Yeah, the Game Clubs were interesting. I'd still honestly like to hear a defense of Star Fox Assault on an episode, but I suppose that the scope of Game Club is different...you probably wouldn't want to make the feature a carbon copy of Retroactive.
Also, I enjoyed the discussion of Epic Mickey, but I did think it was funny that as Neal talked about the game, his enthusiam for it seemed to wane dramatically. I've enjoyed it thus far, but I've only just made it past the first boss. I have to say that the decision making process was effective there because it was obvious how to destroy the boss with thinner, and I was a little saddened knowing that I had effectively killed the boss and now probably won't see it later in the game.
Neal, do you know whether the boss battles are different when you use paint or thinner...or is the strategy basically the same?
I posted this in the main Epic Mickey thread, but I think my main complaint about the gameplay lies in the fact that it's almost too beholden to the idea of the paint and the thinner. Thus far, it seems like all enemy encounters revolved around spraying an enemy with one or the other, and it bugs me that you can't seem to use a jump or spin attack to destroy even minor enemies. I'm fine with the main powers of paint/thinner as they exist, but I think it would have been more interesting if you used the paint or the thinner in strategic ways to defeat an enemy, such as removing an enemy's armor with thinner or creating objects with paint that could be used in combat (e.g. anvils, swords, weights to slow down enemies, etc.). I'm still early on in the game, so I hope that the options open up a little.
Anyway, for what the game is, I am sincerely enjoying it, and I plan to play it through to the end.