From everything I've heard about Ninja Gaiden 3, the "problems" with that game came from series fans not liking that Team Ninja tried to actually make the series accessible, rather than yet another game in the series made for the 1% of the gaming population skilled/masochistic enough to handle constant punishment. Maybe they went about it the wrong way (such as stripping out all but one weapon, with the others returned later via free DLC), but they had the right idea and from all appearances they turned out an average game.
And really, Adrock? You really think the man who gave us...
- No backtracking and minimal exploration in a Metroid game.
- Forced Wiimote-only 3D gameplay on a console that
has an analog stick attachment.
- Terrible static 1st person shooting that requires you to flip the Wiimote, a process that apparently didn't always work for some gamers.
- "Pixel Hunt" first-person sequences.
- Pointless "slow-moving, over the shoulder" 3rd person sequences.
...was "being good at...being a game designer"?