Well, you did say the entire Wii library sucks. Twice. So I can see how that could be inferred as stating such.
My apologies if that was the inference. I was speaking of the library as a whole (which I thought I made clear), just as I mentioned the libraries of the HD consoles
as a whole. You can't ignore all the shovelware crap on the Wii; the notable bad 3rd party games; and what I consider to be some less-than-stellar 1st party games, which drag the quality of the entire library down.
And while it's not the
entirety of the experience, presentation always plays a large role in making an experience enjoyable in our
video games. Ours is a visual, auditory, and experiential medium. How the experience is
presented matters, and that's more than just graphical fidelity. It's also graphical design, style, tone, paying attention to small details that complement the game world, and how information is conveyed to the player. For example, take something like Metroid Other M. One of the huge detractors from that game's presentation is the really terrible voice acting and shoddy storytelling, which harmed my experience completely independent on the Wii's graphical capabilities.
By contrast, I've recently been playing Killzone 2, a game with huge graphical fidelity but more importantly does a really good job of putting me in the game world and emphasizing a certain epic-ness to the proceedings. That enables me to look past what is really a pretty standard shooter and enjoy the experience, and that's all presentation. I've also recently played a PS3 budget title called Majin & The Forsaken Kingdom, a game with very low production values but is strong stylistically with decent storytelling that is conveyed well. Presentation matters.