Author Topic: North American Launch of Dead or Alive: Dimensions Dated  (Read 1668 times)

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Offline Crimm

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North American Launch of Dead or Alive: Dimensions Dated
« on: April 14, 2011, 05:45:13 PM »

3D high kicks begin May 24.

http://www.nintendoworldreport.com/news/26063

Fresh on the heels of Nintendo announcing the spring release dates, Tecmo Koei announced that Dead or Alive: Dimensions will release in North America on May 24, 2011.

The latest entry in Team Ninja's 3D fighting series, Dimensions will use the 3DS' SpotPass functionality to distribute 34 character costumes during the game's launch window (May 24 - June 26) and again soon after (June 26 - July 31). The game features competitive and cooperative local and online multiplayer modes.

Check out our gallery to see some of the costumes that will be available.

James Jones
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Offline Ceric

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #1 on: April 14, 2011, 05:53:27 PM »
SSF4 has set the bar high.
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Crimm

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #2 on: April 14, 2011, 06:32:07 PM »
I played it multiplayer with/against Karlie at PAX. I found that the multiplayer modes really made this game in a way that Street Fighter does not.

Fun fact, this comes out THE SAME DAY as BlazBlue II Continium Shift
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Offline TalesOfFan

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #3 on: April 14, 2011, 07:12:16 PM »
Looks like I will be waiting for this one to drop in price. Blazblue takes priority.
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Offline ShyGuy

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #4 on: April 14, 2011, 08:05:23 PM »
Every time I hear something about Pax East it was James and Karlie, Karlie and James. Did everyone else hang out in the retro lounge the whole time?

The RFN crew needs to come PAX Prime.

Offline Ceric

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #5 on: April 14, 2011, 08:19:13 PM »
I've been away a while but whose Karlie?
Need a Personal NonCitizen-Magical-Elf-Boy-Child-Game-Abused-King-Kratos-Play-Thing Crimm Unmaker-of-Worlds-Hunter-Of-Boxes
so, I don't have to edit as Much.

Offline Crimm

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #6 on: April 14, 2011, 09:01:37 PM »
Editor. Been on staff like 10,000 years.

And yes, everyone did. Myself included.
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Offline NWR_insanolord

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #7 on: April 14, 2011, 09:12:40 PM »
If it was anything like it was last year, the retro area is easily the best part of PAX. I spent pretty much all of Saturday going back and forth between the free play areas, spending the most time in the retro room.
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Offline NeoStar9X

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #8 on: April 14, 2011, 10:06:01 PM »
Looking forward to this. Was interested in this more then Street Fighter but picked up SF anyway. Didn't care for it to much so it's been resold. Hopefully DoA will be more to my liking.

Offline NintendoFanboy

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Re: North American Launch of Dead or Alive: Dimensions Dated
« Reply #9 on: April 15, 2011, 06:15:58 AM »
So i've never been a fighting game fan, always tried a few, but found them diffecult
from the new person view point.  So will this game ease a new player in,
or throw them in the deep end with the sharks.
I hear its made to be an entry level friendly game, but they had the best players
in the world help them test it.
 for a historically none fighting game player, is it worth a purchase, or stick
with smash bros.?