Author Topic: A realistic Zelda afterall?  (Read 30679 times)

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Offline Swordsplay

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RE:A realistic Zelda afterall?
« Reply #25 on: October 22, 2003, 09:01:46 PM »
I hope the next zelda had an adequate amount of dungeons, just like other people are saying, dungeons in the zelda games now are getting less and less and less each game.

Ocarina of time ---> 12 0r 13 dungeons plus ganons tower

Majoras mask-----> 4 including the moon

Windwaker--------> 5 maybe 6, also including ganons castle

Windwaker 2------> my guess would be 4 or 5, plus ganondorfs castle

Why are the dungeons decreasing in number?  I dont get it.  Maybe they are running out of ideas.
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Offline nolimit19

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RE:A realistic Zelda afterall?
« Reply #26 on: October 22, 2003, 09:08:57 PM »
i can confirm that there are two viable options here....either its megaton or a lie....and we know that megaton was a lie, so basically its a lie.
A thing moderately good is not so good as it ought to be. Moderation in temper is always a virtue; but moderation in principle is always a vice.

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Offline StRaNgE

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RE:A realistic Zelda afterall?
« Reply #27 on: October 23, 2003, 06:43:41 AM »
why would anyone think that the spaceworld graphics engine was scrapped?

think again, they have it  somewhere on the back burner.
might not come out on the cube but  i would be surprised if not on the next  console after.

there is a place for both types which means more profit for nintendo.

Offline Bill Aurion

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RE:A realistic Zelda afterall?
« Reply #28 on: October 23, 2003, 07:29:40 AM »
1) Megaton wasn't a lie...It just wasn't what we would call "megaton"...

2) As for fewer dungeons, yes that is true...But let's take a game like LttP...Sure it had a bunch of dungeons, but I can easily burn through the first few in a matter of minutes, and the dark world ones not much more...And just so you know, 2 dungeons were left out of Wind Waker due to time constraints...So I would expect them to appear in the next game.  

My guess for dungeons in the next Zelda game: 7 or 8 including the final boss area...
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Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #29 on: October 23, 2003, 08:04:59 AM »
Or look at Ocarina of Time, which had a ton of dungeons which took you quite a while to get through.
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Offline Bill Aurion

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RE:A realistic Zelda afterall?
« Reply #30 on: October 23, 2003, 08:19:57 AM »
Shhhhhhh...

But really, I expect the dungeon count to be near equal to OoT...
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Offline Stimutacs Addict

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RE:A realistic Zelda afterall?
« Reply #31 on: October 23, 2003, 06:06:26 PM »

for the N5 i hope that they make a ground-breaking, completely realistic, "perfect" 3D game (no clipping, skipped animations, camera problems, jaggies, good draw distance, etc.)


that could make as much money as Ocarina of Time, and set standards for a long time
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Offline nolimit19

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RE:A realistic Zelda afterall?
« Reply #32 on: October 23, 2003, 06:39:46 PM »
i know it wasnt a lie...you ruined my line.
A thing moderately good is not so good as it ought to be. Moderation in temper is always a virtue; but moderation in principle is always a vice.

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Offline josheat

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RE:A realistic Zelda afterall?
« Reply #33 on: October 23, 2003, 07:52:38 PM »
cell shading looks cheap.

but windwaker is bloody cool
if our legs bent the other way, what would chairs look like?

Offline Hostile Creation

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RE:A realistic Zelda afterall?
« Reply #34 on: October 24, 2003, 02:33:54 AM »
I think a lot of cel-shading is not so good (others are), but Wind Waker is hardly cel-shaded. . . different style entirely.  And I lke it, so yeah.  I'm going to buy WW2.
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Offline Mario

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RE:A realistic Zelda afterall?
« Reply #35 on: October 24, 2003, 06:26:29 AM »
Quote

Originally posted by: StRaNgE
why would anyone think that the spaceworld graphics engine was scrapped?

think again, they have it  somewhere on the back burner.
might not come out on the cube but  i would be surprised if not on the next  console after.

there is a place for both types which means more profit for nintendo.

There is no spaceworld graphics engine. It was a short tech demo that took them 3 days to make. A video. It has no relevance to an actual game.

And as for the next Zelda, please, PLEASE dont rush it Nintendo. Make it the best game ever. Wind Waker was LACKING, i want a better Zelda damnit! And yes, i want it on GameCube.

Offline Swordsplay

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RE:A realistic Zelda afterall?
« Reply #36 on: October 24, 2003, 09:20:50 AM »
Didn't nintendo spend their time on ocarina of time and then rushed every other zelda game after that?  Why is that?  Are they rushing more zelda games, or are they experiencing "Time restraints."  You know what i think it is?  I think they left things out in Windwaker on purpose to put in the second Windwaker so you would buy both games, and nintendo lied about the "time constraints".  This is the best way to make a profit, but also piss people off.  Spend time on the next zelda, make it flawless, and lenghty and worth it.  Dungeons as big as orcania of time and time consuming.  Now theres a good zelda.  
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Offline MysticGohan24

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RE: A realistic Zelda afterall?
« Reply #37 on: October 24, 2003, 10:47:31 AM »
Well Miyamoto did say they were messing with the SW2K engine of Zelda, so that isn't completely out of the question, atleast not for N5 anyways.

But where and when does the next zelda take place? ( Yes I know after WW )

Last we saw gannon


SPOILERS!!!!:
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!he was buried under the ocean with the Master sword stuck to his head, what would happen next? No more Master Sword? is Ganon Really gone?

hmmmmmmmmmmmm..... I think not.
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Offline nolimit19

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RE:A realistic Zelda afterall?
« Reply #38 on: October 24, 2003, 01:12:39 PM »
although it may be possilbe that a realistic zelda will be made again, i dont think we have to worry about it for another 3 years at the least.
A thing moderately good is not so good as it ought to be. Moderation in temper is always a virtue; but moderation in principle is always a vice.

Thomas Paine

RE:A realistic Zelda afterall?
« Reply #39 on: October 24, 2003, 06:34:35 PM »
The floodwaters subside to the top of Ganon's Tower.  Somebody pulls the sword out, the seal is broken, Ganon comes back to hunt the triforce.

Easy as pie.
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Offline Bill Aurion

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RE:A realistic Zelda afterall?
« Reply #40 on: October 24, 2003, 06:39:52 PM »
Quote

Originally posted by: Mario
There is no spaceworld graphics engine.


*Bzzzz*

I'm sorry but that's incorrect...

Ninty was in fact working on a realistic game engine before they flipped over to beautiful toon-shading...
~Former Resident Zelda Aficionado and Nintendo Fan~

Offline Shift Key

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RE:A realistic Zelda afterall?
« Reply #41 on: October 24, 2003, 07:21:50 PM »
The GC Zelda started out being developed using the SW engine, and the team, particularly Miyamoto, felt they were  going through the motions of OoT. That's why they scrapped the game and started afresh. I'm sure people would have been happy with a GC rehash of OoT, but not me. I'm happy that they went in the direction they did.

To say that cel-shading is bad is foolish. It's not realistic? So what. If you want realistic, go outside, dress up as Link and run around the backyard yelling "AAAAAAAH-YAAAAAAAAAH!"

MysticGohan24: Ganondorf is a wizard. He's never really dead

Swordsplay: The dungeons left out of the game may have been left out for 'time constraints,' but you can't really say. I think, wait for the flaming, that the dungeons left out probably had little relevance to the story.

Mario: YES! I CAN WAIT NINTENDO! I WANT A LONGER ADVENTURE! AND SAILING DOESN'T COUNT DAMMIT!

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Offline Mario

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RE:A realistic Zelda afterall?
« Reply #42 on: October 24, 2003, 07:35:20 PM »
Quote

Originally posted by: Bill
Quote

Originally posted by: Mario
There is no spaceworld graphics engine.


*Bzzzz*

I'm sorry but that's incorrect...

Ninty was in fact working on a realistic game engine before they flipped over to beautiful toon-shading...

You are wrong. If they were working on a 'realistic' game engine at some stage, the spaceworld demo wasnt it.

Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #43 on: October 24, 2003, 07:39:54 PM »
They would have based it on the Spaceworld engine, though. The Spaceworld 2K demo was not just a tech demo, and Nintendo was actually building on it. I highly doubt they scrapped the engine when they went with Wind Waker.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline Djunknown

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RE:A realistic Zelda afterall?
« Reply #44 on: October 24, 2003, 09:44:15 PM »
Even if it was just a movie, they'd to have blueprints on how they made it; why scrap that when you could put it to good use later? I'm sure Nintendo probably has a stash of unreleased stuff that could be used if the mood strikes them.

I wonder where people are getting the notion that Oot  was all dark, moody, etc. Granted when you (spoilers for all 4 of you people who havent' played Oot, just playing it safe) Became an adult and saw Hyrule bazaar in shambles, the Kokori villiage overun by deku plants, saw no Gorons before the fire dungeon, and saw no Zoras doesn't mean Oot was all dreary etc. There was always that ray of hope.

All the chaos happened after the fact, we didn't see it in the proccess. Same thing with WW, we didn't see Hyrule get destroyed by Ganondorf or the Gods flooding the kingdom. So when people are quoting Oot as the base for a darker Zelda, I don't see where they're coming form.

NOW if you're talking about an adventure starring an Adult Link, similiar to  Oot, but just higher polygon count, that's a whole different story. I just don't see Link slashing the innards of a Moblin or seeing a trail of impaled Hylians on the way to Ganon(dorf)'s tower. It'd be highly doubtful we'll see a complex relationship between Link and Zelda, most likely they'll just remain friends who are either too timid or too focused on saving the world as opposed to hooking up. Mario's been saving Princess Peach (or Toadstool) for how many years, and the two aren't officially an item? Bad example I'm sure, hopefully you know what I mean.

Obviously, Adult Link seems to be in high demand. The high sales figures of the 'Cube version of Soul Calibur 2 show this. So Nintendo should know that there is spot for him somewhere...

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Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #45 on: October 24, 2003, 09:47:34 PM »
Ocarina of Time wasn't dark and moody, but it also wasn't bright and cheerful- rather, it had an excellent blend of the two, and I think that's what it's considered such a great game, since it appeal to both the people wanting a more lighthearted Zelda and the people wanting a more involved Zelda. Majora's Mask was much mor intense than Ocarina of Time.
"You know you're being too serious when Mouse tells you to lighten up... ^_^"<BR>-Bill

Offline MysticGohan24

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RE:A realistic Zelda afterall?
« Reply #46 on: October 24, 2003, 10:05:48 PM »
Quote

Originally posted by: Shifty
The GC Zelda started out being developed using the SW engine, and the team, particularly Miyamoto, felt they were  going through the motions of OoT. That's why they scrapped the game and started afresh. I'm sure people would have been happy with a GC rehash of OoT, but not me. I'm happy that they went in the direction they did.

To say that cel-shading is bad is foolish. It's not realistic? So what. If you want realistic, go outside, dress up as Link and run around the backyard yelling "AAAAAAAH-YAAAAAAAAAH!"

MysticGohan24: Ganondorf is a wizard. He's never really dead

Swordsplay: The dungeons left out of the game may have been left out for 'time constraints,' but you can't really say. I think, wait for the flaming, that the dungeons left out probably had little relevance to the story.

Mario: YES! I CAN WAIT NINTENDO! I WANT A LONGER ADVENTURE! AND SAILING DOESN'T COUNT DAMMIT!

CAAAAAAAAAAAAAAAAAPSLOCK!



Ganondorf a wizard? Intresting, although he's never been referred to as such.

Although, I wonder if we will see the wizard Agrhaim? ( Sp? )

Would be intresting to see a new incarnation of him, and could explain the relationship between him and ganon.


What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha

Offline mouse_clicker

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RE:A realistic Zelda afterall?
« Reply #47 on: October 24, 2003, 10:11:16 PM »
He's always referred to as a wizard, even in OoT, I believe.
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Offline Bill Aurion

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RE:A realistic Zelda afterall?
« Reply #48 on: October 24, 2003, 10:14:14 PM »
Oh...Hey Mario I somehow passed over the "Spaceworld demo" part

Yeah, though Ninty was working on a realistic game engine, I sorta doubt the Spaceworld tech demo was it...
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Offline MysticGohan24

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RE: A realistic Zelda afterall?
« Reply #49 on: October 24, 2003, 10:25:08 PM »
Or is it?

Really Mouse_Clicker? I never payed any attention. I have all the Zelda's accept the Cd-i ( those can't count ) and Oracle of Seasons.

I have N64 Gold Carts of TooT and MM along with the bonus disc of WW Toot and MQ for GC.

I need to play them again, I've been hooked on the Empires: Dawn of the modern world and secrets of WWII.

And spending time trying to complete oracle of Ages, I hate the goron dance routine, I'm on the 2nd one where you have to get the bloody 2nd mermaid key for the present.
What happens, happens ~Spike Cowboy bebop

Hey Shippo your village called, they're missing their idiot. ~Inuyasha