I actualy like pausing to view a map because it lets me concentrate on the map without worrying about some enemy kicking my ass.
Too often games that let you see the map without having to pause don't let you pause to do it. Same with games that let you cycle through menus on the fly; that "convenience" usually means I can't do it while paused. No second screen means that developers CAN'T put the map on its own screen and expect you to read it while the game is still going on around you, which I actually prefer.
I do as well, however some games actually benefit from the opposite(survival horror, and any game that goes online should never let you pause)
A good developer would just allow either option but it doesn't seem we can rely on that.
Would his highness like me to throw rose pedals wherever he walks the earth?
What if the game benefits from having you unable to do those things in a pause menu... a good developer should stand by his guns right?
Hell Nintendo made me touch the second screen in NSMB to access my stored power-up despite the game requiring no stylus usage otherwise.
Nobody forced you to pull that powerup out of reserve. you decided to do so yourself... nintendo gave a different method, just like moving mario with an analog stick instead of the d-pad.
On what planet is pulling out a stylus in the middle of Mario to click on some icon more convenient than the select button method used in Super Mario World that literally no person ever complained about?
The one where you are playing it on a 3DS, especially the original
to be fair the DS's had pretty lousy touch screens, the 3DS one actually seems to recognize thumb input
When you get to that kind of nonsense, you're not making the game better for me, you're just trying to shoehorn in your stupid gimmick. Selling the gimmick takes priority over having a logical control scheme.
I agree in certain cases but not that one. i have played pokemon since gold and silver and when i played Diamond
While such usage is probably done to try to "prove" the validity of the gimmick, it has the opposite effect on me. If you have to force it, it just confirms in my mind that your extra controller doohickey is worthless.
what about spinning the control stick in mario 64, that one sure seems a bit forced... therefore analog sticks are a bunch of worthless extra controller doohickey
If it was worthwhile you wouldn't HAVE to force it as its worth would be immediately demonstrated like the analog stick was with Super Mario 64. You also would have enough confidence in it that you would have no problem providing options or not using it at all in some games.
I picked up 64 on the VC(through club nintendo) and you know... that D-pad sure seems to do a fat load of nothing... i am forced to use the analog stick meaning they didn't have that level of confidence and the entire N64 was sold on gimmicks(its a 64bit system even though all of the games for it were 32bit and the only thing 64bit about it is its processor
When the Wii version of Twilight Princess did not have the normal controls as an option my immediate assumption was that Nintendo didn't want to provide the direct comparison so that their new control scheme would not look inferior. It would look bad if people didn't pick the motion control option. If it was truly worthwhile they could provide the option and feel confident that the new controls would be the preferred choice.
They provided an option not to use the motion controls and just use buttons on the wii remote and nunchuck, there is your choice.