Metal Gear Solid 4: Guns of the Patriots:

The story and setting:
By the end, i found that i actually don't hate it. Sure, it's a clusterfuck, a complete mess crammed with all characters from all three prior games with nary a rhyme or reason aside from nostalgia pandering. None of the motivations make sense! But... i kinda liked it. Final battle (despite controlling like ass but that's MGS for you) was petty cool.
MGS4 is BIG on fanservice. They love to pat themselves on the back and constantly go "hey, remember THAT game? huh, how good was that?". Whether you're playing or in a cutscene you get "flashback" scenes to previous games. When i finished the game special counter happily reported that there was more than hundred flashbacks in entire game. One act (out of 5) is ENTIRELY nostalgia level set in the same location of a previous game. I think that overreliance on nostalgia somewhat cheapens the game. I think the effect would have been much bigger if i was a long-time fan and hadn't blasted through the series this year.
The setting is pretty interesting. It might be the best thing about the entire game. Dystopian world that is completely depednant on constant war, pivate PMCs dominating over conventional state armies, fetishization of all things military, turning populace into barely sentient fodder for war economy:
Commercials are very much like "Would you like to know more?" clips from Starship Troopers and they paint a very interesting if bleak world.
Gameplay:
Game changes (yet again) controls closer to traditional third-person shooter (or at least PS3 versions of TPS with bumpers for shooting). It's annoying to play the series and each time having to adjust to new control scheme and they still can't get it right. Jumping, ducking, and lying down are
still put on one button which leads to constant confusion when you lie down instead of dodging in the middle of a boss battle.
Compared to MGS3 you don't need to spend as much time in the menu, camouflage is now semi-automatic and there is no healing so it's back to MGS1-2 system where you heal by eating rations or just by lying down. You still have to manage weapons and items limited inventory though and it can get annoying especially when game for some reason will insist on giving you specific weapons and switch to it, just because Snake used them in the cutscene. There are weapon mods system but i used it just once -- to buy silencer for MK23.
Codec is also toned down significantly -- there are only two frequecies you can call and one of them is "fan-favourite"
Rosemary who gives the most generic advices about my psyche and is completely useless. Ocaton is still good for some laughs here and there, but it's not enough. I can't even call Drebin myself, he only calls me when he wants to feed me yet another stupid Beauty and the Beast backstory.
Act 1 and 2 were petty good with you thrown into battlefield where you could directly change income of the battle. It's a pity you can only take side of the rebels in both acts. Act 3 was Assasin's Creed tailing sequence, hollywood style chase sequence and a few hour long cutscenes. Act 4 was nostalgia pandering time and Act 5 was a small MGS2 tanker style area with two bosses. It sounds petty bad but it was redeemed somewhat with cutscenes by the end.
Overall it was 6/10 attempt to tie all storylines from all games together. Was it neccessary to begin with? MGS3 is by far the best game in the series
because it started from a blank slate, it ignored the mindfuck of MGS2 and was so much better for it.
Then comes MGS4 and clumsily tried to tie it all together, which basically amounts to babbling "nanomachines" each time they need to explain something:
The ending has somewhat redeemed it and it was a strong and definite finale to the series and a character.
Technical problems:
Mandatory install i can deal with. But crashes and freezes depending on completely random factors are inexcusable. Game was frezing on me in the middle of Act 5 and i had to "fix" it by deleting game data and reinstalling it (takes around 10 minutes but it took me hours to figure it out). Apparently this just happens to some PS3s and it can even brick you blu-ray drive...
Bosses:
Bosses are usually the best part about MGS games. MGS4 has two and a half good bosses: Crying Wolf which was half decent and
Metal Gear vs Metal Gear fight,
maybe Screaming Mantis. All others were more annoying than anything.
The phase after you defeat BBs is weird, i don't know even know if i like it or hate it. They deliberately mix sex appeal of beaties dismantled of their battle suits with horrific depictions of war but i don't either worked for me. Especialy with all those terrible edgy backstories they gave them.
Final battle, while cool, has so much QTE it's barely a battle.
Some cutscenes in the middle get super tiresome with all badly acted melodrama, but action cutscenes with Raiden were cool and final cutscene tying all together was neat.
I really liked how game was showing me stats after finishing each act -- that is super useful if you want to do non-lethal playthroughs. However frantic, action filled chase sequences in act 2 and act 3 especially are too hard to do without killing people and that's where i gave up on non-lethal run.
It says it took me 14 hours on my save, but you can easily make it 20 because i had to redo Act 3 in it's entirety because it froze on me near the end and i didn't save.
I was given "Bear" rank by the end. I liked how (FINALLY) you're given clear explanations for all these animal ranks. Now i finally know that "Iguana" rank means that i tend to collect all items on the levels. Bear means that i like to use CQC.
MGS3 > MGS1 > MGS2 > MGS4
MGS4 is still okay and worth playing IF you played all other games. GOTY though? Haha, nope.