Bought 2 games on Switch.
Enter the Gungeon:
There is a mighty trio of "shooting roguelike" games: Binding of Isaac, Nuclear Throne, and Enter The Gungeon.
After spending thousand+ of hours in BoI i was occasionally reading up on the other two. From i could surmise Gungeon was less about synergies and combinations of weapons and passive upgrades -- simply because there are less weapons and items in it and overall -- less variety because it's all guns. Gungeon is more bullet hell-y because all rooms are bigger as opposed to Isaac's regular one-screen rooms.
Nuclear Throne i know even less about -- but i know it's the hardest of the three and just as deep in it's gameplay as Isaac if not more so.
Gungeon looks great at first glance -- fantastic sprite work and animations. Loading times to generate a level is jarring especially compared to Isaac where level generation is instantaneous.
Complaints about first level being a slog are definitely true -- killing all the enemies and even just walking around in these huge rooms and long corridors take a long time -- teleports in most rooms alleviate walking part somewhat but still -- Gungeon levels are way way more sparse and filled with visual useless clutter (that i still appreciate from sprite art point of view) than rather compact Isaac levels.
It's harder than Isaac because there more often than not you will get a strong weapon less than minute in and enemies are very predictable (especially after playing a lot). Gungeon feels harder because enemies are spawning all over the place in huge rooms and bullets can come at you from all angles. Bullets themselves are very big -- almost the same size as you and they're strictly on 2d plane so you can't dodge an arching projectile by running under it like in Isaac.
You can use screen clearing blanks to remove all projectiles on the screen but i am not sure about them placing it on pressing two sticks in. Similarly i am not sure why shooting and dodge roll buttons are on shoulder buttons by default and not on triggers.
Floor Kids:
It looks similar to
Break Street. I just played tutorial and first level, and it's awesome so far.