Deadly D, Footage from Final Fantasy 64 still exists. It wasn't anything mroe than a test level really. It featured 3D versions of Final Fantasy VI characters attacking a huge boss. It was pretty cool.
Ymeegod, I said that FF7 wouldn't have been the same as the PSX version. It would have been programmed specifically for the N64, which means that the 130MB of textures would have been programmed for the N64, using the N64's hardware compression techniques. Carts don't look very big, but they hold a whole lot of stuff. You would really be surprised. Look at Zelda: OoT. Total size of the cart? 256Mb (32MB).
Square's CD based games were scrapped with the SNES. They were developing CD based games for a 16 bit system known as a SNES, not a PSX. In fact, one of them still exists, and was known as Seiken Densetsu 3 (Secret of Mana 2) in Japan. Nintendo 64 being cart based had NOTHING to do with Square's WIP games on a CD medium.
Square was the one who left Nintendo. Get your facts straight. When they left, they made a big deal of it, saying that they couldn't make games on the N64 as the hardware was insufficient, and they would NEVER make games for another Nintendo system. Nintendo responded by saying that "It couldn't be helped." A simple phrase that totally underplayed the importance of Square's departure. Square was insulted at being treated so lightly, and responded with an ad campaign trashing the N64. Years later, when Square wanted to develop for Nintendo systems again, Nintendo demanded demotions of the people responsible. Square accepted, and became a liscensed Nintendo developer again. The people responsible were publicly humiliated by having their job title changed to a lower form.
Enix left Nintendo because they didn't sell enough consoles. I thought I made that clear earlier. Besides, Nintendo makes Mother, not Enix. PLEASE get your facts straight.