<quote>"RISC is the style of architecture. Pretty much any modern processor except x86 based CPUs uses RISC."</quote>
But PS4, Xbox and PC games all use x86 right? And these are what the majority of console makers make their games on. So it seems to add an extra step in the process to port multi console games to the Wii. Frostbite 3 already works on x86, it would require optimization for the Wii U. I don't buy that they can't get it working, but it seems if Nintendo was going for more 3rd party support, they should have used the standard system rather than just use what Apple uses.
<quote>I don't understand the appeal of system wide achievements.</quote>
I don't think achievements are the end all, but they expand a games playtime and typically enjoyment. I.E. PS3 games have trophies that require a specific thing or type of playthrough to obtain. Like a game might give you a trophy for beating levels without getting damage, or beating a game only using one weapon, or beating a level without killing anyone. People that like to 100% games would enjoy achievements. I like having these additional goals instead of just beat the game.