Metal Gear Solid 2: Substance (PC):
16 hours. "Elephant" rank.
Controls:
Bad controls continue to be a
major downside. While MGS2 introduces a lot of new abilities, actually controlling them is also a new kind of cumbersome.
This is especially emphasized by the weapon you get closer to end-game. Then you're forced to take down the final boss using only this weapon. It controls clunky even by MGS standards, which is saying A LOT.
I have no idea what is wrong with Kojima and why he insisted on making the most stupid broken control layout game after game.
Control scheme actually reminds me of Link's Awakening, of all things, because it has similar top-down view and two slots where you constantly switch actions alloted to them. Link's Awakening did this because it was Gameboy game with just two buttons. MGS uses this controls scheme because... Who knows.
I think one of the biggest problems of MGS1 and 2 is that they're top-down games with separate first-person mode. And you can't move in first person mode -- you can just look around and maybe shoot. This is a huge hassle. This turns boss fights where you need to aim precisely into a cycle:
1. Move around dodging bosses attack
2. When opportunity arises, enter first person mode and try to shoot the boss
3. When you see that boss starts attacking, you exit first person mode and run around some more, going back to step 1.
Two separate modes for top-down and first person view also impede your vision. You often enter the room or a corridor and face a guy right in front of you that you can't see because he is beyond the border of top-down camera.
From what i can tell by MGS3 demo, third game finally embraces full third-person camera so you can FINALLY SEE IN FRONT OF YOU WHEN YOU'RE MOVING. This is such a basic thing, but it took MGS three games to get there...
Stealth:
There were a lot of ways to cheese with stealth in MGS1, so it never really was super limiting. Not anymore -- most of these workarounds were "fixed" out. Alert level doesn't reset between rooms, so you can't just exit the room if caught and then enter it again to reset alert level. If you're discovered, guards call backup unit and you get swarmed by dozens of guys. Also even if you take out a guard, his officer will start to call him on the radio and will send a additional guys to check on him after a while.
It get so obnoxious at times it's much easier to just give up, lie down and die rather than trying to run away and then waiting out until alert level goes down to normal.
This is a schoolbook example of how smarter AI doesn't improve the gameplay but make it worse -- enemies are so smart and relentless it is a chore to do anything, even just moving around.
And this is a problem because 2 has a lot more backtracking than first game. 1 is more or less basically going from point A to B. There are only two instances in MGS! where you needed to go back.
In 2, you're going in circles constantly, looking for cards, weapons and other things that are gating your progress. And it gets annoying because again -- stealth is a chore in this game.
Bosses:
Bosses are worse than in MGS1. First of all there are less of them. And all of them, except for one, are copies of MGS1 bosses:
Olga is still done by the template of
Revolver Ocelot.
Vamp is a complete rehash of
Revolver Ocelot fight.
Fortune is a rehash
lol you kinda fight her, but it is so short it's barely a thingFatman is that one original boss. He is very cool actually.
Harrier is a rehash of
Hind D boss fight.
Solidus is a rehash of
Grey Fox fight.
And of course
Metal Gear Rays fight is a rehash of
Metal Gear Rex fight.
Actually there is an ingame explanation why it is this way, but the problem is even those original MGS1 bosses weren't strokes of gameplay genius (because of barely working controls).
At least they're not
really complete rehashes, since now you have more abilities and weapons and there a bit more ways to kill them. Or not to kill them because MGS series famously allows for completely non-lethal runs where you don't kill anyone, even bosses. I would totally go for non-lethal run of MGS, just like i keep replaying and replaying Bayonetta, DMC and W101 for hundreds of hours, but the problem is MGS controls like crap.
Another problem about bosses is that you don't even fight few of the introduced villains and the one other villain you never actually get to kill. It's just disappointing because after introducing such a cast cool characters you kinda start to savior the moment you face them and how it's gonna play out. And in the end you never actually fight one bad guy and the other one escapes.
Voice acting:
Raiden's actor tries the same inflections as Hayter, but instead of "trying too hard to sound badass" it sounds like "whiny" with him. Actor's not bad and actually there is one dramatic piece when he talks about his past where his performance is really good.
But then they also try to do some drama scenes with Otacon and it just feels too jarring because Otacon is a comedy character with exaggerated "weakling" voice and it just too hard to take seriously when he still keeps that same voice on when you're supposed to cry or something. Also revelations about abundant
incest in his family was weird and felt completely unnecessary. "Just like my japanese animes indeed".
At least Otacon is still good for comedy, and in the beginning it was hilarious when he tried to imitate Mei Ling from the first game.
Music is a bit better, in the first one it was kinda generic.
Main theme track really stands out.
And finally
The story:
I don't even know anymore.
MGS1 story was shoddy as well, but at least it was "fun". Same how 24 is **** writing through and through but it's incredibly amusing and entertaining ****.
MGS2 is still fun and gameplay scenarios are often fun and outrageous and outrageous and fun, but then the ending comes and drops 16 ton weight on you.
And it's not like i don't understand it or something. Sure, it's complicated (way too much for it's own good), but i still got most of it in broad strokes.
The main problem is WHY. Why everything really? Not just why character X did this -- i understood motivations for the characters. I just don't understand what was the point of dropping it all on me.

It's not even THAT crazy -- it's just filled with the most random things all crammed into one messy ball of plot threads.
And the usual crap from MGS1 with spouting out truisms and pretending it's some profound revelations is still there -- it's just all loaded to the end instead of being sprinkled throughout the game.
Hey, guys did you know that children carry parents DNA? Did you know that DNA is a sequence of digital bits and thus our bodies is nothing but carriers of genetic information from past to the future? If you didn't get it from the first game, second game will hammer this message again, even harder.
For those who actually read some books, like
Sirens of Titan or any of the
Lem books this is trite and done subject. And done so much better too -- the ending to Sirens of Titan? Now THAT was some mindbending life-changing revelationary stuff. MGS2 after that feels like a fart in a bottle.
So to sum it up:
- Controls are still TERRIBLE. People who play these games for gameplay are insane.
- Gameplay is more advanced. There are lot more ways to interact with environment and more weapons which is good. AI is smarter, which is not good.
- Game is funnier and there are more random stuff which is a good thing.
- Story is just as stupid but not as lovable as MGS1. While finale of 1 was pure adrenaline filled parody of action movie endings, ending of 2 is basically the same as ending of Matrix 2 -- bunch of bullshit with pretensions of grandeur.
- Bosses are a lot weaker because most of them are rehashes of from the first game.
It's a still a good game at least. I had a lot of fun when game got wacky as VIDEOGAMES should.
But is it a GREAT game? Let alone the best game of all time? I guess it all depends how you illiterate or young you were when playing this game, i guess. If ideas presented in the game were something that you never encountered before and if they felt like some deep philosophy to you -- well i guess it worked on you.
Personally i found the plot too "been there, done that when i was 15 years old".