*sigh*
Since my good friend Maxi requested it, listen up brood wars.
Your point,
"If you have a game with an experience you really enjoy, DLC gives you an opportunity to enjoy more of it on top of that amazing experience you already purchased."
Does not bring anything new to the table. This concept of "more of a good thing" is inherently implied. Or else what the hell would it be? An unrelated piece of data?
But your "new" point completely ignores the negatives which were already discussed. That being...
1. The "more of a good thing"... why wasn't it on the disc to begin with? Was the entire disc capacity filled up? mm?
2. And why do we have to pay extra for it? We already bought their expensive disc. If they just want to nurture brand loyalty, perceived value then "free" is a nice way to say "thanks!"
But, maybe, just maybe, both those points can be answered by the simple truth: they want more of our money and this is a way to get it. You don't think that the acceptance of paid DLC makes these guys sit around a board room asking themselves "which maps/characters/costumes/extras are desirable enough to charge extra for later?"
Gamers should have held their ground to the idea that if companies want to sell us products, and we want to buy them, that should be as complicated as it gets. But no, since DLC is presented (and somehow interpreted) as a shiny, new high-tech way to play games, gamers eat it up. Even before a game is released gamers are excited about DLC. Why?? What would they be looking forward to other than the chance to be milked?
So again, the bottom line is that while more is better, there's no reason it has to come later and cost extra ... other than greed.
EDIT: Sorry, gotta touch on ever point... I like to be thorough...
-It's not the poor mom'n'pop developers cranking out DLC to get by. It tends to be the really big titles just sucking the bone.
-Games have many ideas that get cut before the final product because they are deemed not good enough. If you think DLC costumes are keeping someone employed, as opposed to just putting the scraps up for sale? Well, you'll just have to call me skeptical on that.
-Gamers do not ask for fatter and fatter budgets - the studios are the ones making gaming an arms race and put that on themselves. I don't think I need to name all the brilliant titles, even in this HD era, that did not require bloated development costs. If the developer can only think to attract customers by being "bigger! more polygons! more expenses!" then that's their own poor choice - not our responsibility.