Author Topic: Game Ideas - WiiU Edition  (Read 12467 times)

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Offline EasyCure

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Re: Game Ideas - WiiU Edition
« Reply #25 on: June 12, 2011, 08:51:27 PM »
Remember Resident Evil 0? Majora's Mask, the section in the mountains where you alternated between Link and Kefe(sp?)?

Well picture that but taking place on both screens;

Your main character can be on the tv, you walk into a room, solve some puzzles then suddenly gets attacked from all directions. The scene can become a type of QTE where action is taking place on the main screen but the players actual control is shifted to a secondary character via the Umote screen. On the second screen, you have to deal with puzzles or enemies of your own that directly affect the main character. Imagine the tension it would build..

Here's another example to the second screen being used in a similar fashion; picture the Facility level in Goldeneye (2011), where you the player are 007 and the CPU is 006, different objectives but on the same mission. Now, what if one player can be Bond on the TV screen (with standard Wiimote+ & Nunchuck or CCPRO controls) and 006 on the Umote screen? I don't know if the system would be able to handle such a task, but it would be pretty cool co-op mode if it did..

Okay here's a simpler scenario that takes a bit of both examples already shown above:

Anyone remember Mission: Impossible on N64? My favorite level was the train station, where you get to be a sniper. Imagine if that level was done using gameplay methods opened up by the Umote wherein your main character needs to keep his cover while shadowing a high-end enemy target but can't outright go on the offensive. You take control of a sniper, who is situated in a remote location and you take aim with the Umotes via pointing it around in 3d space. Perhaps while you're in control of the main character, your Umote screen shows a map that you can use the touchscreen to navigate your sniper to, in order to get into position before you actually reach a certain point. If done in real-time, that could create some tense scenarios where you're using the circle pad to shadow your target but your second hand is busy navigating the touch-screen.

This next idea may be my most brilliant idea ever, or by far the dumbest... I haven't decided yet
Ladies and gents, while thinking up these dual-controllable-character scenarios, I realized it can be used in an assortment of games that feature some sort of dual-world scenario; ie. a parallel universe, alternate dimension or plane of existence, even past and present.  Each character could be in one of these worlds, and each others actions could affect one another.

Examples could be Zelda trapped in the Light World, Link in the Dark World, and you control both in each to further your adventure. Or perhaps the TV shows a living being as your character where as the Umote lets you take hold of a ghost/spirit character that can occupy the same space but obviously have different abilities that would help the other progress. In a game with a time travel theme, one character would be in the present on the TV while the second characters actions on the Umote take place in the past and alter the main characters present (all in real-time mind you).

With all that said, I came to the realization that we can finally make a game based on one of my favorite movies as a kid.. it just makes so much sense!

Innerspace: The Movie The Game

Take control of test pilot Tuck Pendelton in a sci-fi thriller action-adventure featuring First-Person exploration in glorious HD 1080p. At the same time you'll be introduced to the free-roaming world of Jack Putter as his normally mundane life takes an unexpected turn when he's introduced to Jack.. by syringe!

When a top-secret research lab gets attacked in order to steal it's miniaturized technology, a nano-sized Tuck Pendelton gets injected into mild-mannered Jack Putter as a last ditch effort to keep to keep it out of the wrong hands. With a dangerous group of techno-poachers on Jacks tail, and only 24-hours of oxygen in Tucks ship; both are in a race against time! 

Only on Wii U

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Offline Lithium

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Re: Game Ideas - WiiU Edition
« Reply #26 on: June 12, 2011, 10:47:48 PM »
this game

basically a multiplayer rts/fps
commander plays the game rts style with the U-Pad while everyone else is playing the game as a FPS
comander playing in rts style commands the people playing in FPS style, and on consoles, that would only be possible on the wii U (that trailer is a hl2 mod for PC though)


a paparazzi game would be pretty hilarious if done right (or anything that involves using a camera in gameplay would be sweet)


« Last Edit: June 12, 2011, 10:53:45 PM by Lithium »

Offline Ceric

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Re: Game Ideas - WiiU Edition
« Reply #27 on: December 07, 2011, 02:08:29 PM »
This seem the most appropriate place.

Portal: Complete
All of Portal 1 and 2 put together.  With updated graphics for Portal 1.  This would use the Wiimote and Nunchuck controls.  b Be one portal and Z be the other with a Jumping and c center the camera.  I think this game would be an excellent fit for the Wiimote and Nunchuck setup.  The Co-op is top notch as is though I could see Valve extending that a little more.

They could put in a little cinematic showing the decay while you slept between what was originally 2 games.  I think this would be excellent.
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Offline the asylum

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Re: Game Ideas - WiiU Edition
« Reply #28 on: December 07, 2011, 07:39:57 PM »
If Metal Gear Solid ever finds its way back to a Nintendo console, I imagine the uScreen could be used as a really cool Codec

Also, think of the multiplayer strategy games that would benefit from a private screen. Player 1 can arrange their d00dz in their base or what have you, and Player 2 would be none the wiser of Player 1's brilliant plans

Multiplayer Fire Embem? MAKE IT HAPPEN NINTENDO

Offline BlackNMild2k1

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Re: Game Ideas - WiiU Edition
« Reply #29 on: December 09, 2011, 01:14:59 PM »
Sports
In Basketball, you can aim your shots by holding the controller up... a specific example is using it to shoot free throws. But can be used during the game in intense moments by holding the uScreen up as you jump (in the game) then locating the basket and releasing the jump/shoot button at the peak of your jump.
Both Basketball & Football will require each player to have their own uScreen.
Just wanted to add an online asymetrical & a 1 on 1 vs option.

Online Asymetrical
Team 1:
p1 has the uMote - Point Guard and play caller/coach mode on the uScreen
p2-5 has wiimotes (Forwards, Guards & Center)

Team 2: same as Team 1

-------------

1 on 1 vs

P1 has uMote
P2 has uMote

using the uMote you can direct the other players on your team to do things like pass, get in a rebound position or box out a certain player. Maybe even put a specific defender to stay on a certain person or direct them to intentionally foul to stop the clock. You play team commander so that you can do things like set up an Alleyoop or open a lane so you can drive to the hoop.

And that also brings up the idea of a Coach Mode, where you just control the action from the side lines and just direct players on where to be (on the fly) without directly controlling them the entire time. Call the plays, change formations, where to pass, lanes to take, etc etc.



But I also wanted to link to this article
http://www.made2game.com/articles/Features/Assassins-Creed-Revelations/26367/How-2011s-best-games-could-work-on-Wii-U/
where they talk about how the uMote might improve some of 2011's Biggest Games.

Offline BlackNMild2k1

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Re: Game Ideas - WiiU Edition
« Reply #30 on: December 13, 2011, 09:08:37 PM »
After BSG and visiting the Starfox talk in the "If you could dream about Retro" thread, I had an idea for a epic game on a grand scale.

You would have to combine StarFox, Battalion Wars and Metroid Prime into a one ginormous game.

You command an army. A fleet actually. a foreign entity, an alien invader, a creature from some other reality has invaded your home planet and forced you to flee. But you're not leaving without a fight. They have managed to secure an entire continent thanks to their surprise attack, and are trying their damndest to expand their newly acquired borders.

So now you hav eto assault them all fronts.
In Space - StarFox like game
Land/Sea - Battalion Wars
and up close and personal - Metroid

You have base stations in space
you have base station on land and under the sea
and you can go out solo once you've infiltrated an enemy stonghold to

you can take you solo soldier and enter a space ship on land and fly around and actually transition into outerspace seamlessly so you can join any battle.

I forgot to mention that this is an MMO where every player can choose a side and join the fight. Different servers are broken up by planets or maybe sections of a planet.

You check on your squad using the RTS elements on the uPad when in Space and Battalion mode. uMote switches to metroid like UI when in solo 1st/3rd person mode.

This is a Planetary Defense MMO RTS/1st-&-3rdPS/ARPG game
It's a genre mashup possibly like something that has never been done before (maybe it has, I've never played an MMO)

It's designed to be a 1 per console MMO, but it will also have a local multi MMO friendly design too. A Commander mode where the person with the uMote directs and the people with the Wiimotes execute.

I haven't worked out all the detail, as I only just came up with the idea, but I think it could work. It's a massive undertaking, but it could be constantly chaotic and fun for all.


edit: A gameplay scenario
Single Player.


In space, take off from your planetery space station to engage the enemy fighters. After defeating a squad, you and some team mates follow another enemy crew who tried to make it down to the surface. You follow them into orbit into the atmosphere. Now your flying over oceans and mountains trying to take them out before they can carry out their mission.
They get ahead of you and hover just long enough to drop something into the ocean... it looked like a submarine. SO you blast the ships out of the air and radio contact people on your side down on the ground. They can either take it from their or you can auto pilot those ships while you transfer to a different consciousness (your character collects stats, and your character is you, but you can transfer bodies like Agent Smith in the Matrix) to the land/sea troops and go after that enemy sub.


Once under water you can destroy the sub and disable the security on their underwater base where you can then dock and try to further infiltrate using a Samus like character to gain some sort of stat booster/award/medal/achievement/bragging right/promotion or whatever using 1st/ 3rd person gameplay similar ot Metroid or Splinter Cell.


Any mix or match of gameplay you want... but now that I type it all out, it seems rather over ambitious....
I guess a game like that would never happen.
« Last Edit: December 13, 2011, 09:24:29 PM by BlackNMild2k1 »

Offline NWR_insanolord

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Re: Game Ideas - WiiU Edition
« Reply #31 on: December 13, 2011, 09:32:18 PM »
So Star Wars Battlefront meets PlanetSide with RTS elements.
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Offline BlackNMild2k1

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Re: Game Ideas - WiiU Edition
« Reply #32 on: December 14, 2011, 12:17:18 AM »
Sure.... if that simplifies it for you.

I've never played either game, so I couldn't simplify it like that for you.
Although Planetside did come to mind a few times as I saw someone play it once before for a few minutes.

Offline Stogi

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Re: Game Ideas - WiiU Edition
« Reply #33 on: December 14, 2011, 12:20:05 AM »
BnM, I like the idea even if it is really ambitious.

If the camera on the Wii U has a high mp, it'd be kinda dope to physically make a 2D level with books and tissue boxes for a platforming or fighting or puzzle game.
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Offline Stogi

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Re: Game Ideas - WiiU Edition
« Reply #34 on: January 25, 2013, 04:48:50 PM »
I got an idea.

You live in a paper world. Not like Mario, more realistic like this:



You play a boy with a bow and arrow, except the arrows are matches. The goal is simply to explore and add to your rare items such as wax, water, oil, sugar, forks, etc. etc.

You'll come across enemies, some huge, some small and swarmy, but most or all susceptible to fire and sharp items. They may protect themselves with an outer coating of wax, or regularly dip themselves in water. They may use a series of different paper wraps to camouflage into their surroundings or also set you up to burn yourself. Because you can....you are made out of paper as well and are just as susceptible to fire as your enemies.

As you collect more items, you can better explore your environment. Whether that means exploring harsher terrain or creating weapons to open new areas, I'm not sure. Maybe both.

Anyway, sounds like fun to me!
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Offline azeke

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Re: Game Ideas - WiiU Edition
« Reply #35 on: January 25, 2013, 05:01:09 PM »
As far as i can tell (don't own NL) Takamaru's Castle mini-game in Nintendo Land is made with that origami art-style.
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Offline Sarail

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Re: Game Ideas - WiiU Edition
« Reply #36 on: January 26, 2013, 02:17:29 AM »
Awesome ideas with corresponding pics and stuff.
Where can I buy this game at? I want it NOW.
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