Author Topic: Resident Evil 4 Discussion  (Read 281442 times)

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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #975 on: December 09, 2004, 01:34:06 PM »
Yeah, that's true.  But I wouldn't do such a thing with "my" EB.  If I make a pre-order with them, I intend to complete the transaction and buy the game from them.  But I'm not buying Resi4 from them in the first place.  But if I was allowed to pre-order say, the new Zelda, to get the demo, I would've done so.

From a slightly different viewpoint, the potential demo copy I might've gotten would've been put to better use by someone who's still new to the experience, given that I've had the JPN demo since it came out.  I mainly want the US demo for collecting purposes.

And I'm not fond of GameStop.
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Offline zelos_rules

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RE:Resident Evil 4 Discussion
« Reply #976 on: December 09, 2004, 02:40:19 PM »
Thanks Professional 666. You helped out heaps.

So you have demo? Can you tell me if the ammo and herbs are scarce or not? Also is there moments in the game when your caught offguard by countless enemies in different directions?

You dont have to answer them but it would be nice if you could.

Thanks

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #977 on: December 09, 2004, 03:56:01 PM »
Sure,

The abundance and locations of items in the JPN and US demos are different.

- In the JPN demo, I know there are 4-5 separate herbs out in the open than can be picked up.  You just have to find them yourself, of course that may be difficult the very first time if you're being chased.  Similar things can be said of ammo/grenades.  There's enough herbs/ammo lying around to get you thru the demo if you're not wasteful -- enough to let you try out different options and strategies.  There's also a number of breakable boxes/containers which randomly hold ammo/herbs/money/or nothing at all.  Additionally, enemies will randomly drop money/health/ammo depending on how(method) and how well(were you hurt?) you defeat them, so there's the potential to fill your inventory with lots of great stuff -- and thus more gory blasto fun for you.

- In the US demo setup in GameCube kiosks, the locations of all the plain-view items were different, except the shotgun.  There seemed to be less free herbs lying around.

Being caught offguard from different directions is largely up to the player.  Where you decide to stand and aim, what weapons you use, and how well you can clear a crowd of crazies factor into this.  If you stand in the middle of the town, where you can at least have 5 meters (radius) of space all around you, they'll definitely try to approach you from your blind spots.  One time, I stood between a narrow strip between 2 houses and I focused my aim at a group closing in from one opening.  Sure enough, another group approached from the opposite end in an attempt to make a Leon Sandwich.  They're like the raptors from Jurassic Park.  The enemies in your view "stupidly" tend to slow down once they're fairly close to you, sort of inviting you to shoot them.  What they don't want you to know is their brothers and sisters are running at you from behind so they could drive an axe into your back while you're busy paying attention to Uncle Jorge -- it's a subtle example of misdirection and teamwork on their part, and usually unfolds in a matter of seconds.  So, some nice RUSTY STEEL surprises can be derived from your positioning and your ability to keep track of the enemies.  Whether you wish to constantly run-stop&shoot-run, or back into a dead end to create a "divide & conquer" scenario, its apparent the Village was designed to let you try a variety of strategies.

I'm usually not caught offguard because I can hear them coming: I can hear them shouting, I can hear them stepping (great audio, btw), tho that doesn't mean I always had time to react.

The enemies weren't countless, tho it can feel that way.  There's enough for a nice shooting gallery, or enough to tell you your ass should RUN.  In the demo, the flow of incoming villagers seemed constant.
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Offline Mario

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RE: Resident Evil 4 Discussion
« Reply #978 on: December 09, 2004, 04:12:39 PM »
http://www.gameinformer.com/News/Story/200412/N04.1208.1705.48146.htm

Huge new Resident Evil 4 preview/interview. Don't click if you're worry about (minor) spoilers though, but I don't think anyone in this thread cares about spoilers, otherwise you wouldn't be here.

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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #979 on: December 09, 2004, 04:47:27 PM »
Don't click if you don't like GameInformer.

Zelos: i sent you a private message.
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Offline zelos_rules

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RE:Resident Evil 4 Discussion
« Reply #980 on: December 09, 2004, 07:24:37 PM »
Hey thanks Proffesional Im watching the vids now.

Thanks for your impressions as well. You told it straight and put it in a direct form so that us stupid people (me) can understand. Thanks man you helped me out heaps.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #981 on: December 09, 2004, 08:12:31 PM »
You requested info, so that's what I tried to provide.
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Offline zelos_rules

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RE:Resident Evil 4 Discussion
« Reply #982 on: December 10, 2004, 09:59:44 AM »
Thanks Profesional.

I just finished watching the videos and now I cant wait for this game. I like how you arent given too much ammo but enough to get by on the borderline of comfortable.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #983 on: December 10, 2004, 12:35:45 PM »
In the 4th video, I love that one part right after I kill the Chainsaw Dude, some lady fell off the roof of the house and she was like "GeeeYAAAAGH!?" *THUMP*.  I didn't know she was even back there, so that's why Leon paused for a second, cuz I paused for a second to think "WHAT THE HELL??"  Then I laughed my ass off.  Apparently, the buckshot from the shotgun spread far enough to hit her in addition to Chainsaw guy.

A moment later, that group ran up to me then I blew that lady's head off, but she kept walking for a couple seconds before finally falling.  HILARIOUS!
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Offline zelos_rules

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RE:Resident Evil 4 Discussion
« Reply #984 on: December 10, 2004, 01:01:10 PM »
LOL yeh I noticed that. It was pretty funny stuff. Another part of the videos I liked is the moment where you jumped the fence in Vid 3, there was a villager right behind you and as you jumped he attacked you. He JUST narrowly missed you. If you were any slower than you my friend would have been dead.


Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #985 on: December 10, 2004, 04:02:24 PM »
Nah, just irritated.  *_*
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Offline Bill Aurion

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RE: Resident Evil 4 Discussion
« Reply #986 on: December 10, 2004, 04:11:41 PM »
Ahaha, the woman falling off the roof is classic...I'm saving this clip forever... =D
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Offline Mario

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RE: Resident Evil 4 Discussion
« Reply #987 on: December 11, 2004, 01:58:18 AM »
Apparently Capcom have forced many websites to withdraw their latest videos and media because they didn't like us seeing the spoilers in them. Go Capcom!

Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #988 on: December 11, 2004, 09:37:42 PM »
Okay, it has now been confirmed that Ada Wong IS a playable character in RE4.  I'm not sure if it has already been stated in the past, but it seems that you are able to obtain the Village Chief's glass eye one way or another.  By the way, Pro666... did you happen to register at Resident Evil Horror by any chance?  I'm just curious, you seem very similar to another member there on the forums.  

Offline attackslug

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RE: Resident Evil 4 Discussion
« Reply #989 on: December 12, 2004, 05:05:37 AM »
Zreo_plague:
This is my first post, and probably my last as well.  Enough with the spoilers, please.  
It is really frustrating to scroll down while reading about demo impressions and then hit a post like yours.
Dammit, I don't want to know all this "classified" crap that hasn't been officially released or made public by
the gaming media, I'd like to find out about it on my own!
At the very least, mark your posts as spoilers and block out the text like every other considerate member does here.

Offline Mario

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RE: Resident Evil 4 Discussion
« Reply #990 on: December 12, 2004, 05:47:57 AM »
Yeah I agree.. but if you really want to avoid spoilers you'll avoid this thread.

That was a big bombshell in that post just there though

Offline Zero_Plague

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RE:Resident Evil 4 Discussion
« Reply #991 on: December 12, 2004, 10:31:13 AM »
Heh, sorry guys.  I've edited the post if it makes it any better, but I didn't really see it as that big of a spoiler.  I'll make sure that I don't let them slip by in the future.

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #992 on: December 12, 2004, 05:40:20 PM »
Indeed, I did register at reH.  It's a great info resource for Resi4 stuff.  However, since the site's redesign/board change, I haven't been able to view the Resi4 threads anonymously, so I signed up.
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Offline PaLaDiN

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RE: Resident Evil 4 Discussion
« Reply #993 on: December 13, 2004, 11:32:32 AM »
Apparently GMR gave it a 10/10.

I have no idea if that's accurate, but if true, cool.
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Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #994 on: December 13, 2004, 12:34:41 PM »
Nice of them to magickally play the full version of the game while the onliners only played the first chapter a week ago.

~~~~~

Gameplay detail to help clear things up for everyone:

Survival knife attacks are activated by holding the L-trigger, while firearms are still activated with the R-trigger.
From milkman.1up.com

Swiftly open item box without wasting ammo GET!!
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Offline Mario

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RE: Resident Evil 4 Discussion
« Reply #995 on: December 14, 2004, 03:10:58 PM »
Yes, and the review we've all been waiting for, Maxim gave it 5/5!

Offline NinGurl69 *huggles

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RE: Resident Evil 4 Discussion
« Reply #996 on: December 14, 2004, 03:34:27 PM »
Maxim closing comments:
"Biohazaaaado is teh sexy.  Ashley will be in our February issue.  Checkit out."
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Offline MaleficentOgre

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RE: Resident Evil 4 Discussion
« Reply #997 on: December 14, 2004, 05:40:46 PM »
GMR (God rest its soul) did gave it perfecto.

Offline PaLaDiN

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RE: Resident Evil 4 Discussion
« Reply #998 on: December 14, 2004, 05:58:20 PM »
There you go.

I had a feeling Maxim would follow suit. How could they not?

Ashley, Ada and female villagers, oh my.
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Offline NinGurl69 *huggles

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RE:Resident Evil 4 Discussion
« Reply #999 on: December 16, 2004, 01:56:33 PM »
Hi-rez version of the TGS 2004 trailer.

see Media Blitz!! pg10
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