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I don't know how anyone can be impressed by F-Zero. The backgrounds/buildings/off-the-track details are great looking, but the vehicles themselves are very basic. They look sort of plastic-toy-ish and way too clean. I remember the first thing I thought when I saw the trailer on the Zelda bonus disc for F-Zero was how they looked like N64 models put into a GameCube game. F-Zero overall seems too "colorful" if that's possible; it should be a bit darker and grittier. The framerate, though....... wow.
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Just though I'd resurrect this thread, since this was the first thread to go to if you want to talk F-Zero after all.
I don't mind if the vehicles are bright and 'plastic-toy-ish', or too clean. Cause then you can see em better. And since now the tracks are so detailed, it would be a high point if you could see you vehicle to race.
Also, some people I know have seemed to complain about the lack of weapons in F-Zero. Nintendo Magazine System (Australia's now defunct official magazine) said when they reviewed F-Zero X: "Let's face it, when bombing around at break neck speed against your mates you want to be able to send a missile up his exhaust."
To me, weapons in a racer with this kind of speed is too detracting from the whole experience. Imagine travelling at 1000km/h, and having to watch out for tiny little mines placed on the track. The only weapon I use is the default cannon, simply cause you can't turn it off. The side attacks and spin attacks in F-Zero are not only more brutal than any homing missile and destabiliser, but they are more fun to pull off, and when done right, you just wanna do it again. I mean, who couldn't stop playing Death Race to try and beat your time? You see how when you smash a racer, it just zooms from side to side at light speed? That to me was pretty good physics, and way more satisfying than the simple explosion in XG3.
BTW, what is everyone's best Death Race time in F-Zero X? Mine is 56sec. But the best I ever saw was 29sec, in UK N64 Magaine.