The NFL wouldn't go for it.
When I think we have all came to the conclusion that Nintendo will never get proper third party support and will be treated as am after though. My problem is why hasn't Nintendo started to build up new first party development studios when the Wii U was first announced. One of nintendo's biggest problems is they lack good western studios. Sony of all people have shown that if you start to build up studios and acquire the ones your close with that it page out in the long run. Microsoft has also tasted that sweet taste after Building 343i and has ramped up building studios all over the world like crazy.
Why hasn't Nintendo looking at this try and reach out start building studios in North America as well as Europe. Are they afraid over lack of control or something. Also picking up smaller studios they have good relations with would be key (shi'en, Way forward, Renegadge kid.
quote] So the big topic in the Nintendo Community this past week has been Nintendo's relationship with third party developers something which has been a recurring theme since the days of the Nintendo 64. One of the big things I think Nintendo has excelled at is getting indie developers to praise their system and develop for it.
We all know that this past generation generation online storefronts have become pretty integral with what we have come to expect with consoles. The Nintendo eshop on the Wii U had a pretty damn good launch with a nice mix of Original titles and ports of Older games.



One of Iwata's main promises was to work with third party developers on exclusive games to help carry the load as Nintendo has entered the era of HD development. We have this promise on a much larger AAA scale with the like of Atlus's Shin Megami Tensi X Fire Emblem, Twp high profile projects from Platinum Games in The Wonderful 101 and Bayonetta 2. We have also seen Nintendo as a whole on a smaller scale being more receptive to projects such as Acckatudio's Two Brothers and Pier Solar HD.


One of things I noticed about Nintendo Versus Microsoft and Sony in this regard is that Nintendo hasn't actually partnered with that many their party/2nd party developers. The bulk of their development is still in house for the most part. Whereas Microsoft and Sony alongside their current first party developers have no problem contracting or funding games from other developers. Usually they keep the IP and form a working relationship with that Developer for sometime to come.


One of the blogger things both companies have started are incubation programs within their various studios, Sony Santa Monica has been running a program for star up developers for a few years now. Sony reserves space inside of the studio for smaller developers to work on their games and shares resources with the main larger studio. So far this has worked out pretty well for Sony having quite a few developers in the program but having the two of note being thatgamescompany and Giant Sparrow.

Microsoft too has recently started a incubation program. Their newest studio Lift London helmed by Lee Schuneman is working on its own project as well as housing a smaller indie studio call Dlala games to work on their own project as well.

So with this in mind is this something Nintendo should start consider doing to gain more mind share and development in western markets. Take Nintendo's two american interest. Nintendo Software Technology is based in Redmond and until 2010 shared a building with Digipen. Why not set a up a small group for the schools gradutes and have them work at NST making smaller eshop games for a year. The same could be said for a studio like Retro. Take a smaller developer like Renegade Kidd and have them work inside of Rwtro's building using those resources to make games with an exclusive contract for a certain number of games.
So what are your thoughts on how Nintendo could increase its output. Have studios incubate smaller devs, purchase more studios, [/quote]