Yes I did finally figure that out once I tried the demo, remember my comments are suggestions mostly.
Impressions so far, obviously it is an alpha so I won't be too harsh on the glitches but the game is very buggy on my end. Most of the platforms disappear when I get too close to them, or somehow I fall of the edge of the screen and die when there was no indication there was an edge to fall off.
The cameras I hope are preliminary because right now they are too touchy and don't stick, some of that could be my mouse, which is in desperate need of a replacement so when I get some money to replace that I can be sure.
Her jumping is way off, she needs to jump twice as high as she currently does, I can't even get onto half the platforms and the ones I do she falls right off, rights through into an invisible abyss, or bumps her head and falls back down.
The level design is too generic, I already voiced that but here are some suggestions to make it better. First don't model it too closely on the N64 which was very limiting because that will just limit the game and come off as lazy to some people. I think the level design is alright so far but it needs more textures, there should be little things like butterflies and birds flying around, maybe as she runs through the dust have her kick up a dust trail, I saw some sort of dust effect or trail following the other characters so that could be something you are working on and needs tweaking or it could be something my GPU doesn't support.
IF this game is going to be beefy, like require a current or high spec system then it is beyond my reach on PC, I am stuck with a two year old laptop with a 1.5 ghz Quad Core with 8GB RAM, so if that can't handle the game you might be over reaching your target audience by a long shot, the types of gamers who invest heavily in PC's tend to be more into graphics heavy games and this is not graphics heavy.
Let me see, the music is okay the more I played it and got to listen to it, it was kind of bland in the youtube videos but again those were short videos so I might have just had too quick of a listen to get it, I think it could maybe be more uptempo if this is the first level because in a platform game you want to keep the player moving, if the music makes you get sleepy or too relaxed then you slow down and the game loses some of it's appeal.
I like platformers they are one of my favorite genres, but keep in mind there are a lot of bad platformers out there. I like the general idea, but obviously it needs some work.
I tried to take a photo and it didn't do anything so if that is still being worked on fine, it's still early. I wasn't sure if you could interact with the enemies or not, can you jump on them or will she have some other way to defeat bad guys?
I like collecting coins and things in these types of games, each platform should have at least one thing to collect or they should be spread out, all I saw were a few diamond things in one area. I didn't play much the game was too slow and choppy and I tried all three settings. Again I am on a laptop but I can play pretty intense retail games even New Vegas no problem so if this is slowing down my machine it could use some optimizing which I am sure comes latter so no worries there something to keep in mind.
Side note, my comment on Game pads was to include support for more than just Xbox controllers and your write up made it sound like you had an xbox controller in mind, generic controllers use numbers Xbox are the only ones I know of that actually label their buttons. I don't use Xbox controllers, currently I mostly use Logitech Dual Shock style controllers and specific controllers for specific game types, I personally have a USB N64 controller and most likely if supported will use that, otherwise I will use one of my dual analog stick controllers so no worries there, what I meant was don't tailor it for Xbox controllers but support as many as you can manage, obviously most people use Xbox pads or at least they are the most vocal maybe but it was just a suggestion. I didn't try to use a controller so I will mess around with the ones I have and report which ones work and which ones don't when I have more time to mess around with it.
Keep it up for sure this does look better than just another Disney/Nick Toons tie in which are the bulk of the platformers out there, which I avoid like the plague.
For reference my favorites are the first three Crash, the DKC games, Bug and Bug Too on Saturn, Sonic Adventure, Sonic Adventure 2, Mario 64, DK 64, Pac-Man World, and most of the main Mario games. I also play most of the Sonic games even the bad ones so I am okay with a less than perfect game but I am more forgiving when it involves Mario or Sonic because I been playing them so long they are hard to hate on. I was not a fan of the Banjo games at all and I really despite most cartoon based tie ins even the Pixar/Dreamworks ones but again that is just me something to consider.
Jumping is important, getting her to run and jump together and high enough to matter are big deals so work on that because if the final game she jumps like she does now it will be a terrible game.
Also don't rule out Playstation if you can, many of us former Nintendo guys have moved on to Sony and we still get these types of games on Playstation, maybe not as many as on Nintendo but they are still out there. Personally I have a PS3, will get a PS4 and have a PC, so that is my preference not to sound rude don't take this that way but this game even if given a full retail release, would not sell me on a Wii U so don't put all your eggs in that basket either, previous Nintendo consoles yes, but Wii U is in a weird place where not enough have transitioned, even those of use who traditionally would have. If this releases next year or latter things will be different keep an eye on the market but if you do consider Sony you can get it on 3 platforms under one account, Vita, PS3, and PS4 maybe even PS Now depending on how that turns out, so my advice is talk to Sony first and only talk to Nintendo if they are super accomodating or maybe willing to help publish it. Nintendo user base right now is really small and they are really focused exclusively on first party stuff even indie stuff is having a hard time so yes we are your audience but we also don't all own a Wii U, yet.