Well, 2D games are easy to make and stuff...But as for a 3D zelda, EAD is simply more talented, especially in the level design and game design area, than Capcom. Miyamoto "overseeing" a project isn't the same as him actually directing. He oversaw Metroid Prime by giving suggestions here and there and providing advice, but Retro actually did all the programming as well as level and game design. But for something that Shiggy actually directed, like Ocarina of Time, he is in charge of everything. He runs the show, tells people what to do, and is the vision behind the game...