Author Topic: de Blob (Switch) Review  (Read 786 times)

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Offline Edgey

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de Blob (Switch) Review
« on: July 15, 2018, 09:13:33 AM »

The return of the groovy rebel.

It’s always nice to see a previously forgotten game given a breath of new life by being ported to the latest consoles such as the Switch. de Blob is one of these games, first coming out on the Wii in 2008. After a decade, THQ Nordic revived the dormant IP and ported it to Switch. There aren’t many differences between the original version, but that's okay since it retains its funky personality perfectly.

The story starts out in Chroma City, a world filled with bright and vibrant colors. All seems peaceful until some strange life forms known as the INKT Corporation begin to drain the city and citizens of their color. They then begin to force the citizens into a corporate military dictatorship all by the commander of INKT, Comrade Black. All seems bleak as INKT is on the verge of domination and the only force resisting them, Color Underground, is facing capture until our funky fresh protagonist, Blob, comes in to lend the resistance a hand. With Blob’s help, the Color Underground work to in one last plan to regain control of Chroma City.

The main objective is to use the color absorbed by Blob to repaint the city and eliminate the INKT soldiers. Ten large levels make up the experience, letting you explore the city. What I like about this is how relaxing the game is and how you can play at your own pace. You can either gain enough points to barely get past each checkpoint or take your time to color each item in the level. The enemies aren’t even much of a threat allowing you to peacefully enjoy the game with your only enemy being the timer.

The controls slightly different compared to the Wii version as that one relied quite heavily on motion controls while the Switch version is completely free of its motion controls, which is both a gift and a curse. It's nice because the motion controls are simply replaced with button presses, however, for fans of the previous version, it feels like something is missing from the overall experience. It would have been nice for there to be an option for people to play with or without the motion controls, especially since the Switch controllers do have some motion inside of them.

The other main differences are visual. The greatest difference is that the graphics have been given an HD remake while still keeping its original style intact. An odd change was also implemented, that being all of the game’s text boxes and buttons being significantly reduced in size. This makes it a bit harder to read what is being said, but it’s not atrocious.

Arguably the music is the greatest part about De Blob. Before each level, you have the option to choose the type of music to accompany you throughout the level and then depending on what color Blob is painting something a different instrument will be added to the music such as red adding some saxophone notes to the music.

All in all, It’s amazing to see such a creative and relaxing game make the jump from Wii to Switch. I would possibly make a few changes to cater to those who played the earlier version of the game, but I’m still glad to see it here painting the eShop red.

Offline Lemonade

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Re: de Blob (Switch) Review
« Reply #1 on: July 15, 2018, 04:29:11 PM »
I wanted to like De Blob back on the Wii, but having to shake the remote to jump ruined it for me. It will probably be better now, but I don't feel like going back to it.