I'll just pipe in and say "**** Amiibo" and every idiot that has made this nonsense take off can... trip and scrape their knee or something. Nothing too serious, just something unpleasant.
I don't want anything of real value hidden behind an Amiibo because I don't want to buy any stupid Amiibos to access stuff in games that I USED to be able to get with just the game purchase. Like a lot of DLC, Amiibo content is just a price hike but it is MORE annoying because you have to run around town trying to find the damn thing. I can understand that those that like Amiibos would want their purchase to have more value. So then we're stuck in this annoying customer war of incompatible interests like a smaller take on the casual vs. core conflict of the Wii years. One group wants this but catering to them will turn off the other group that wants the opposite and vice versa. Microtransactions and free-to-play scams offer a similar conflict where catering to the group that supports them severely compromises the product for those that don't.
Most of my life it didn't feel like I had to fight for the attention of videogame companies in competition with customers whose interests are so different that a company catering to them actually damages the product for people like myself. Until about ten years ago if you liked games then videogame companies catered to you. There were different genres that may not have interested you and you may prefer PCs or consoles but there wasn't anything that would get inserted into your game that could ruin the whole thing for you. There was no casual audience that anyone felt the need to specifically cater to, no day-one or on disc DLC, no always-online anti-consumer stuff, no free to play, no microtransactions, no Amiibos, no franchises moving to mobile. The worst you had to worry about was a sequel not being very good or focusing on elements that you personally didn't like as much as others did. Or maybe your favourite genre wasn't as popular so games for it didn't get made as much. But there weren't major scams infecting every sector of the industry where the buying habits of suckers ruined things for everyone else.
Hell, the whole business model of F2P trying to get the "whales" is oppression of the minority. They'll cater stuff to a minority of fools because those fools will spend more money than the large majority that isn't buying the product. One guy spending $100 is worth more than nine spending $10 each so you can tell 90% of your audience to **** off and make MORE money. Nintendo can turn off more people with Amiibo than they attract but if those customers spend enough money then it doesn't matter. Nintendo can essentially switch from selling videogames to selling Amiibos. A company like Konami for example has essentially left the videogame industry. Every customer of Konami the videogame company is pissed off about this but Konami doesn't give a **** because they expect their pachinko and mobile customers to make up for literally turning away what was at one point was nearly their entire customerbase. Gamers were just used for a few decades to create marketable IP that could be used for non-gaming ventures. Nintendo could alienate every single person that made Mario a name brand but still use that brand to make money.