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Originally posted by: TheoNeumann
Referring back to the point that Stu said with his long list of tasks which are very hard,what do u notice about the those? Thats right, the outstanding majority contain "hard mode" or master mode" etc. Which takes away the subject quite frankly. Why should I pay.... £40, to get a game
which only gets hard with a change of difficulty level?? I expect the raw challenge from the start, i wont to go into a new game excited without even casting an eye on the diff level.
Erm, well that’s how games work. Easy mode is easy, and Hard mode is hard. Monkey Ball is a perfect example of this; you start off with the easy levels, which allow you to get used to the basic controls, then you tackle the next mode (Advanced) which starts to test you, and which you wont beat until you have progressed, and then you tackle Expert, which you wont beat until you are very good. Then it's on to Master, and in Monkey Ball 2, Master Extra, which are the hardest of all. It works.
What exactly is your point here? You don't think games should have difficult settings, or you don't like it when you have to use a difficulty setting in order to be challenged? I disagree if it's the first point, and I can't see the problem with the second.
I really can't see why you'd have more of a problem paying £40 for a game which had difficulty settings, than you would paying £40 for a game without them. Why would you want a game to be hard from the outset? I see no reason for that to happen; as long as Monkey Ball is giving me a challenge by the time I get to Advance, then the jobs well done. Ikaruga, by the way, will more than test you on Easy, it's that sort of game.
Lets have a look at the games I listed:
1)
Ikaruga. Hardcore gamers only, for this one. Mind numbingly hard to even stay alive... on Easy... on the first level. By the time you are trying to get 30 million points, or complete the game on 1 credit, its almost impossible to do. More than enough challenge for anyone, and a brilliant game as well.
2)
Monkey Ball 1 & 2. Brilliantly paced, with the early levels only there to allow you to get used to the controls, the middle levels offering just the right level of challenge, and the Expert levels really separating the men from the boys. This all happens before we get to Master, which, on Monkey Ball 1 at least, I reckon less than 15% of gamers will do. More than enough challenge, from a cartoony game.
3)
Rogue Leader. The Ace medals are awarded for doing very well on a certain mission, the missions are long and involved enough to offer enough challenge just to complete them, but for the real masters, this challenge awaits. Again, more than enough challenge.
4)
Super Mario Sunshine. Perfect balance of difficulty, in my opinion. The Shines range from very easy, to the very difficult void levels, and then the even more difficult hidden shines, many of which have you doing a void level, with a time limit, and having to collect 8 red coins.
5)
Tiger Woods 2003. Again, a perfect and very challenging difficulty setting. As you stats get higher, so does the quality of your opponents, so if you don't learn how to improve your score with those stats, you fall behind. The scenarios, which I mentioned, are again very well balanced, with bronze, silver and gold medals, to challenge novice, good and great players.
6)
Wave Race Blue Storm. Another game with those difficulty levels, that you seem to dislike, for some reason. The controls on this game take no prisoners; you either get used to them, or you lose. Therefore, having a few simple courses first, followed by harder ones where the AI pulls no punches, makes sense. It allows the game to flow, being both hard enough to give experienced players a challenge, and easy enough at the start, to allow you time to get used to the game.
7)
Timesplitters 2. Probably the best example, of a well used difficulty setting. On Easy, you only play a certain amount of the level; enough to get a feel of the game, but still leaving much to be discovered. When you play on the middle difficulty setting, you get the full level, and when on Hard, you get the full level, without a lot of the health and armour items, and with the AI on full alert. Again, this allows anyone to play, but still offers a challenge to even the most experienced players. Siberia, Atom Smasher and Robot Factory, on hard, will test anyone.
As I said, I don't think there is a lack of hard games on the Gamecube, I just think you aren't playing them. If you brought the Wind Waker expecting some sort of hardcore challenge, then you were obviously going to be disappointed. The Wind Waker is telling a story, with you in the staring role, it's not trying to be hard (like Ikaruga, Monkey Ball and the other are), because it doesn't need to be, in order to do what it sets out to do. There are story games, and hardcore games, and by playing both of these, you can get all the enjoyment and all the challenge you want, and all without laving your Gamecube.
I see no problem with that.
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so stop picking fights and just admit im right
Well, people are disagreeing with you, and they are giving their reasons for doing so, as well as providing evidence. Why, in these circumstances, would anyone just admit you are right? If you disagree, then do so by offering constructive and well thought out reasons why; making statements like you just did will simply make you appear pig headed and ignorant. These (moderated) forums are here for the discussion of Gamecube related issues, not for you to shout everyone down with silly statements like 'just admit I'm right'.
Thanks and enjoy your Gamecube,
Stu.