it...

Offline mjbd

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RE:Resident Evil 4 Discussion
« Reply #1219 on: February 09, 2005, 02:06:02 PM »
I finished RE4 today.  There is one bad thing about RE4, it ends to quickly.  Even though it took me almost 18hours to complete, it feels like was very short.  This is really no complaint, its just such a great game, that it consumes you, and time flys by.  I am looking forward to playing the professional mode, should be interesting.
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Offline NinGurl69 *huggles

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RE:Resident Evil 4 Discussion
« Reply #1220 on: February 09, 2005, 02:16:36 PM »
I bet it's not beat-the-Remake-in-under-3-hours-with-ChrisRedfield-with-no-rocketlauncher-nor-samurai-edge-kind of short.
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Offline mjbd

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RE:Resident Evil 4 Discussion
« Reply #1221 on: February 10, 2005, 01:10:55 PM »
Anyone think that there may be a chance of one more RE on gamecube?  I would love to see another RE with this new formula.  Granted, if they wait for next gen hardware they will have next to no limitations in terms of visuals, and a rock solid 60fps would be nice.  But with the way nintendo keeps talking about revolution, it might not even be playable on the hardware.  
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Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #1222 on: February 11, 2005, 01:38:26 AM »
I doubt that there would be another Resident Evil for Gamecube.  I'm guessing that it'd be multi-platform for the new generation consoles, discluding the X-Box (2).  As for a simple side-story (possibly Outbreak: File 3... unfortunately), I'd suspect that it'd be exclusive for the PS3 seeing as how they get most of the side-stories.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #1223 on: February 11, 2005, 08:44:05 AM »
Let the new generation of Resident Evil multiplatform spinoffs and gameplay stagnation BEGIN!
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Offline mjbd

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RE:Resident Evil 4 Discussion
« Reply #1224 on: February 11, 2005, 12:46:46 PM »
Depending how well RE4 ends up selling, the next installment could be developed for Revolution, and ported to PS3.  Which is the ideal situation, seeing as how a game almost always plays best on the system it was designed for.  
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