We've seen it... now what do we do with it?
http://www.nintendoworldreport.com/blog/26674
Now that we've all seen Wii U, we're much in the same boat we were in the fall of 2005, wondering how exactly we're going to apply this new device to modern gaming. How is it going to change the way we play? Is it a machine meant to enhance what's already there, invent something completely new, or a little bit of both? It's too early to know. Hell, it's really hard to answer that question about Wii, even 5 years after launch. Nonetheless, here are five things I want to see from Wii U.
1. Pac-Man Vs. Online at Launch
Back in 2003, Nintendo was touting "connectivity", a buzz word which referred to tethering a handheld system to a home console so that each player could have their own screen. It didn't really go over too well at the time, and despite a few really fun games like Crystal Chronicles and Four Swords Adventures, it seemed like Nintendo might have written it off as a failed experiment and forgotten all about it; until this week, that is. Nintendo has designed their next home console entirely around connectivity, and it's time to take a look back at the games we saw in 2003 to get an idea of what's coming in 2012.
My personal favorite game from that era was Pac-Man Vs. The game featured one player using a GBA to play a game of Pac-Man, and the rest of the players would use split screen on the TV to play the roles of ghosts hunting down Pac-Man. Although not many people played it with four players, it absolutely rivals Super Smash Bros. Melee as the best such game on the system. I played Pac-Man Vs. with four players at least a dozen times with probably over 20 people and every single one of them had an absolute blast. It's time to take that idea, and bring it to Wii U to launch the next generation of WiIWare at console launch.
2. NFL Head Coach
The NFL Head Coach games have been around for a while, but they've been somewhat limited in scope. With the Wii U tablet, suddenly we have a virtual clipboard for play calling. Imagine taking over the reins of an NFL team where you design an entire playbook from scratch, calling new plays on the fly by drawing them out. This could be built into a new version of Madden, but I think that you could build an entire RPG around controlling an NFL or NCAA team from the ground up, and acting as the head coach, GM, and offensive coordinator. The game could be as easy or complex as you'd like, bringing the ultimate Football sim to Wii U.
3. Dreamcast and GameCube on Virtual Console
With Wii, we saw a lot of great Virtual Console games, but even the best N64 game looks a bit dated. With Wii U, the horsepower exists to emulate much more modern games, so I think it'd be great to have Sega Dreamcast and Nintendo GameCube games available for download. Of course, part of this is tied in with whatever storage solution Nintendo decides upon for the console, but with the availability of an external Hard Disk, unlimited potential exists for playing your favorite games from the 1999-2005 era on the new system.
This is especially important as GameCube compatibility is not being brought forward to the new Wii console, something that will certainly sadden the Rogue Squadron, Pikmin 2, Mario Sunshine, and Viewtiful Joe fans of the world. The GameCube was one of my favorite consoles of all time, and I'd love to see Nintendo celebrate the library of that system with a proper downloadable library.
4. Classic Controller Pro support
We've seen that the new Wii U controller has a Classic Controller style gamepad wrapped around the outside of it, but it's very important that gamers be allowed to use a more comfortable gamepad on their existing Virtual Console library, and games where the screen is not necessary. Hopefully the new controller won't completely replace the notion of a proper "traditional" style controller, and Nintendo will both allow *and support* the Wii Classic Controller Pro with releases going forward. If they're going to continue to develop games with the Wii Remote in mind, it doesn't seem like such a stretch that they support the other Wii peripherals as well. We've invested a lot of money in these plastic toys; saving money on new peripherals could be a major selling point for the new console.
5. Television independence
It's been made clear by Nintendo that the Wii U controller is *not* a handheld system, but this is a mixed message. If you can take the game from the TV and move it to your handheld controller, what separates the controller from your Nintendo handheld systems? The obvious answer is "the library of games". I do not expect the 3DS Virtual Console to have much in the way of console releases, except for the "Turbo Express" games, so if we want to play Zelda 2 or Castlevania III without monopolizing the Family TV, it's important that the Wii U controller be usable independent of the television.
A gamer should be able to pick up the controller, boot up the console, and be able to load up games without ever needing to turn on the television. Want to play a few rounds of Mario Golf while lying in bed before turning off the lights? Keep your Wii U controller on the night stand and it should be that simple. While I don't expect to be able to store the games on the controller, as long as you are within Bluetooth range of your console, streaming the data into the controller's memory should be a breeze.