Jonny's talk about Dark Souls 2 was as fair as I expected from him (especially compared to the recent Gamespot "review") and it was interesting to listen to his opinions, but I still strongly disagree that it's such a difficult game - it's just challenging. The rest is the casual media and the publisher searching for a way to sell the fanbase the game.
It's not typicall trial & error either. You just have to learn the basic combat and gain some experience by fighting a few regular enemies and bosses. The knowledge you've gained from that will help you through the whole game... roll or circle around them, dodge/block a lot, maybe guard break and stab... and if you really can't beat a boss - summon other players. Also, try to run through enemies on the way to the boss - it's possible in most cases, pull them seperately with arrows, or cheese them completely - the game offers multiple ways to succeed. Just stop telling yourself over and over that it's impossible and oh so difficult and everything will be fine/fun.
I'm not the world's best gamer at all, and I'm currently playing Tropical Freeze & failing pretty hard. Those minecart levels are what I consider trial & error, especially in the first DKCR. In many cases you can't react fast enough and you have to memorize the level - in Dark Souls, most of the time you have enough space to at least run away. Games like Metal Gear Rising I had lots of problems with, until I finally could beat it, but somehow I still made it through every game in Souls series, without "trying over and over". Sure, you die a lot, but you do so in every game (except Kirby maybe - hi Gui!

). I died tons of times in Skyrim for example, because the combat was awful and broken as ****, especially compared to Dark Souls.
Speaking of Skyrim, what you don't get in the Souls series is the typicall "quest arrow" and endless tutorials of course, but everyone is sick of them anyway, right? At least us Zelda fans. Similar to Jonny, I play the Souls games cause of the mystic world that reminds me of early Zelda or Castlevania, exploring the different areas, and later on the PVP, and not because it's so "ultra hard". But it's just how the game is and I have no problems with it, cause back in the NES days we didn't really have a problem with that either and it actually added to the experience. Finally reaching a new area after a great boss fight was way more fun than just wander into it with no challenge at all.
Dark Souls 2 isn't perfect, especially compared to the first game, which was a masterpiece, but it's definitely the most accessable game of the series. I could go on about how it wasn't the original team who made it, how PVP is having huge balance issues, and how the original Dark Souls was actually much fairer and better thought through when it comes to enemy placements, the lore, how the world is connected, the bosses etc , but it's still the best Souls game for a beginner and most likely my GOTY. So, I'm very glad Jonny gave it a shot, cause otherwise he would have missed on a great series.

One more thing - it sounded like James was using an old unpatched version of Dark Souls 1. He talked about being cursed and his HP being halved each time. Back when he played it there was already a patch that made this impossible. You could only lose half of your health, and if you got cursed again, you would just die without losing more HP. Also, the item to get rid of it wasn't "so far away", it would have been roughly at the beginning of the area in which he probably got cursed. Some shopkeeper lady sells it. So the save wasn't lost at all. Just saying. Wish I would have been online back then and beat the ****** Dragon for you, James! It would have been a pleasure!

:
Xenoblade's character design was never the best, but the world looks amazing and will always look amazing. Next to Dark Souls 1, it's the game of the generation for me. That ending though, that ending!
Pretty much agree with Lindy on the Tomadachi discussion and have nothing add, except that Dark Souls 2 has a sex change casket!
