So, your project is a book, and if you reach the stretch goal of $75,000, you'll make a visual novel for the Wii U and other platforms?
I'll definitely support you guys if that stretch goal is reached, but I'm not particularly interested if otherwise.
Fair point!
Our approach for development is to build
Asylum 33D using the novel and graphic novel as our foundation for the visual novel. The visual novel release, especially for the Wii U, is our holy grail! The plan is that if we can reach our $75,000 stretch goal , we will co-develop the artwork for the graphic novel and visual novel together. This way we can streamline art production, and double the content for the visual novel, and include branching stories, locations, and animated sequences not possible in any other version of
Asylum 33D.
There are a number of projects on Kickstarter that use the same funding approach as us.
Ghost Song: A Journey of Hope (
http://www.kickstarter.com/projects/1192311215/ghost-song-a-journey-of-hope) is one
such project using this same approach, where their project will initially be developed for the PC, but if their stretch goal of $60,000 is reached, they will also develop a Wii U version.
Soul Saga! (http://www.kickstarter.com/projects/disastercake/soul-saga-a-j-rpg-inspired-by-playstation-classics) is another example where a Wii U version wasn't in the works until they reached an $80,000 goal. The only difference between those projects and
Asylum 33D is that while they will bring their project over from a PC version, we will combine the creation process of the graphic novel with that of the visual novel, and release all iterations of the game at once thanks to Unity.
Our goal is to share the story of Asylum 33D with as many story-lovers as possible. This Kickstarter gives us that option. There are a lot of varying ways in how people want to experience their stories. For those who prefer to read, novels. For those who like their stories illustrated, graphic novels. And then there’s the interactivity that comes with visual novels. With enough support, we'll be able to share the story of Asylum 33D with everyone who loves a good story, and we'll be able to do it in a way where you can cater, and tailor, your experience with Asylum 33D to your own liking.