I just watched the Farcry:Blood Dragon trailer and I can't help but feel a little saddened by the "ironic" theme the game seems to be going for. I don't mind a little pushing against the 4th wall but it just looks like developers have no commitment to their content when they're constantly winking and nudging the player. You can't intentionally make something "its-so-bad-its-good"--it just sometimes happens. Letting players know you're in on the joke with "isn't-it-so-bad-it's-good" schtick just seems extra lame.
Things are ridiculous when they're done sincerely--absurdity functions only where there is authenticity. Maybe I just don't get ironic appreciation or whatever you want to call it because anytime a game breaks the 4th wall to call attention to one of itself, I feel taken out of the moment.
Retro/indie games seem most guilty of this but with FC:BD and DoubleDragon:Neon, it seems like fake-awesome! is getting some actual developer muscle put behind it. Conker's Bad Fur Day came out over 10 years ago. Meta-ironic ideas are long past fresh and purposing inadequacy/tropes/cliches in this fashion really sucks a lot of the fun out of a game. If a developer wants to be bold, that's great--highlighting failings this way isn't being bold though, it's being defensive.