Author Topic: My first game  (Read 2738 times)

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Offline mrstpetercrew

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My first game
« on: July 27, 2003, 01:35:27 PM »
Hey I am looking for some people to play and give feedback on a little game I made. It is nothing special but can be a fun way to kill 10-20 minutes. To all real gamers I challenge you to get the best times you can and send in the passwords as explained in the game to get your name listed in the top times. Let me know what you all think. Dont be too harsh though. lol.
Edit: oops my mistake was a little bit too anxious. here is the web site:
members.rogers.com/stpeterproductions/bracer  

Offline KnowsNothing

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RE: My first game
« Reply #1 on: July 27, 2003, 01:47:10 PM »
Yeah.  I see no game. Forget the URL?
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Offline Grey Ninja

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RE: My first game
« Reply #2 on: July 27, 2003, 02:49:49 PM »
lol...  If I had a dollar for every time I started promoting something, and then forgot the link...  I would have like $5...

Anyways, as a fellow game programmer, I would be happy to try it out and give feedback if I can ever see it.  
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline nitsu niflheim

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RE: My first game (updated)
« Reply #3 on: July 27, 2003, 03:50:42 PM »
Too bad you never actually get money from stuff like that, Grey.
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Offline Grey Ninja

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RE: My first game (updated)
« Reply #4 on: July 27, 2003, 04:11:14 PM »
Heh.  True enough.

Anyways, I just played through the game a few times.  I think I should say first of all that I am a C++ programmer, and I don't know any Java, so I might not be the best person to be reviewing this.  But I heard that the languages are pretty similar.  I have never designed an online applet though, so the rules might be different.

First and foremost, I think that there should be load screens... I have broadband, and I had to wait for quite a while without any sign that the game hadn't frozen on me.

Once actually in the game, I found a few glaring problems...

When turning, you turn 45 degrees at a time.  That's a part of the game design, but I think it's bad design myself.    It just doesn't feel right to have your car change directions by such a HUGE amount every time you press the arrow key.  Perhaps a system where you simply check if the key is down and change by one degree per update would work better, and to not use built in controls?  I'm not sure if you can do that in Java, but in C, you can access input in two ways... you can check the state of the key's hardware, or you can use the method that acts like a rapid fire button, that presses once, and then starts rapidly repeating after a set time interval.  You are using option #2, when I think option #1 is better for game design.

When going really fast, your car won't move smoothly.  I have an Athlon XP 1800+, so I doubt that my CPU couldn't emulate the Java virtual machine fast enough... Like I said, I am not a Java programmer, but I think that the animation should be smoothed out if at all possible.  In C, I would likely increase the number of frames that render per second on faster processors.

The physics model wasn't really all that good.  Driving on the grass and driving on the pavement didn't seem to have much effect on the speed you accelerated at.  However, collisions with the walls did seem to work fairly well.

I think the game should be slowed down somewhat, as I never was able to max out the car I was driving, and I just felt that I was accelerating WAY too fast.

Anyways, I was rather impressed, and is quite a good show for your first game.  Don't get dissappointed, and keep developing your skills.  Most people's first games totally suck, but yours is a level above most.  
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean

Offline mrstpetercrew

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RE:My first game (updated)
« Reply #5 on: July 28, 2003, 06:39:05 AM »
Hey thanks for the feedback Grey. I am definately aware of some of the problems in the game myself. Due to time and simply laziness I did have to cut some corners. Also I have only tested on my 600Mhz 128MB computer so I did realise that it would run too fast on faster computers. I know I claimed this my first game but truth is it is my first java applet game. I had read abook on Direct X game programming a while back and had made a game then. By making this game a java applet i definately found my self more limited. Also I am not an artist at all and suck at using any art program other then paint. Therefore I let what images I had available to me limit my design. Hence the only 8 directions. Anyhow once again thanks for the critique.