Author Topic: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)  (Read 24810 times)

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Offline FZeroBoyo

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Re: Rayman Legends <Wii U video inside>
« Reply #25 on: April 28, 2012, 02:29:16 AM »
The final part of that gif is going to be used so much. I can feel it...
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Offline GoldenPhoenix

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Re: Rayman Legends <Wii U video inside>
« Reply #26 on: April 28, 2012, 06:39:42 AM »
Looks wonderful, I can't really tell if the on screen characters are "hand drawn" or made of polygons (I am guessing hand drawn due to the Rayman Origins being sprite based). Regardless the game looks imaginative visually, not to mention gorgeous in places. Kind of excited to see what potential the real world objects will have in various games, I can almost picture a Scribblenauts esque game that revolves around finding real world objects to complete a task (guess it depends on how accurate objects can be read, and whether larger objects can be read by a camera instead of placing it on the screen).
« Last Edit: April 28, 2012, 06:51:18 AM by GoldenPhoenix »
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Offline Adrock

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Re: Rayman Legends <Wii U video inside>
« Reply #27 on: April 28, 2012, 07:33:22 AM »
Was the controller just reading random found objects? Based on the trailer, it looks like the players are putting Skylanders-esque figures on the screen and info is being transferred using NFC to bring that character in the game. I don't recognize the heart but Rabbid and Ezio are Ubisoft characters.

Offline Ceric

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Re: Rayman Legends <Wii U video inside>
« Reply #28 on: April 28, 2012, 08:07:30 AM »

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Offline UncleBob

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Re: Rayman Legends <Wii U video inside>
« Reply #29 on: April 28, 2012, 09:53:18 AM »
Was the controller just reading random found objects? Based on the trailer, it looks like the players are putting Skylanders-esque figures on the screen and info is being transferred using NFC to bring that character in the game. I don't recognize the heart but Rabbid and Ezio are Ubisoft characters.

Yeah, there's no way it was "reading" the random objects by scanning them - the players put the Heart on the pad face-up, yet the game showed the same eyes/mouth on the heart.
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Offline ShyGuy

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Re: Rayman Legends <Wii U video inside>
« Reply #30 on: April 28, 2012, 02:46:24 PM »
This is a good way to further monetize games without DLC. Actually, it's ULC: Up Loadable Content.

Offline nickmitch

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Re: Rayman Legends <Wii U video inside>
« Reply #31 on: April 28, 2012, 02:56:51 PM »
What makes it better is the figurine collections we'll all be accumulating.
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Offline Shaymin

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Re: Rayman Legends <Wii U video inside>
« Reply #32 on: April 28, 2012, 02:58:17 PM »
Not I. My $60 rule for games still holds, so if that content isn't unlockable through normal play this game can *CENSORED*
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Offline UncleBob

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Re: Rayman Legends <Wii U video inside>
« Reply #33 on: April 28, 2012, 03:12:36 PM »
Curious - what if it is an outstanding AAA title without the extra content - but it still has additional content locked/not accessible without additional purchase.  Will you not purchase the game then?
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Offline ShyGuy

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Re: Rayman Legends <Wii U video inside>
« Reply #34 on: April 28, 2012, 05:57:37 PM »
UncleBob is going to take out a second mortgage collecting all these new figurines for Wii U games.

Offline BlackNMild2k1

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Re: Rayman Legends <Wii U video inside>
« Reply #35 on: April 28, 2012, 08:13:34 PM »
UncleBob is going to take out a second mortgage collecting all these new figurines for Wii U games.

That second Mortgage will be on a second house to house all the collectable figurines.

Offline Shaymin

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Re: Rayman Legends <Wii U video inside>
« Reply #36 on: April 28, 2012, 09:28:07 PM »
Curious - what if it is an outstanding AAA title without the extra content - but it still has additional content locked/not accessible without additional purchase.  Will you not purchase the game then?

It can still rot. Though given that this is a Ubisoft product, I'll probably be able to find all of the collectibles + the game for $60 used inside of 3 months.
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Offline ShyGuy

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Re: Rayman Legends <Wii U video inside>
« Reply #37 on: April 28, 2012, 09:35:41 PM »
Curious - what if it is an outstanding AAA title without the extra content - but it still has additional content locked/not accessible without additional purchase.  Will you not purchase the game then?

It can still rot. Though given that this is a Ubisoft product, I'll probably be able to find all of the collectibles + the game for $60 used inside of 3 months.

Or still $60 for download on the Nintendo store?

Offline UncleBob

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Re: Rayman Legends <Wii U video inside>
« Reply #38 on: April 29, 2012, 01:23:02 AM »
Curious - what if it is an outstanding AAA title without the extra content - but it still has additional content locked/not accessible without additional purchase.  Will you not purchase the game then?

It can still rot. Though given that this is a Ubisoft product, I'll probably be able to find all of the collectibles + the game for $60 used inside of 3 months.

Hm.

I guess this is where I differ from a lot of folks.

Content per Cost.  So long as I feel I'm not overpaying for what I'm getting, then I'm happy.
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Offline BlackNMild2k1

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Rayman Legends Details
« Reply #39 on: September 29, 2012, 01:25:48 PM »
Rayman Legends Details Emerge
from Nintendo Power Magazine
via: http://nintendoeverything.com/100529/lots-of-rayman-legends-details/

General/gameplay details

- Ubisoft really wanted to make Rayman Legends because of the GamePad
- Ubisoft Montpellier was one of the first third-party studios to receive Wii U dev. kits
- Michel Ancel says that the environment is very important in a platforming game, and the GamePad allows players to change the environment in new/different ways
- Up to four players lead Rayman and company through level level with Wiimotes or Wii U Pro controllers
- Fifth player manipulates surroundings with Murfy on the GamePad
- Murfy can cut ropes, lower platforms, turn gears
- Turn gears with the gyroscope
- Murfy can be mischievous as well
- It’s possible to take a health bottle from someone who’s about to take it and give it to another player
- Murfy can use the environment to wreak havoc on other players
- Ex: take lava and dump it on someone’s head
- The team wants the GamePad player “to feel like they have an identity in the game’s world”
- In single-player, you’ll mostly control Rayman or one of the other playable characters
- Temporarily switch to Murfy when you reach certain sections
- In these cases, AI will take over the other character
- Developers promise that the AI will perform flawlessly
- No mosquito levels
- New character in each world
- Barbara is from the medieval world

Improvements made to the Origins formula

- Platforming mechanics improved over Origins
- Ex: in Origins, if you jump-kicked while running you would basically stop in midair and drop down; now you keep moving forward
- Different structure this time around as well
- Travel to any of the five worlds out of the gate
- This choice was made so that players could have options, especially if they get stuck on a level
- Ubisoft considers each world to be its own legend
- Each has its own mini story and personality
- Each world also focuses on a particular gameplay mechanic and highlights particular skills
- Abilities are all available right off the bat

Olympus world

- Nintendo Power saw an Olympus world
- Level called “Swarmed & Dangerous”
- Tons of ferocious shadow creatures chase Rayman and the others throughout the level
- Murfy can hold back a few creatures at a time
- Only works for a bit before too many of the creatures appear
- Usually need to lose a swarm by using its own momentum against it
- Ex: drop off a cliff and quickly come to a stop on the narrow ledge below
- Creatures will keep going and run into the lava
- Can kill the creatures by triggering fireworks
- Level comes to a close as the creatures chase you into a palace
- Need to jump over a little purple minion who is scrubbing the floor
- Legends has a lot of humorous touches like the above
- In the game, you’ll come across a big brute with a hammer and shield to make him drop his guard
- Murfy can tickle his armpit to drop his guard
- Another Olympus world level: Murfy holds a magic shield over the heads of the other characters to protect them from Zeus’ lightning bolts

Magic Beanstalk world

- Nintendo Power also saw Magic Beanstalk’s “Orchestral Chaos”
- Stage has players jumping, swinging, and punching to the beat of the music
- These stages have the nickname “Platform Hero” within the studio
- Traverse a giant beanstalk in the level
- Thorn-covered vines will close in around you
- Drop below the clouds in the middle of the level and into a violent storm
- Rain pours around you, with some lightning strikes
- 8-10 music stages in the final game
- At least one per world
- Some feature original tracks made by composer Christophe Heral (Rayman Origins, Beyond Good & Evil)
- Also features remixed music like “Eye of the Tiger” in flamenco style with gibberish vocals and a little kazoo mixed in
- “Wo Hoo” from The 5.6.7.8′s

Underwater world

- Exclusive sneak peak showed to Nintendo Power
- Jules Verne-inspired environment
- Story will be more James Bond
- Secret underwater base
- Need to infiltrate it
- Levels play with light and shadow
- Need to remain cloaked or risk being spotted (and fried) by the base’s security system
- In one room, players have to avoid a sentry’s spotlight
- Another room: swim between glowing jellyfish
- Murfy will need to manipulate light sources or create shadows in some levels
- Ex: hold a discarded robot head in front of a rotating floodlight
- Rhythm of these levels will be somewhat different from Origins
- Not just a matter of running full steam ahead
- Some sections will have lots of traps and electrified water
- Will have to platform over mechanical objects, climb into an air vent, and navigate through a dark room
- The team didn’t just want to make an underwater world with just new fishes

Offline azeke

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Re: Rayman Legends <Wii U video inside>
« Reply #40 on: October 08, 2012, 06:44:55 AM »
Winners don't hate and W101 rocks

Offline BlackNMild2k1

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Rayman Legends Online Challenge FREE
« Reply #41 on: February 18, 2013, 11:08:16 PM »
Rayman Legends Online Challenge Mode coming EXCLUSIVELY to Wii U for FREE
https://www.facebook.com/photo.php?v=10151460128936211

new challenges, for free, every day/week.

Hitting the Wii U eShop in April 2013

All the devs will be online trying to keep the top of the leaderboards.

Offline xcwarrior

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #42 on: February 19, 2013, 12:19:23 AM »
Let's hope this fixes the tear Ubisoft created with it's fans. I'll bite and try it out.
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Offline azeke

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Re: Rayman Legends Online Challenge FREE
« Reply #43 on: February 19, 2013, 12:24:25 AM »
new challenges, for free, every day/week.
Just five levels though.
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Offline Adrock

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #44 on: February 19, 2013, 06:18:43 AM »

Offline Toruresu

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #45 on: February 19, 2013, 07:53:38 AM »
...and who's working on 'finishing' the game, plus the ports?

I'll download it for sure since it's free, but I didn't like the demo much.
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Offline TJ Spyke

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #46 on: February 19, 2013, 02:37:41 PM »
The Wii U version of the game is already finished, Ubisoft admitted that and said the delay was ONLY so they can port it to Xbox 360 and PlayStation 3.
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Offline Toruresu

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #47 on: February 20, 2013, 06:14:14 PM »
By 'finishing' I meant maybe polish it or do whatever they will do to it. I'm sure they might try and add more content to it before shipping.

Then again, this is just my opinion.
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Offline ShyGuy

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #48 on: April 25, 2013, 01:58:58 PM »
Downloading the challenges now!

Offline azeke

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Re: Rayman Legends (Online mode Free on the Wii U eShop 4/2013)
« Reply #49 on: May 01, 2013, 05:18:00 AM »
Just a note. Leadersboards on Rayman challenges includes 85 000 players. I guess that is the maximum of people who would have bought the game if it was released already.

Also, i'm doing pretty good in that app. ;p
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