Author Topic: Sell millions, still a failure?  (Read 17865 times)

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Offline nickmitch

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Re: Sell millions, still a failure?
« Reply #50 on: April 10, 2013, 10:14:32 PM »
A little late to part of this party but, Wal-Mart started reporting to NPD.  Are they doing that bad?  Wal-Mart is known for being hyper-protective of any of their data.

NPD reporting helps everyone involved, so probably not.

EDIT: Just checked, 2013 operating income: $27.8B; 2012: $26.6B.
« Last Edit: April 10, 2013, 10:19:11 PM by nickmitch »
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Offline Ian Sane

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Re: Sell millions, still a failure?
« Reply #51 on: April 11, 2013, 12:58:31 PM »
If I was making a game and I knew that the sales expectations were effectively impossible to make I would just go all out and make exactly the game I wanted to make because, **** it, I'll never reach the goal no matter what so it's not like I need to worry about potentially niche ideas hurting sales.  You're probably going to get canned either way and better to do so making the game you want to make rather than some boardroom designed schlock that wouldn't reach the sales expectation no matter how focus group tested it was.  You've got nothing to lose.
except your job genius... any more bright ideas?

Uh, what do you think "you're probably going to get canned either way" means?  The assumption is your job is already lost.

Offline pokepal148

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Re: Sell millions, still a failure?
« Reply #52 on: April 11, 2013, 02:54:38 PM »
If I was making a game and I knew that the sales expectations were effectively impossible to make I would just go all out and make exactly the game I wanted to make because, **** it, I'll never reach the goal no matter what so it's not like I need to worry about potentially niche ideas hurting sales.  You're probably going to get canned either way and better to do so making the game you want to make rather than some boardroom designed schlock that wouldn't reach the sales expectation no matter how focus group tested it was.  You've got nothing to lose.
except your job genius... any more bright ideas?

Uh, what do you think "you're probably going to get canned either way" means?  The assumption is your job is already lost.
yes but one is a surefire way to get fired and have your game not see the light of day

the other is a way to have one last released game on your portfolio for when you do get fired...(and keep your job until the game is released, every paycheck counts)