Author Topic: Question about SD cards...  (Read 4281 times)

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Offline tendoboy1984

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Question about SD cards...
« on: December 02, 2013, 10:15:20 AM »
So Nintendo allows 3DS users to download games  to SD cards, yet both Google and Microsoft block this feature on their smartphones. Why is this?
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Offline ShyGuy

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Re: Question about SD cards...
« Reply #1 on: December 02, 2013, 10:26:04 AM »
They will in a few years, then it will be hailed as "innovation"

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Re: Question about SD cards...
« Reply #2 on: December 02, 2013, 10:41:16 AM »
Nintendo doesn't let you NOT put games on the SD card. Apart from DSiWare, everything on the 3DS runs off that card. Also, to state the obvious, the 3DS and phones are apples and oranges.
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Offline Wah

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Re: Question about SD cards...
« Reply #3 on: December 02, 2013, 07:01:56 PM »
Only thing i'am worried about is if my 3DS breaks you cannot transfer your games onto a new DS.
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Offline BranDonk Kong

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Re: Question about SD cards...
« Reply #4 on: December 03, 2013, 08:27:47 AM »
Performance is usually the reason. SD cards are typically slow (or can be slow), running an app off of one takes longer than running off the internal flash memory.
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Offline tendoboy1984

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Re: Question about SD cards...
« Reply #5 on: December 10, 2013, 03:59:05 PM »
Performance is usually the reason. SD cards are typically slow (or can be slow), running an app off of one takes longer than running off the internal flash memory.

But the 3DS and Vita have no problems running apps and games from SD cards (or whatever the Vita uses). Your point is moot.
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Offline azeke

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Re: Question about SD cards...
« Reply #6 on: December 10, 2013, 11:01:29 PM »
3DS games are usually smaller or something...

I booted and played a Wii U game through SD Card using USB adapter, so that system would think it's a hard drive.

Loading times were visibly longer that if loaded from external HDD.
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Offline BranDonk Kong

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Re: Question about SD cards...
« Reply #7 on: December 10, 2013, 11:13:35 PM »
Performance is usually the reason. SD cards are typically slow (or can be slow), running an app off of one takes longer than running off the internal flash memory.

But the 3DS and Vita have no problems running apps and games from SD cards (or whatever the Vita uses). Your point is moot.

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Offline MegaByte

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Re: Question about SD cards...
« Reply #8 on: December 11, 2013, 12:43:13 AM »
So Nintendo allows 3DS users to download games  to SD cards, yet both Google and Microsoft block this feature on their smartphones. Why is this?
Google used to let you, before internal storage got cheaper, but then they rerouted the "SD card" to internal storage.
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Offline BranDonk Kong

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Re: Question about SD cards...
« Reply #9 on: December 11, 2013, 01:21:57 AM »
Organization is another reason Google is not (officially) supporting SD cards anymore. Say you download a game that downloads an additional 1GB file (resources, etc). If you lose or change your SD card, then you need to download it again - or if the app data was on there it will be lost. People then want to move apps to SD, which causes problems that normally wouldn't be there. I can't say that I'm excited about it (and I still have a 32GB microSD in my RAZR HD, but now both storage areas are completely full), but it makes sense.
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Re: Question about SD cards...
« Reply #10 on: December 11, 2013, 10:38:03 AM »
Organization is another reason Google is not (officially) supporting SD cards anymore. Say you download a game that downloads an additional 1GB file (resources, etc). If you lose or change your SD card, then you need to download it again - or if the app data was on there it will be lost. People then want to move apps to SD, which causes problems that normally wouldn't be there. I can't say that I'm excited about it (and I still have a 32GB microSD in my RAZR HD, but now both storage areas are completely full), but it makes sense.

And Nintendo's decision to exclusively run everything except DSiWare off the SD card sidesteps these issues.
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Offline BranDonk Kong

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Re: Question about SD cards...
« Reply #11 on: December 11, 2013, 11:41:24 AM »
Multi-user support is another reason (Android).
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