Author Topic: Original Wii U Design Used Analog Sticks Instead of Circle Pad?  (Read 11966 times)

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Offline Webmalfunction

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The Wii U controller did not always control similarly to 3DS.

http://www.nintendoworldreport.com/rumor/29413

Nintendo's Wii U controller originally utilized raised analog sticks rather than the Circle Pad made famous on 3DS, as reported in recently unearthed documents published by a NeoGAF user.

The diagrams show the original with a nearly identical design (though some ports and the stylus had slightly different placement), but the analog stick was raised. What led to this decision is unknown, as well as whether the leaked images (which were given no definitive source) are even legitimate.


Offline Jet Pilot

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #1 on: March 01, 2012, 11:12:07 AM »
Wish they would go back to that design.  I much prefer the feel of the raised analog stick to the slide pad.  I can understand the slide pad on the 3DS because the device needs to fold clamshell-style to remain easily portable, however that is not a necessity for a home console controller.

Offline Adrock

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #2 on: March 01, 2012, 11:42:55 AM »
I expect an even more modified version of the controller at E3. Nothing major; just some slight arrangement changes.

Offline Sarail

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #3 on: March 01, 2012, 12:04:41 PM »
I really want the raised analog sticks back to come back, and having Select/Start (or +/-) over on the right side makes a ton of more sense, too.  No clue why that was changed at all. It just makes it harder to reach for those buttons. And raised sticks makes sense, because Nintendo has GOT to incorporate the "click" feature of the sticks so that ALL 3rd party games have the ability to cross over without any doubt of fail.

The changes made in the newest design are ridiculous.
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Offline Adrock

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #4 on: March 01, 2012, 12:09:03 PM »
I was never a fan of the analog stick click but it makes sense to include for the sake of parity.

Does the tablet controller have analog triggers? It should (and the digital click).

Offline Sarail

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #5 on: March 01, 2012, 12:10:17 PM »
It's got triggers, but I don't believe that they're analog. That's gotta be corrected, too.
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Offline Ian Sane

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #6 on: March 01, 2012, 12:18:12 PM »
Are they literally the same pads as the on the 3DS?  The Gamecube had a rinky dink borderline useless d-pad because Nintendo used the same one as the GBA, likely to save money as they only needed one part to serve two systems.  Of course they later changed the GBA d-pad when the SP came out so the Cube ended up with a sucky d-pad for essentially no reason.

Having analog triggers and clicky analog sticks to match the competition is a good idea but I highly doubt Nintendo is even considering such a thing.  The execs at Nintendo have probably never held a non-Nintendo controller in their hands.  They don't associate themselves with what the rest of the industry is doing.  Not that many games use the analog stick click so if Nintendo doesn't have it, it won't really matter that much.  I'm just fine with something close enough to be 90% compatible.  With Nintendo that's about all you can ask for.

Offline Adrock

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #7 on: March 01, 2012, 12:33:30 PM »
I can see them adding the analog triggers because the GCN controller and the classic controller both had them. Well, the classic controller had analog shoulder buttons but that's besides the point.
« Last Edit: March 01, 2012, 12:36:01 PM by Adrock »

Offline broodwars

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #8 on: March 01, 2012, 01:10:32 PM »
I really wish they had stuck with real analog sticks instead of the weak circle pads from the 3DS.  Nintendo probably used the circle pads on the 3DS because it needed to keep the form factor down for better portability.  I tried out a 3DS demo unit a while back, though, and the things just don't feel "right" to me in terms of responsiveness and degree of control.  There's no reason to be concerned about the Wii U tablet's ability to fit in your pocket, because it won't.  It should be using real analog sticks like the original design had.
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Offline Adrock

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #9 on: March 01, 2012, 01:25:16 PM »
I remember reading impressions stating that the tablet controller circle pads feel more like actual analog sticks than the one on 3DS. I assume there's a greater range of motion which is my only real issue with the 3DS slide pad. I'm used to raised analog sticks and it would probably be easier if Nintendo stuck with them but as long as the range of motion is negligible between the 2, I don't mind.

Offline Chocobo_Rider

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #10 on: March 01, 2012, 01:34:25 PM »
Circle Pads > Analog Sticks

Gotta give credit to the PSP for the first one ...

Offline powerclaw1

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #11 on: March 01, 2012, 03:27:13 PM »
I'm glad they changed it. So when I watch a video of people playing SSB4 on the Wii U, I won't have to the analog sticks' annoying clicking sound.

Offline house3136

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #12 on: March 01, 2012, 04:39:24 PM »
 My tastes may not be as discriminating as the rest of the individuals here; but when I play RE: Revelations, SM3DL, and Mario Kart 7, the circle pad works just fine for me. I guess maybe I’m enjoying the games too much to realize the circle pad isn’t the paragon of control mechanisms that Nintendo should be manufacturing. Let’s only hope that with Wii U, Nintendo as a company with 25+ years of experience in developing game controllers has any idea what feels right, and don’t turn a cold shoulder to the developers that actually have the console and are giving them positive feedback.

Offline MegaByte

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #13 on: March 01, 2012, 04:41:20 PM »
I remember reading impressions stating that the tablet controller circle pads feel more like actual analog sticks than the one on 3DS.
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Offline joshnickerson

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #14 on: March 01, 2012, 06:56:34 PM »
I didn't like the Circle Pad at first, but after playing through Mario 3D Land, I'm quite adept to it now. It always take a while to get used to a new form of control... after all, it really wasn't that long ago that analog sticks were the new thing.

Offline Ian Sane

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #15 on: March 01, 2012, 07:21:11 PM »
... after all, it really wasn't that long ago that analog sticks were the new thing.

No, it WAS long ago.  Almost 16 years ago.  Instinctively it still seems like a recent thing to me but after thinking about it I realize that for over half my life analog sticks have been standard in videogames and I'm 30!  There are 20 year old adults who don't remember a time where analog sticks were not a standard part of videogames!

Offline Chocobo_Rider

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #16 on: March 01, 2012, 08:21:35 PM »
No, it WAS long ago.  Almost 16 years ago.  Instinctively it still seems like a recent thing to me but after thinking about it I realize that for over half my life analog sticks have been standard in videogames and I'm 30!  There are 20 year old adults who don't remember a time where analog sticks were not a standard part of videogames!

It's interesting... I believe the circle pad/slide pad that was first on the PSP and has been massively upgraded on the 3DS is head and shoulders above an "analog stick."  So much so that I would think eventually these pads would become the new standard since they allow the same precision but work ergonomically with THUMBS, as opposed to sticks which were originally designed for an entire HAND to control, and were merely shoe-horned on to game pads.

However, I think there is potentially some kind of do or die association that some segments of the game population have with analog sticks.  Particularly "dual analog"... it's like a badge of honor to be a "dual analog" gamer, or a "twin stick" gamer.  I think they feel it was the first time they could really have something tangible to point to and say "see? my mom can't handle this but I can! I'm a serious gamer!"

I noticed this when first person shooters that used the wiimote were considered inferior to dual analog controls.  To think that pointing and pulling a trigger could be a worse replication than moving a joystick with your thumb and pressing a button? It was really astounding.  But, just as wiimotes required learning to live with split-second lag, dual analog users had to learn to overcome the obtuse inputs and they did - they REALLY did.  They MASTERED it.... thus, anything else they pick up for the first time will be "crap" and gets thrown away or dismissed as something "serious gamers" would never touch.

Just seems interesting especially considering that the PSVita essentially abandoned the awesome circle pad they invented to go with a more "dual analog" set up.  Granted, that initial PSP circle pad was more awesome in idea than execution since it was much too small and did not contour to your thumb the way the 3DS' does.  Regardless.... very interesting indeed.....

Offline broodwars

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #17 on: March 01, 2012, 09:19:39 PM »
You seem to be assuming that people liked the PSP's analog nub (stop calling it a "circle pad", btw) to begin with. I tolerate it, but it's still a far cry from a proper analog stick.
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Offline joshnickerson

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #18 on: March 01, 2012, 09:53:27 PM »
... after all, it really wasn't that long ago that analog sticks were the new thing.

No, it WAS long ago.  Almost 16 years ago.  Instinctively it still seems like a recent thing to me but after thinking about it I realize that for over half my life analog sticks have been standard in videogames and I'm 30!  There are 20 year old adults who don't remember a time where analog sticks were not a standard part of videogames!

Thanks for reminding me how old I am. I'm gonna go yell at the neighborhood kids to get off my lawn now.  ;)

Offline Kairon

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #19 on: March 01, 2012, 10:40:53 PM »
... after all, it really wasn't that long ago that analog sticks were the new thing.

No, it WAS long ago.  Almost 16 years ago.  Instinctively it still seems like a recent thing to me but after thinking about it I realize that for over half my life analog sticks have been standard in videogames and I'm 30!  There are 20 year old adults who don't remember a time where analog sticks were not a standard part of videogames!

Thanks for reminding me how old I am. I'm gonna go yell at the neighborhood kids to get off my lawn now.  ;)

In MY day we didn't have 360 degrees of control! We made do with UP, DOWN, LEFT, and RIGHT!

Particularly "dual analog"... it's like a badge of honor to be a "dual analog" gamer, or a "twin stick" gamer.  I think they feel it was the first time they could really have something tangible to point to and say "see? my mom can't handle this but I can! I'm a serious gamer!"
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dual analog users had to learn to overcome the obtuse inputs and they did - they REALLY did.  They MASTERED it....

If the entire world was dual analog, I would seriously be the FIRST to get eaten. I really would. As it stands, I am so mal-adapted to that control scheme, I have to "pretend" to be left-handed just so I can even move my camera around in Halo.
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Offline Chocobo_Rider

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #20 on: March 01, 2012, 11:01:10 PM »
@broodwars

Granted, that initial PSP [analog nub] was more awesome in idea than execution since it was much too small and did not contour to your thumb the way the 3DS' does.

@Kairon

Cool. What control style(s) do you prefer?

Offline Chozo Ghost

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #21 on: March 02, 2012, 12:21:05 AM »
The Gamecube had a rinky dink borderline useless d-pad because Nintendo used the same one as the GBA, likely to save money as they only needed one part to serve two systems.

Ergonomically, the GC controller was my favorite controller of all time. I'd have loved to see it carry on in future consoles, but the failure of the GC pretty much has sealed its fate. That said, I agree the D-pad could have seen some improvement. It also would have been nice if there were clickable analog sticks as well. Those are the only major gripes I have with it.

The lackluster D-Pad on the GC wasn't really a huge deal though, because it wasn't something a lot of games used prominently. If you were to play NES or SNES games with that controller it would be an issue, but with most GC games the D-pad was used as a set of auxiliary buttons to do things like change your weapon and stuff like that, so it didn't see heavy use most of the time and therefore it wasn't a big deal.

I don't know how much money Nintendo saved by sharing the same D-pad between two systems, but we are only talking about a cheap little piece of plastic that might cost them 2 cents, so if they saved anything by sharing it I doubt it was much. Do people complain about that same D-pad on the GBA? I had an SP so I have no experience with it, but I would figure if it sucked on the GC controller it must have really sucked on the GBA where it would be in use constantly.
« Last Edit: March 02, 2012, 12:23:54 AM by Chozo Ghost »
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Offline Kytim89

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #22 on: March 02, 2012, 01:08:54 AM »
I would actually prefer a d-pad similar to the one found on the NES controller to be used with the uMote controller.
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Offline Kairon

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #23 on: March 02, 2012, 01:44:31 AM »
Cool. What control style(s) do you prefer?

I'm doomed because I play every dual-analog FPS shooter like it's Turok 2. My right thumb is "digital", and so is my concept of movement in an FPS most of the time, so I want movement to be on my right and only forward, back, strafe left, and strafe right, with nothing else to get in the way. That can be via buttons, or the GC c-stick as well (love those little angular nooks you can just jam that nub into!).

My fine control is infinitely better with my left thumb, which can think analog, and which I use to look around and do small corrections with. As another legacy of Turok 2, I sometimes try to get the left trigger to fire my primary weapon, which makes sense if my left thumb is doing the aiming.

This is one of the reasons I have to pretend I'm left-handed ("Southpaw") for most dual analog shooters: I absolutely fail at switching those two functions, I cannot understand why they moved aiming, which requires finer movements, to the right thumb when historically the NES and SNES both required finesse on the left thumb while the right thumb just jammed down buttons really hard and fast.

However, i have no problem with using my right hand for mouse control, or for Wii Pointer control. It's only when it comes to thumbs on a controller that my left becomes the only way to aim halfway decently.
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Offline Chozo Ghost

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Re: Original Wii U Design Used Analog Sticks Instead of Circle Pad?
« Reply #24 on: March 02, 2012, 01:53:40 AM »
Kairon, most FPS games do have options to let you change the layout. Sometimes its not always perfect, but there are times where an optional layout will be more to your liking than the default.
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