out of not wanting to bump a stickied thread that should be de-stickied and double posting, I'm going to make this thread here. Please indulge me.
I had a pretty long day at work that felt like an eon, especially with a lot of the driving i had to do. with the Super Smash Bros. For Wii U/3DS playing while i was driving all over town to bring folks their food on the nicest day since mid-October, I kinda let my mind run, and it ran on Smash 4, which is a wonderful game that more than nailed things where it counts, and I love the breadth and depth of content therein. that being said, there can always be more, and I’ll be the first one to say that Masahiro Sakurai works too hard and I would never want to push these ideas in exchange for more years off of that man’s life, but I have grandiose ideas! ones that probably would have pushed Smash 4 into that game of the year territory that stuff like Bayonetta 2 and Shovel Knight occupied.
[/color]1.) Asymetrical Multiplayer mode: Create-a-classic mode!
This would probably take the Wii U’s processing to it’s limit, but one HUGE thing the game is missing in the grand scheme of Masahiro Sakurai’s fetish of using every useless feature of a console (LAN in Kirby Air Ride, AR Cards in Kid Icarus Uprising, Amiibo, WiiConnect24 for stage builder data in Brawl) is a multiplayer mode that involves a character on the gamepad doing something vastly different then the players who aren’t. With Classic going co-op, it only seems natural to have the gamepad devoted to a mode where the gamepad user actively tries to build and generate a classic mode challenge! decide what your opponents are going to face, place targets for a target test stage, assume control of fighters during matches, or use the touch screen for limited-power trolling! of course, the gamepad player would have a resource limit based on the intensity the other players chose.
The end of this mode would lead to entirely touch-screen controlled Master and crazy hand…! maybe even Master Core…!
and of course, pre-made Create-a-Classic mode runs could be set-up as well and shared with folks!
2.) Masterpieces Remix
Masterpieces is one of the most ill-conceived ideas for Brawl or Smash 4, allowing people to demo games with such strict timers that it’s impossible to really get a feel for most without the use of speed-running, although one of the more genius things was linking to these games’ VC releases on the e-Shop from game.
You know what else sells VC games right out of the box like this? NES Remix! there’s also the 3D Classics team at Arika that has to basically reassemble an engine so it has the 3D effect. I’d say rather than the truncated demos we get in Masterpieces that we instead get recreations of those games in a demo set-up, with completion with certain achievements, such as time/score/hidden items found/etc. rewarding players with character-specific custom moves/Equips! This might sound a bit unreasonable considering the depth of the roster and such, but some of them (Dr. Mario, Pac-Man, Duck Hunt) wouldn’t need remixing, and a lot of these would be only the matter of making the sort of one-level platformer sort of thing that indie devs make at a game jam in a day!
3.) Smashing Emblem
Intelligent Systems is a developer with it’s fingers in many, many pies. I’m honestly surprised they let them at another Fire Emblem this soon! I mean, yeah, Fire Emblem Awakening was a great commercial success, but there’s so many other things that you’d think Nintendo would be keen on them working on!
If Nintendo really wanted a unique way to utilize them, they’d have put them on alongside Bandai-Namco and Sora to assist with the development with the new adventure mode instead of Smash Tour, which is by and far the biggest disappointment in the game as-is.
Smash Bros 4, not including Mii Fighters, has 48 fighters. This is the average size of a Fire Emblem game’s cast. By using a grid and turn-based strategy map for the basis of an adventure mode, I think there would be a ton of potential. enemy behavior developed for Smash Tour monsters, Miis, and a couple of alt colors for fighters could be used for oppponents for these 10 second speed-matches determined by initiating attacks and such with opponent’s. Percentages would be carried over, and stat points ala’ Smash Run could be grown in similar fashion to how Fire Emblem growths work. the Pair-up mechanic could even be used for team battles, and a lot of funny writing could go into having support between the cast. most importantly, this mode would get insanely hard without level grinding your favorite fighter (Who could be claimed by perma-KO) to insane power, or more importantly, utilizing equip builds for taking on opponents. This is where the ease of farming equips in the 3DS version of the game would have it’s symbiotic relationship, and connecting the 3DS version would let you bring your leveled up Smash Emblem character into Smash run, abeit with their stat growth dulled a bit so they can still have stats to hunt down.
This creates the symbiotic loop that I feel the 3DS and Wii U version failed the close, and fills the adventure mode check-box while bypassing the criticism of Subspace emmisarry and people complaining that Smash Bros. really isn’t a good platformer.
if you need a multiplayer lilt, you can assign characters with one of your saved profiles and map said profiles to different controllers, especially for the matches that result from pair-ups.
4.) Online All-Star/Survivor
here’s a fun one! nice and easy too. when you get on the horse, you get the room that usually contains the bean bag, but it’s got your usual 2 heart containers, a Maxim tomato, and a fairy, and you get thrown into a stock based for fun/for glory match. losers get immediatley booted, while winners are paired up with other winners, with percentage carrying over. Matchmaking is based entirely on lengh of streak.
5.) Equip shop
This one isn’t hard. you have a trophy shop as is. Why not also include a shop that gets a random stock of equipment/Custom Moves/Mii clothes? This wouldn’t even be that hard! or maybe a capsule dispenser/weird pachinko thing like Melee/Brawl? [/size]