First off, the game's amazing. I haven't seen a J-RPG categorically get this much *right in one go since Tales of Symphonia. I mean, seriously, I was astonished. An hour into playing, I saved my game, closed it, walked to my local game store, and pre-ordered the game in full. I have a goddamn job and there's no way in **** I can NOT own this title, even if it never leaves the shrink wrap (I'll probably have the game finished by the time I bring it home).
The only reason I bring this up is because I'm disappointed that this game will never look as good as it deserves to. The only game company to EVER up-res their backwards compatibility library has been Microsoft (The PS Vita up-rezes in post, so that one's a no-go as well), and given how non-technical Nintendo is about stuff like that, the chances that the Wii U will run Wii games at anything other than 480p is pretty much nil. XC looks AMAZING at 1080p, and you really appreciate the level of detail they accomplish on the Wii (mostly in the environment's plant life). I'd love to re-buy it as a Wii U port, but sadly there's very little chance we'll ever see it re-released anywhere, given how badly NoA dropped the ball on its release in the first place.
Oh well, if this is the quality I can expect from Monolith Soft, I'll be glad to buy their Wii U lineup. (assuming it plays nothing like Xenosaga did on the PS2)
* Seriously, what did they do, play Mass Effect and the Elder Scrolls and just decided to take good ideas wholesale? Fast-travel, a streaming world, cool-down specials, save anywhere, insta-rewarding missions... On TOP of that, they decide to fix every tedious J-RPG staple? No game-over on death, no post-battle recovery, AND no battle arena, in a way that works seamlessly?