Remember
Resident Evil 0? Majora's Mask, the section in the mountains where you alternated between Link and Kefe(sp?)?
Well picture that but taking place on both screens;
Your main character can be on the tv, you walk into a room, solve some puzzles then suddenly gets attacked from all directions. The scene can become a type of QTE where action is taking place on the main screen but the players actual control is shifted to a secondary character via the Umote screen. On the second screen, you have to deal with puzzles or enemies of your own that directly affect the main character. Imagine the tension it would build..
Here's another example to the second screen being used in a similar fashion; picture the Facility level in Goldeneye (2011), where you the player are 007 and the CPU is 006, different objectives but on the same mission. Now, what if one player can be Bond on the TV screen (with standard Wiimote+ & Nunchuck or CCPRO controls) and 006 on the Umote screen? I don't know if the system would be able to handle such a task, but it would be pretty cool co-op mode if it did..
Okay here's a simpler scenario that takes a bit of both examples already shown above:
Anyone remember Mission: Impossible on N64? My favorite level was the train station, where you get to be a sniper. Imagine if that level was done using gameplay methods opened up by the Umote wherein your main character needs to keep his cover while shadowing a high-end enemy target but can't outright go on the offensive. You take control of a sniper, who is situated in a remote location and you take aim with the Umotes via pointing it around in 3d space. Perhaps while you're in control of the main character, your Umote screen shows a map that you can use the touchscreen to navigate your sniper to, in order to get into position before you actually reach a certain point. If done in real-time, that could create some tense scenarios where you're using the circle pad to shadow your target but your second hand is busy navigating the touch-screen.
This next idea may be my most brilliant idea ever, or by far the dumbest... I haven't decided yetLadies and gents, while thinking up these dual-controllable-character scenarios, I realized it can be used in an assortment of games that feature some sort of dual-world scenario; ie. a parallel universe, alternate dimension or plane of existence, even past and present. Each character could be in one of these worlds, and each others actions could affect one another.
Examples could be Zelda trapped in the Light World, Link in the Dark World, and you control both in each to further your adventure. Or perhaps the TV shows a living being as your character where as the Umote lets you take hold of a ghost/spirit character that can occupy the same space but obviously have different abilities that would help the other progress. In a game with a time travel theme, one character would be in the present on the TV while the second characters actions on the Umote take place in the past and alter the main characters present (all in real-time mind you).
With all that said, I came to the realization that we can finally make a game based on one of my favorite movies as a kid.. it just makes so much sense!
Innerspace: The Movie The GameTake control of test pilot Tuck Pendelton in a sci-fi thriller action-adventure featuring First-Person exploration in glorious HD 1080p. At the same time you'll be introduced to the free-roaming world of Jack Putter as his normally mundane life takes an unexpected turn when he's introduced to Jack.. by syringe!
When a top-secret research lab gets attacked in order to steal it's miniaturized technology, a nano-sized Tuck Pendelton gets injected into mild-mannered Jack Putter as a last ditch effort to keep to keep it out of the wrong hands. With a dangerous group of techno-poachers on Jacks tail, and only 24-hours of oxygen in Tucks ship; both are in a race against time!
Only on Wii U
4/5 Stars Raves NWR "You'll never have so much fun inside another man."