^ i fell off Total War series after playing LOTS of Rome and Medieval II.
Some of these days i will come back to it to try either Empire or Shogun II. Apparently, Rome II was a dud which is a huge shame.
Donkey Kong Country 2 (GBA):
Still the same complaints. Artstyle makes it too hard to judge where the platforms start and ends (which is kinda crucial in platformer game). I am at Mudhole March, and there are a lot of jumping on narrow lily pads.
Not only these lily pads are circular and have hard to discern hitboxes, control issues also make it harder than it should be. When i press B (or whatever roll button is) in the middle of a jump and land on a pad after that, Diddy will do the roll because it's saved in a queue of commands or something. Obviously that leads to Diddy slipping off the edge.
Dark Souls (PC):
Messing around. I was trying to kill that Black Knight on top a tower, but kept failing, so i changed approach and picked Thief's light armour.
Additional perk of Thief armour is that now you can get to enemies almost point blank without them hearing you. So this time i sneaked up to Black Knight, executed backstab with an axe and ran away. He chased me for a while on a winding stairs (the camera is so awful in there, very hard to see if BK is coming down), but then stopped and resumed his post on the tower.
I sneaked up to him again and did another backstab. After that he chased all the way down and i did the finishing blow as he was exiting the tower.
Then messed around with dragon on a bridge. You can goad to land on a bridge and then, when he is on the other side of a bridge you can make a run for it and reach the other side (saw it in a let's play, no way i could figure it out).
Area you unlock there is kinda useless because there is nothing in there. Some loot like Claymore -- too bad i can't wield it. Also it unlocks a new shortcut between areas but it's not too important.
Devil May Cry 3 (Xbox 360):
One thing i didn't mentioned before is that game looks gorgeous. Sure, DMC1 was also nice looking in spots and gothic artstyle and foreboding atmosphere really carried the visuals, but it was still carrying too much of a Playstation 1 jank.
^ even to this day, lots of games in similar setting (like say Dark Souls) look empty and drab by comparison to DMC1 with it's extremely rich environments.
DMC3 has similar gothic atmosphere with super detailed backgrounds that DMC1 had, but now it's all polished and actually looks like and plays like a modern game.
Getting S-ranks in this game will be much harder, all you needed to do in DMC1 was to hit time and orbs requirements, but now it's time, damage, orbs AND combo. The last one might the hardest to pull off because it forces you diversify your moves and relying on the same ones will lead to your combo dying.
I am near the end of a game and (OF COURSE!) it's a Boss Rush. Remember these bosses you had difficulty to defeat one by one, now you fight them all one after another. Oh joy. At least now i have some health refills between bosses and can't restore some of my life with devil trigger, Viewtiful Joe or Mega Man didn't have any of that in their versions of Boss Rush.
8 (
eight) bosses in a row. Are you kidding me, Capcom.
Okay, it's actually not TOO bad, some of these bosses are kinda pushovers and with some i had enough practice to kill them reliably (Nevan). It's still extremely hard though especially with health dwindling after each boss.
Devil May Cry 4 demo (Xbox 360):
I remember checking out demo year or two ago, when i was only starting out with CUHRAYZEE genre. I wanted to compare my impression now that i am very well versed in it.
DMC4 looks
gorgeous. Super clean and bright visuals - something i wish Bayonetta had. It almost makes DMC3 look bad, and 3 is a beautiful game to begin with.
Both levels i was playing with Nero and while somewhat similar to Dante he is generally slower, which i kinda like and has grappling and throwing mechanic which is okay i guess.
Level design is now much more open this time which reduces camera problems significantly. Games in this series kinda like to get into cramped spaces (castle corridors, winding stairs and such), it's about time they shed that element for better playability.
Also:
Rayman Legends (360) -- finishing "Back to Origins" levels. WHY, Ubisoft.
Devil May Cry 1 (360) -- finishing S-rank run on Dante-Must-Die mode and trying to complete files on all enemies. Apparently some moves you can only be performed on one difficulty and don't appear on other. So even after completing Dante-Must-Die mode, i will have to carry on with Normal mode (again) to do these moves for encyclopedia.