Plus when a game comes to Europe it is translated into English which makes NoA holding the game back even more outrageous because the work is already done. True, the voicing may be in a British accent, but it would still be easily understood by Americans and Canadians. Reggie finally did cave with Xenoblade, but what was really sad was how much bitching it took for that to happen.
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Except Reggie didn't "cave". He was approached by an outside party that agreed to take on the publishing risks to see the game released in North America - otherwise it would still be the same "import or nothing" approach for people interested in playing a quality JRPG on Wii.
No matter how much you hate GameStop, that was a pretty cool move of them to take on.
When did this become about game localization and not about bitching about the Wii U...?
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Not sure about others, but for me localization complaints are a symptom of why I was disappointed after Nintendo's E3 showing. It is an example of why I don't trust Nintendo to provide a full gaming experience on a console, especially when they refuse to announce titles outside the launch window and fail to show me any software that I'm really anticipating. Localization complaints are an example of NoA saying they want to support core gamers but failing to back up their claim with action even when an opportunity is sitting in their hands.
Nintendo is a company that makes solid hardware, creates some amazing game experiences, and holds a nostalgic sway over much of my gaming choices. They are also a company that consistently fails to make the most of their potential or promises. It's frustrating; wanting to support Nintendo but knowing that if I do I'm cutting myself off from a lot of gaming that would otherwise be very appealing.
When I bitch now, it's because I'm not sure that I'm ready for another go-round on the same damn horse of seeing games that I want but being unable to ever play them.