Author Topic: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!  (Read 12677 times)

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Offline Evan_B

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #25 on: October 06, 2015, 06:36:06 PM »
I have encountered such a map, and interestingly enough it appeared in a section I had already filled before- but what happens is the map becomes blank again. Unless you already knew that- anyway, I didn't take my chances since I heard the monster that lurks there is three times as strong and I didn't want to mess with it under-equipped, as they also advise you to pick up some more hefty equipment. I did that, but now I've been on the hunt for another encounter and I haven't been able to find success. That sucks.

However, I did note the appearance of a new mini boss in the first map (blanking on the name right now, but not Forest Ruins), which triggers new dialogue and might unlock some new skills upon engaging.
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Offline Evan_B

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #26 on: October 15, 2015, 07:41:25 PM »
I'm about eleven hours into The Legend of Legacy, and I'm really digging the game. The combat system continues to impress me, and I cannot tell you how much I enjoy playing a game where weapon, stat, and ability growth requires you to willingly throw yourself into insane situations. I just got off of a massive stat boost playing against one of the roaming Griffons in Roaring Valley and man, did that feel good.

Also, I found some information on certain character attributes, as in, what stats and weapons are most likely to boost as well as the few characters who have double healing added to any support ability they possess. If anyone is interested, I'd be glad to post the list. I can see myself replaying this game with many different characters and party builds.
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Offline Mop it up

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #27 on: October 18, 2015, 05:37:39 PM »
I tried out a bit of the demo, and this game seems interesting, but particularly obtuse as the game doesn't really explain most things. I might still buy it at some point, but it seems I'll have to reference an FAQ to figure out how things work, which might be a pain.

Offline Evan_B

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #28 on: October 19, 2015, 10:39:17 AM »
The manual that comes with the demo and the full game is actually quite helpful, trust me.
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Offline Evan_B

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #29 on: October 23, 2015, 01:28:40 PM »
After much consideration (and hearing how James Jones is stumbling through the opening of the game), I've decided to post a Legend of Legacy self-help guide. Enjoy.

Affinities:
-Obviously, gaining skills is a major part of the game, but certain characters actually have innate affinities, as well. Subtle clues like their character profile might help glean what their innate affinities are, and of course, the weapons they begin with are innate. But this extends beyond weapon skills and also includes the three base stats and magic.

-Character affinities are-
>Muers - HP, SP, S-Sword, Spear, Staff, Bow, Shield, Water, Air, Fire
>Bianca - Fist, S-Short, L-Sword, Axe, Spear, Staff, Bow, Shield, Water, Air, Fire
>Liber - Fist, S-Sword, Axe, Bow, Water, 2x Healing + Medicine Box/Health Pack/Emergency Kit/Healing Charms
>Garnet - HP, Fist, S-Sword, L-Sword, Spear, Bow, Shield, Water
>Owen - HP, S-Sword, L-Sword, Axe, Spear, Staff, Shield, Air, 2x Healing + Medicine Box/Health Pack/Emergency Kit/Healing Charms
>Eloise - SP, Fist, Staff, Air, Fire, 2x Healing + Medicine Box/Health Pack/Emergency Kit/Healing Charms
>Filmia - HP, S-Sword, L-Sword, Axe, Spear, Staff, Bow, Water

Growth:
-Of course, affinities are just what a character has the highest potential to grow. But weapon skills and magic can also grow within the base stats. This is determined by what stance a character takes in battle as well as the types of battles you fight. Making sure your stances are in proper order is very important, as is utilizing the right skills within those stances. Boosting an art skill (a weapon attack) or charm skill (magic attacks) in an improper stance won't be much help at all.

>Art Skills that are based around attacking and guarding excel in their respective stances.
>Charm Skills are based around attacking and support. Offensive skills are best suited to attacking, while healing, buffs, and debuffs are suited for support stance.

-Now, you can use these skills with other stances, but they are less likely to grow when not in a stance that suits them. It is important to balance them depending on your most frequently used formations. Keep in mind that the overall base stat has a factor in the power or proficiency of the move as well as the base stat of the move. The move's power also plays a role, which is possibly most important. A move with the power of 3 might never really become viable without extensive growth in a base stat.

-The most important question of all is "how to encourage growth?" This is something that contributes greatly to character and map progression, so thankfully, the answer is quite simple.

>Art and Charm Skills have the highest chance of growth or awakening in "gimmick" battles and boss battles. Gimmick battles are those that are the specialty of the map. For example, a rare mob or a mob that appears in a special fashion. For example, that shadow panthers hiding in the trees in the first map.
>Base Stats have the highest chance of growth when the party members use their respective stance and the skills that fit into them. In the case of HP and SP, neither stat has a specific trigger for growth- they do so based on the affinity the character in question has for them.

-Charm skills also have a decent chance at awakening in normal battles as well, especially when used in high frequency. It is important to remember that battles in which the odds are stacked against the player are more likely to encourage growth. This is also why ambushes are good opportunities for growth. The key to remember is this- you can force growth of art and charm skills without defeating an enemy, as they will remain even if you run from a battle. Many people do not realize this since many ambushes, gimmicks, and bosses cannot be escaped.

>ART SKILLS AWAKEN RANDOMLY AND VARY GREATLY IN SP COST. CHARM SKILLS AWAKEN VIA TIERS, THOUGH ALL CAN BE FOUND AND AWAKENED THROUGH WHISPERING STONES.

Elementals:
-One of the trickiest mechanics of the game is the use of Elemental Contracts in utilizing magic. There are a few important rules of Elemental Contracts to remember-

>Contracts weaken over time, and their benefits will do so, as well. It is possible and viable to strengthen contracts depending on the element you need in battle.

>Charm Skills can be utilized with a Singing Stone once Awakened. Charm Skills CANNOT be utilized WITHOUT a character possessing a Singing or Whispering Stone of their element.

>Dominance depends on the strength of all elements on the field and contributes to the strength, accuracy, and duration of all Charm Skills. DOMINANCE EFFECTS THE FIELD ON BOTH SIDES: Fire doubles Physical damage, Air Halves Physical Damage, Water Halves Elemental Damage, and Shadow Doubles Elemental Damage.

>Enemies have elemental affinities, and usually have a visual cue which gives these away. The encyclopedia does not detail these.

>Devices present on the map can gift the party with an automatic Contract if both a battle begins in close proximity and they have been activated, beneficial for grinding.

>Weapons can have elemental affinity, which can drastically boost or diminish in strength depending on field dominance, NOT contract.

-Keep all of these in mind, especially when tackling particular maps. Again, the affinity of a map also contributes to field dominance and it may be wise to equip party members depending on this.

Economy:
-Materials are few and far between, and defeating Shadow Titans may require exploitation of the economy. A few things to remember:

>Selling Maps upgrades the goods in the shop.

>Hiring Ships is benefited by Streetpass interaction, but can also contribute greatly to your economy in lieu of duplicate drops, and often pays for itself.

>EVERYTHING THE SHOP HAS USUALLY SUCKS save for Star Herbs.

With all that in mind, have fun with Legend of Legacy! It can be exploited despite its randomized nature. It can be frustrating, but highly rewarding when you catch the game within its own trappings.
« Last Edit: January 21, 2016, 10:56:37 PM by Evan_B »
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Offline AnGer

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #30 on: October 23, 2015, 04:55:01 PM »
Quote
have fun with Legend of Legacy!
I'd love to, but my copy still hasn't arrived.  :-\

NVM, look what just got dropped off.
« Last Edit: October 24, 2015, 09:50:24 AM by AnGer »

Offline Mop it up

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #31 on: October 23, 2015, 05:25:14 PM »
For some reason I didn't think a demo would have a manual. Oh well, I'll remember to check that out when I get the full game.

Offline Stratos

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #32 on: December 12, 2015, 07:07:15 PM »
Thanks for turning me off of Bravely Default. I was on the fence about it and you just solidly placed me in the "no" camp.
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Offline Evan_B

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #33 on: December 13, 2015, 02:34:45 PM »
After playing the first BD game, I'm tentatively curious about the second. However, that's only because they have already made the first game and there's no way it could be as painfully mediocre as that. It is a direct continuation of the first story though, which again makes me hesitant.
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Offline ejamer

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #34 on: January 21, 2016, 05:34:59 PM »
So the game is $20 on amazon.com right now... price has been fluctuating up and down by a few dollars, but it's consistently been under $25.  Good value?  For those of us who haven't tried the game yet, does it come recommended?


(Shame it's still $50 in Canada. Our currency is almost worthless, but sadly that only affects how much I can afford to buy and not how much I get paid.)
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Offline Evan_B

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Re: Don't mind me, I'm just THE LEGEND OF LEGACY FOR NORTH AMERICA!
« Reply #35 on: January 21, 2016, 10:46:46 PM »
For 20 bucks, you get an RPG with a playtime of around 35-40 hours on the first run that is replayable at least twice because of the large variation in weapon affinity and team builds, and upon replaying probably falls to around a 20-25 hour playthrough.

I think the game is immensely charming despite its open-ended structure and plot. If you want something that is turn-based but definitely quite unlike traditional turn-based, I'd say go for it. If that doesn't really gel with your tastes, go for it when it drops under 15.
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