Originally called Pushover (had to change it due to the name already being trademarked) Super Pushing Adventure has been in development off and on since spring of last year. I started it as my first game design project at college, and since then I've continued it in an independent study. Now, I'm just wanting to finish it for fun and to perhaps share it as a downloadable game on PC or (something I have no idea about) iPad or iPhone.
Join Trevor McMannis, a bird enthusiast who has received a tip that a rare, elusive species of bird is cooped up inside a mysterious cavern. What turns into a wish to find the species turns into a windfall, as the cave is chock full of the bird variety! Along the way through the cavern, Trevor meets up with a talking wolf named Rolf, who joins him as his guide.
The actual gameplay has Trevor venturing through floor after floor, each containing one bird for him to gather. There are 10 floors in the demo, and the full game has approximately 80, with each set of 10 floors being a different theme. The main element of Super Pushing Adventure is moving boulders either out of Trevor's path or into holes for safe crossing to reach each bird, thus completing the floor. However, there is more to Super Pushing Adventure than simply pushing boulders. New concepts such as locked doors that need a key pushed into them to open, nasty enemies like monkeys, crabs, and cars to avoid, ice that makes pushed boulders slide until they hit a solid object, switches that open locks, and much more!
Level screens:







The demo consists of the game's first series of ten floors.
Demo link: https://www.dropbox.com/s/7p7jp6zxp9gxkz4/Demo-Push-Game.exeI hope the demo is fun. Feel free to provide feedback.