An early look at the evolution of Cave Story.
http://www.nintendoworldreport.com/impressions/25336
At NIS America's annual press event, I had a chance to take a look at Cave Story's new 3D rendition, though it was a very early version lacking stereoscopic 3D, sound, lighting, speed, and even 3D character models. The new 3D environments were available, as well as the new camera system.
Though Cave Story's gameplay remains in 2D, the previously flat plane has been mapped onto splines, so the caves now curve as you travel through them, and the 3D capabilities should not go to waste. The new locale renditions are really beautiful. The artists took the original maps from Cave Story and drew over top of them in order to maintain the exact positions of the original, but with a vivid new look. The 3D artists have adapted this new vision into a 2.5D environment.
Underneath the shiny new skin, it's still very much Cave Story; as of now, everything other than the level environments is copied directly from the earlier versions, and behind the scenes, it's still running the old 2D engine. The one big change is that the camera is more zoomed in, in order to provide a better 3D experience. It remains to be seen how this change will affect gameplay. Though the version I played was early, most of the art and 3D modeling work is done, and the developers say they are on track for a summer 2011 release. I'm looking forward to seeing more.
