Something spoke directly to me in this. Y'see, I look at my GC library, my XBox library, and my PS2 library, and the PS2 is the weirdest most unique bunch of the lot. You know what sold me on a PS2? A weird, specific game. Little niche games that don't sell half a million, but they're still GOOD games, just wacky niche things that fill out a system's library.
I mean like, realistic racing sim fans, fighting game fans, music game fans, they're each far from a majority, but when you can wrap up all those little markets in one system, that's something special, right there. And I don't mean like, one or two, I mean a real VARIETY. There's not much of a reason to be buggered to release something like Guilty Gear XX, GunGrave, Frequency, Contra, DDR, Silpheed, anything like that on more than one system. Just the one with the most units out there (unless one somehow amazingly cheaper or more practical). It seems, like, Ikaruga is the only one of these that GC actually got, and you guys all saw how
hot that was.
And, hey, once these weirdos like me got a PS2, buying ten zillion copies of GTA3 was inevitable, I mean, if you've got the system already, why not get the hot high-profile game of the year, too?
In my mind here, the recipe for success is to GET THOSE DEV KITS OUT TO EVERYBODY,
PRONTO. Sure, maybe clowns you never heard of like Arc System Works won't make you a DKC or a GTA3, but when all of those guys get you you an amazing volume of niche titles, that's nothing to scoff at.
(Also make a more universal controller, guys, that'd sure help. Six face buttons, if you please.)
Quote
Also, when we launched the GameCube, we put the concentration of our development kits in the hands of only a few people -- internally, of course, with Mr. Miyamoto's EAD team, but also with Rare. And Rare didn't deliver a single game for us at the launch, when their history had been to make some really great games for us in the past. That hurt us, and it led us into this gap of titles, starting after the launch and lasting for about seven or nine months until Mario Sunshine came out. Consumers want consistency. They would never buy a DVD player that had only one or two good movies a year; they want consistency and variety, and we're trying hard to make sure that's not only resolved for the GameCube, but as we go into the next system.
YES
Quote
But, having said that, there are probably five to eight really important publishers out there, if you look at the concentration within the industry. So we're not talking about a hundred publishers who need development kits, but five to eight
NO : (