Ain't none of us Miyamoto. Hell, some of us aren't even Howard Scott Warshaw (
http://tinyurl.com/89f3nuu) What we are though are gamers, and as gamers we're full to the brim with amazing idea and concepts. Did I say amazing ideas and concepts? I meant opinions.
In lieu of the upcoming release of NSMB 2, however, I've been thinking about 2D Mario games and how they might be made, well, better. One of the things I keep coming back to is that the levels in Mario's 2D adventures have become known quantities, both aesthetically and conceptually. Aesthetically, they continue to offer the expected themes of the Musthroom kingdom; i.e. Desert, Water, Ice, Lava etc. Conceptually, they tend to make a few alterations to the formula (new power-ups, multiplayer, coin rush) but nothing too drastic.
This got me thinking. Is Nintendo creatively depleted when it comes to creating a 2D sidescrolling Mario game, or has the 2D series given all it has to give? The answer in my opinion is neither. You would only have to look at the 2D portions of Galaxy 2 to realise that. The introduction of gravity switching, spherical plains, and pointer controls into what were in fact 2D Mario levels was a revelation. Not only was it refreshing, it was fun.
As yet, of course, I've yet to actually play NSMB 2, but based on what I've read and seen I would be very surprised if that game were to be as boisterous or as exciting as the likes of 'Upside Dizzy Galaxy' (
http://tinyurl.com/ca89wax). That's ok. Rather than use our finely honed critical capacity for evil, let's use it for good. Let's come up with some ideas for what could reinvigorate 2D Mario platformers *. It could be an idea for a single level, or a broader idea which might offer a basis for an entire branch of the Mario series (ala the Galaxy games). What you got?
*I've got a few ideas that I'll post later*