Assassin's Creed: Liberation (PC):
I'm at 50% and still the game is tutorialising me... Though truth to be told it is supposed to be short and with so many gameplay mechanics it's understandable that tutorials, when paced out, will span for a good chunk of all playthrough time, compared to a more full fledged game where it will only take you about 20% of the playthrough in the beginning.
There are very few moments when i am left alone and free to do what i actually enjoy in the AC games -- randomly wandering the city collecting stuff. In Liberation you're mostly walking between one bubble floating in the air to the other.

^ that's what you'll be doing for the majority of the game. Walking towards the bubble.
Graphics is pretty good and i really like the lightning and brighter colouring compared to somewhat dour and grey III.
Chain kill mechanic is kinda stupid and i still don't understand when exactly it activates. Persona system is okay but nothing special. Full sync requirements are much more lax than in II or III. And even with that there were two or three full syncs that were pretty hard to achieve.
When
Gerald character who is a David Bowie lookalike spoke i got all confused, because i was kinda expecting to hear goblin king Jareth's voice but instead he is your soft-spoken regular "french coward" type of guy. Ugh.
Super Mario 3d world (Wii U):
After doing no power ups run on
final final final level of Super Mario 3d Land, i felt like i could write an essay on it: how one should tackle each of the sections, why and how particular tricks one needs to do with which character -- this level was so demanding, one needed to know all the tricks and get to know the game physics inside out to beat it without using power-ups.
Champion's run in 3d World turned out to be much, much, much harder. I am pretty sure i spent more time playing this level alone than all other levels in the game combined. After finally beating this level with regular Mario i feel i can write not just an essay, but a novel on it.
The interesting thing about it is that around halfway in Champion's run it's better to change your grip from stick to d-pad because the challenges kill you instantly if you do the slightest analog movement in the wrong direction and you only need to move in cardinal directions anyway.
Now to do Champion's road with all other characters...
Ninja Gaiden Black (played on Xbox 360):
Such a smooth, smooth game.
Interesting how NG treats it's camera. God of War and Wonderful 101 place camera way up removing all camera control whatsoever, Bayo/DMC and other clones place it behind the character and a bit higher, but Ninja Gaiden places camera very low for character action game -- around chest or even waist level. It sounds like it's not going to work especially with how much time you spend indoors inside cramped rooms, but it works fine.
Game is pretty lax in terms of difficulty and rankings: i am playing it for the time so i kinda noobing around and of course i have a very limited arsenal but even then i got "Master Ninja" and "Greater Ninja" rankings, which are the best and the second best ranks.
Compared to say Platinum games NGB is very smooth, not just with difficulty, but also in terms of pacing: lots of save points and always a save point right before the boss, lots of items, everything feels very streamlined.
Use of items is a big "no-no" in Platinum games, but NG doesn't care that i used life potion to restore my life and stil gives me "Master Ninja".
It's also very light on tutorialising (again compared to Platinum games), you have a lot more abilities unlocked right away and noone is teaching you how to move with left stick and such.
After finally playing it i see it as a bigger precursor to Bayo than DMC1, DMC1 despite starting the series and the entire genre feels positively ancient, while NGB and Bayo are very alike with combo systems and it feels Bayo took a lot more from it than from other games.
Even their stories so far are kinda similar: Bayo and Ryu both come to some mysterious closed off country. Bayo arrives by (awesome looking) train, Ryu comes by awesome Hindenburg clone that in the end (of course)
blows up in a spectacular fashion.
So far i am having some trouble on chapter 4 with three ninjas who throw sticky grenades at me...