Insanolord refuses to explain why khush (or lolmanade for that matter) is still alive,
Correct me if I'm wrong, but the way I remember it most hosts don't explicitly outline who used what night action and why. Part of the strategy of the game is for people to try and analyze and find out what other people are doing. I did miscount the vote initially, which was an honest mistake, but I corrected that before there were any real consequences.
TL;DR: It's not my fault that you suck.
Not all night actions are explicitly stated unless it involves a hit. Mafia hits are always given if they are made. If the hit fails, the reason why is usually mentioned. I.E. doctor protection or the player had some other role allowing them to survive. It's the same with if a vigilante or killer or bomber targets someone. Now, if the doctor protects someone but nothing came of that protection, I.E., the doctor protected Khushrenada but no one made a hit on Khushrenada, then that protection order isn't mentioned.
Vote changing and nullifying abilities are also handled in this way. If those powers are used on the vote but they had no effect or change on what the outcome is, then it generally isn't mentioned. But if there was tie vote and the vote changer used their power, then the day's write-up would mention that the role-changer used their power to change/nullify a vote and that made the day's tally such and such with that person losing. Sometimes, it can also be that the vote changer or nullifier creates a tie. In which case, if tie-breaker overtime is needed, then the host will state why and might even mention that it doesn't matter if a certain player changes their vote to break the tie as they are the one affected by the power.
Ultimately, it is up to the host to decide how much or little information they want to reveal. Say there is no hit because the mafia choose not to make a hit. The host could state that the Mafia decided not to make a hit or the host could say nothing and leave it up to the players to wonder if it was blocked, a no hit order or the player is absent. It is the fine line of deciding how much information to give players so that they can know what is happening without saying too much and ruining someone's strategy or exposing a player's role.