Author Topic: OFFICIAL Metal Gear Discussion  (Read 255660 times)

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Offline ThePerm

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #275 on: May 16, 2003, 05:43:13 PM »
Boggy B...to realise FSAA can be done on all systems you have to realise that memory constantly changes. First of all there is 48 mb total memory in gamecube...programmers(except say factor 5) seem to really forget this too. There are ways aroudn everything. You cannot store 64 mb of memory into the vram at any instance however..you can quickly make 24, get rid of 24 and replace it with anotehr 24 in 3 calculations within 3 interevals of 1/60th of a second(or 1/30 or 1/24 or 1/16....depending on what framerate your going for)  
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Offline MysticGohan

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #276 on: May 16, 2003, 05:56:20 PM »
You tell him perm
Everytime you open your mouth you prove you're an idiot. ~Vegeta

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Offline Termin8Anakin

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #277 on: May 16, 2003, 09:15:03 PM »
I didn't get what Perm just said, but hey, that footage from IGN was the best movie I've seen from Nintendo at this year's E3. Now I see why people were so hooked to it. Very moody and good.
Now I'm looking forward to it even more.

And did anyone else think it was a bit dark? I could hardly see anything.
I know it might have been a running, but just the fact that the names Nintendo, Silicon Knights, and Konami were featured in one movie just made me go 'WOOO-HOOO!'.
Comin at ya with High Level Course Language and Violence

Offline Darc Requiem

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #278 on: May 16, 2003, 09:23:41 PM »
Quote

Originally posted by: ThePerm
Boggy B...to realise FSAA can be done on all systems you have to realise that memory constantly changes. First of all there is 48 mb total memory in gamecube...programmers(except say factor 5) seem to really forget this too. There are ways aroudn everything. You cannot store 64 mb of memory into the vram at any instance however..you can quickly make 24, get rid of 24 and replace it with another 24 in 3 calculations within 3 interevals of 1/60th of a second(or 1/30 or 1/24 or 1/16....depending on what framerate your going for)


Thank you Perm. Also he's forgetting about bottlenecks. Everything on the X-box shares the same RAM. It has unified memory structure. He's also forgetting that the RAM in the Gamecube is the fastest of the three consoles. I can sort of understand Boggy's view because based on the lack of effort put into ports on the GC you could get the idea that its greatly inferior to X-box but if you look at games are coded from the ground up for GC there is quite a difference. There has yet to be a game on either PS2 or X-box that pushes the polys that Rogue Leader does and that game in near 2 years old. Don't confuse developer laziness with actual system power Boggy. The X-box can do certain things that the GC cant do like per pixel shading but the GC can do things that the X-box cant as well. The PS2....well its just outgunned by both the X-box and GC period.

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Offline MysticGohan

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #279 on: May 16, 2003, 09:35:00 PM »
Right Darc, I have known that fact for a long time now, hence my little comment on that in the last post I'm sure Nintendo's next console will addressed any short comings that may have been in GC. But I stressed that it's not GC's hardware. It's 3rd party companies that are not trying hard enough to make a great fun and quality game. Ahem "Midway" do not blame GC for sales blame your ever loving crapping games. Do not attempt to be another Tidus "shudders".

I just downloaded the trailer for Metal Gear Solid: The Twin Snakes. "in that dudes voice from little nicky during the chicargo record bit" Oh my god Metal Gear Solid:TTS kicks ass

I loved everybit of it, especially the cool bits with Ninja "Grey Fox" Solid, Liquid, Ninja and Revolver Ocelote look great. I'm very impressed with what SK has done so far. I like the comments from Psycho Mantis that Kojima respects Miyamoto. I downloaded the 5min. 20sec trailer 10MB at GCadvanced.com very nice.
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Offline Termin8Anakin

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #280 on: May 16, 2003, 10:11:35 PM »
Nice post Darc.
Metal Gear Solid is gonna kick ass.
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Offline boggy b

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #281 on: May 17, 2003, 02:00:56 AM »
Unified memory? Don't know where you got that from. The XBox has 32Mb of system RAM and 64Mb of VRAM.

Like I said before, there is no way round the fact that GCN has INSUFFICIENT RAM to perform subpixel AA. Even XBox has diffculty with it, and you WONT see it on games like HALO 2. There is no magical way to double the RAM in the GCN, ITS NOT POSSIBLE. Perhaps with VERY BAD looking games subpixel IS possible on GCN, but not on games like Rogue Leader.

Secondly, Jak II pushes nearly as many polygons as Rogue Leader 2, albeit with not QUITE the same level of texturing, HOWEVER, there are FAR more technical advanced games out there.

And by NO means is the PS2 outgunned by both the XBox and GCN. Are you forgetting that the EE has a 6.2GFLOP performance? The VU0 and VU1 (which are allowing developers to do things the GCN can't even dream of)? OK, so XBox has a better MIPS performance (Intel processors always do) but that doesnt change the fact that the GCN CPU (flipper, or whatever it's called) is outgunned SERIOUSLY by the EE. And then there's the PS2's massive fillrate - which allowed it to do things like the storm in MGS2 that even the XBOX could not perform properly (and which the GCN would have NO chance at). PS2 is certainly the weakest overall, but there isn't as much of a gap between it and GCN as you think.

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Offline Uncle Rich AiAi

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #282 on: May 17, 2003, 03:14:33 AM »
I downloaded the 10MB video clip from Konami's site (link from The Magic Box).  It was one of the most boring video clips I have ever seen.  That's not going to change my opinion about the game though.  Is the IGN 44MB video clip different to the 10MB?  High res, or different footage?

The game looks good, but could do with better lightning effects.  Looks better than MGS2 (although hard to tell, pics don't do justice), but the textures definitly look better.  They were horrid in MGS2.

BTW, I wonder how will this game sell in Japan?  They ain't big on remakes, are they?

Offline oohhboy

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #283 on: May 17, 2003, 03:50:26 AM »
What the hell... The Xbox has a totsl of 64 MB(Note big B) of RAM that is used by everything, Graphics, CPU, audio. You give more RAM to textures, you have to take it from somewhere else whether it is from game code or sound, it has to come from some where.. That is what UMA is.

Great we are back to RAW specs AGAIN! Ok the PS has XXX number of fillrate etc. Big numbers, very nice. But it has what is considered some of the slowest modern RAM ever in terms of Latency. The CPU goes and asks for something and it then waits for a reply. Then it waits some more, and more. Many cycles later the answer arrives. What does the CPU do while it is waiting? Nothing. That's right, nothing. Sitting there playing with it's digital thumbs.

Then there is the fill rate. Wow big fill rate. Problem. EE does not have any native graphical effects like multi texturing, lighting, AA or FSAA, nothing but it's vertex shaders. Solution. Everything is done in software. No native acceleration. No multitexturing/alpha without cutting your fill rate in half for every layer. Additional bonus with being a B1tc# to program for. Another thing, it has only 4MB of VRAM. You want more? there is none. Solution? keep swapping out textures until done. But that takes time. Everytime you swap out, you lose half the time to render a frame. See where this is going to?

Xbox. Powerful CPU, GPU. Weakness? RAM. Standard RAM. Same thing happens to the Xbox as it happens to the PS2. It waits for a reply. Not as long, but cycles are wasted never the less. But has plenty of native graphical effects.

NGC. Decent CPU, GPU. Plenty of native graphical effects like the Xbox. But has some of the fastest RAM ever used in a console. The 24 MB of T1-SRAM becomes one huge L2 style cache for the GPU and CPU meaning that the RAM can responed in real time to the demands of the GPU and the CPU. They ask, it comes in the next cycle, not the cycle after next Tuesday. Link that with Realtime texture decompression, that figure multiples by 3 if you were to devote everything to graphics, but you would have no game. Just a pretty picture. so you have say about 58MB for texture in a compressed form. The remaining 6MB is for the CPU to use for AI, Geometry, basicly the game. then there is another 16MB of RAM which is super slow. Coming in at 81MB a second, it is not much good for graphics, but plenty for some and non-speed crital storage of objects etc in a game. Also good for a loading cache.

The Xbox has texture compression too, but it is not in real-time, so it loses out on some power as has to load it on to the chip, then decompress, then load the uncompressed texture back on to the chip wasting atleast and entire cycle. So you trade speed for more textures.

All the consoles are like the currency exchange market, all about trading. You have XXX amount of money to spend on Graphics, sound etc. But they are all in different currencies. Some are higher, some are lower. Then there are the brokerage fees. The PS2 you have billion in the Italian(Sorry) Lira, but it already takes you a million for a can of coke. So those billions don't look that great. then there is the XBox. It's more like the YEN right now, plenty to spend and depending what you spend it on it can go either way. Not too bad. Then there is the NGC, you have a modest amount of credits. The market doesn't really exist as there are not really that many currencies you ahve to trade with to get what you want. It is like the world has a single currency. So your money goes a long way because no/less brokerage fees and market fuctuations (Cause by you buying and selling) are small, so your money is not badly wasted.

But like with any system, there are rules. Some rules can be broken, others bent. This is the point where I bring in the developers. These guys are like your insider traders. Some know everything, some know zip about the market. Some are lazy. But only so many rules can be bent or broken. The PS2 has the most rules, close to martial law. The Xbox is like L.A. . While the NGC is like New Zealand. It is up to the deves as to how many laws they ca break to achive thier goal without getting caught. Fewer laws makes it easier to get away.

Anyway, who said you needed sub-pixel shading anyway? The next best thing would work well enough for this generation. I mean you said Halo2 is not using it, so why not use the next step down? I am sure that with out a magifying glass you won't be able to tell much of a difference under most conditions.

Back to MGS. The shots look early. The models look nice and lighting is good. Texture need improvement and don't seem to have any effects on them. It looks slightly above average for a GC game. What they do have is fairly nailed down. Has plenty of space for improvements.

edit: some spelling  
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Offline boggy b

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #284 on: May 17, 2003, 04:07:19 AM »
Yes, PS2's main problem is that it has very few effects in hardware. For the most part these are balanced out by the sheer brute force of the EE, but sometimes this just isn't possible (Cubic environment mapping, for example). It's main advantage is that it has HUGE pipelines and can stream data quicker than the other two consoles.

GCN is a nice piece of kit too, but it has a few problems; mainly a lack of pixel shaders and other DX8.1 generation technologies. Plus it doesn't have all that much of a powerful CPU so it can't really do stuff in software. The hardware is efficient, and that's always a good thing, but there ISN'T a huge amount of freedom in what can be done (i.e. don't expect GCN graphics to get much better than the current generation).

XBox is by FAR the most powerful of the three consoles, however much you skirt around it. The XGPU does things that the GCN GPU can't do (Pixel Shaders), and it has a high GLOPS...sort of. You see, it doesn't actually perform the calculations, it looks them up in tables, giving the impression of a high GLOPS count. And here's another thing - it wastes LOTS of cycles making mistakes. If you want visual proof of XBox's superiority, look at HALO 2 or DOOM 3 - nothing on the other two consoles comes REMOTELY close.

Overall, like I said earlier, the PS2 IS the weakest but it's a lot more powerful than lots of people think. GCN comes a second, and XBox is a LONG way away having a rest under a tree (but DONT expect this to be a toroise vs. hare type race).
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Offline oohhboy

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #285 on: May 17, 2003, 04:37:34 AM »
Eerr DOOM 3 can't run with the all the effects you are now seeing. That is like the PC version running on a card that has not even come out yet. Pixel shaders... mmm remeber that debate about fur shading? Yeah, There was this thing about fur can only be done with the Xbox because of the pixel shaders. Look to SFA. Look fox has fur!. The point is that pixel shaders are some what over-rated and that the GC can just use another set of effects to achive the same thing.

What makes mistakes? urrrm I think 32bit presion is enough for a human not to see the mistakes assuming it makes mistakes. I mean these are computers we are talking about here, not pentium one math. And I never mentioned anything about high GLOPs as I don't need to.

Why not use the next most powerful effect when you can't tell the differnce while you are playing the game. I never said that the Xbox was not in front, I said it is not that far of as people think it is. But I am sure that you can tell the differnce when you have a screen capture from the buffer, but if it is stills you want to look at, not a real-time interactive enviroment called a game, go play around with an actual model rendering program. You can get some really cool effects with that can you? Look it's better than DOOM3!!!! We are talking about real-time here people. What a person can really see while something is in motion. Coourse you can tell small differences in stills, but in motion. No way.

About the point where you say "i.e. don't expect GCN graphics to get much better than the current generation", that;s like saying the N64 or the SNES or the PSX can't look much better than it was back then in it's mid-life. Every one of them has it's limitations. Yet at the end at the end of it's life cycle you had these mind blowing graphics coming out of them compared to what it had done before. Shame on you.

Wait a minute. had this discussion. Go here Linke

Back to MGS. Sorry about this folks.
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Offline Grey Ninja

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #286 on: May 17, 2003, 12:07:00 PM »
Quote

Originally posted by: boggy b
But there are LOTS of types of AA. PROPER (the best) AA is ONLY possible on XBox due to memory constraints (it has 64Mb of VRAM compared to GCN's 24Mb). It's called subpixel anti-aliasing, and it means that the frame is rendered at a very high resolution (say, 1600x1200) in the frame buffer, but then it is, for want of a better word, squished down to 640x480. There is no MAGICAL way to do this on the GCN, you NEED a lot of VRAM. There are, however, other types of AA (interlaced, for example) and there are ways it can appear to have AA (blurred screen etc.).


Oh lordy.  Give a man a computer, and he thinks he knows everything.  There are many different forms of AA, that is true.  However, given that a TV screen can't even do 640x480, I don't think that any one way will really show results any better than any other.  Check out some screenshots of Silent Hill 3 on PS2.  Flipper offers 7 sample AA in hardware, and the number of samples is adjustable.  That anti-aliasing works very well, and I have no problem with it.  End of story.

Quote

Originally posted by: boggy b
But, XBox (as much as we don't want to admit it) is CERTAINLY the most powerful of the three consoles out right now. There are things that developers can do with its Pixel Shaders that the other consoles can't get close to (even the PS2, with VU0 and VU1).


Name something only possible with pixel and vertex shaders.  You are just talking out of your ass.  I remember back when Xbox fanboys kept on saying that Fur Shading wasn't possible on the GameCube.  Factor 5 proved them wrong with their launch title, Rogue Leader, and Rare later on used Fur Shading extensively in Star Fox Adventures.

As for the Xbox being SO much more powerful, you really have no freaking clue what you are talking about.  (Which is becoming more and more obvious with every post).  These guys study PC hardware for a living.  They know more about hardware than you or me, and they pretty much agree with what I say.  They had to make a lot of guesswork on the GameCube's part, as Nintendo closely guards their specs, and no developers are allowed to release benchmarks.  In the end, they said that the Xbox was more powerful, but the difference was marginal, and there really wasn't anything on Xbox that couldn't be done on GameCube.

Quote

Originally posted by: boggy b
The textures in MGS3 are FINE. I don't know what you're all getting so worked up about.


take a look at this.

Quote

Originally posted by: boggy b
And there is one LARGE reason why I don't think TTS will be as good as MGS1 - the WOW! factor. Sure, TTS is practically garunteed to be a very good game, but it CANT have that little bit more that puts it as an all-time classic (the story, for example).


Whatever.

Quote

Back to MGS. Sorry about this folks.


Best idea I have heard yet.  Thanks everyone else who told boggy that he was wrong, but I just had to get my own spin in here as well.   But this great topic is going to be locked soon if we don't get back on topic.  Boggy, just admit you are wrong, and we can get on with our discussion.  We will all think much better of you if you simply admit that you were in error, as you are simply fighting a losing battle here.

Anyways, I made a recording of my voice earlier today.    What do you guys think?


 
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Offline boggy b

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #287 on: May 17, 2003, 01:39:25 PM »
The textures are crap in MGS3? Give me a break. They're not the best I've ever seen, but saying 'look at this screenshot, the textures are turd' is a lame arguement. Look at Snake, and tell me again the textures are awful.

Back to the actual topic at hand, what changes would people like to see?

HK has said that there aren't many changes; they're mostly details in the graphics...which seems a bit odd. There's a huge potential to make a different game experience.
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Offline Grey Ninja

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #288 on: May 17, 2003, 01:45:43 PM »
Quote

Originally posted by: boggy b
The textures are crap in MGS3? Give me a break. They're not the best I've ever seen, but saying 'look at this screenshot, the textures are turd' is a lame arguement. Look at Snake, and tell me again the textures are awful.


I don't seem to recall disagreeing with you when you said the textures in MGS: TS are awful, and judging from what I have seen, the games are about equal in texturing right now.

Quote

Originally posted by: boggy b
Back to the actual topic at hand, what changes would people like to see?

HK has said that there aren't many changes; they're mostly details in the graphics...which seems a bit odd. There's a huge potential to make a different game experience.


The game features all the gameplay details that you know from MGS2, but with the story of MGS.  Play MGS2, but imagine you are playing MGS.  That's what they are creating.
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Offline Darc Requiem

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #289 on: May 17, 2003, 02:53:09 PM »
Quote

Originally posted by: boggy b
Unified memory? Don't know where you got that from. The XBox has 32Mb of system RAM and 64Mb of VRAM.

Like I said before, there is no way round the fact that GCN has INSUFFICIENT RAM to perform subpixel AA. Even XBox has diffculty with it, and you WONT see it on games like HALO 2. There is no magical way to double the RAM in the GCN, ITS NOT POSSIBLE. Perhaps with VERY BAD looking games subpixel IS possible on GCN, but not on games like Rogue Leader.

Secondly, Jak II pushes nearly as many polygons as Rogue Leader 2, albeit with not QUITE the same level of texturing, HOWEVER, there are FAR more technical advanced games out there.

And by NO means is the PS2 outgunned by both the XBox and GCN. Are you forgetting that the EE has a 6.2GFLOP performance? The VU0 and VU1 (which are allowing developers to do things the GCN can't even dream of)? OK, so XBox has a better MIPS performance (Intel processors always do) but that doesnt change the fact that the GCN CPU (flipper, or whatever it's called) is outgunned SERIOUSLY by the EE. And then there's the PS2's massive fillrate - which allowed it to do things like the storm in MGS2 that even the XBOX could not perform properly (and which the GCN would have NO chance at). PS2 is certainly the weakest overall, but there isn't as much of a gap between it and GCN as you think.


This post proves that you don't know jack. As plenty of others have stated including MS the X-box has 64MB of RAM total. The X-box is only slightly more powerful than GC. Despite what ever rock you've been under the X-box doens't have the most powerful hardware all around. The X-box has the most powerful GPU but the weakest CPU. Don't sit here and try to say that the 733mhz Celeron in X-Box is more powerful than 486mhz PowerPC G3 based CPU of the Gamecube, hell the X-box's CPU is weaker than the PS2's. I think you are confusing Megahertz for power. Despite being slowest clock speed wise the PS2 has the most powerful CPU, Oh and I know you are going to try to say "The X-box has a P3" even if it did have a P3 it would be weaker but look at the L1 and L2 cache of the X-box's CPU. Its the same exact amount as a Celeron. The only difference between the CPU of the X-box and a Celeron is the speed of the front side bus which actually does run at the same speed as a P3 but the lack of cache basically nullifies that. Bottlenecks...do you know what they are? That part of the reason that the unified memory structure is a hinderence on the X-box's GPU. It has wait on the RAM and the CPU. The GPU can send information at a much faster rate than CPU can process it. Why use RDRAM with such a slow front side bus? It kind of like having DDR400 RAM on pre-Barton Core Athlon XP. Athlon's before the Barton core has front side bus that was too slow to take full advantage of the RAM. Which reminds me....MS should have just gotten a Duron. They would have had a much faster, much cheaper chip with faster front side bus and would have been giving up less ground to the GC's G3 based CPU and the PS2's custom CPU. Oh and another thing why do you harp on the PS2's fill rate? Both the X-box and GC have a higher actual fill rate....unless you go by those ridiculous lab result specs Sony gave out before the PS2 launched. Even if the PS2 had a higher fill rate it still wouldn't matter because the PS2 has to render most of the effects that the X-box and GC do in hardware in software. Thats why the PS2 can come anywhere near those felonius specs that Sony released. The PS2 hardware is deeply flawed but its CPU is powerful, but with bottenecks, a pathetic GPU and a lack of RAM all of that is nullified. Argh....why I just waste my time with this. I'm through talking to this guy. Hey Grey Ninja can you finish him off for me

BTW Grey Ninja looked at that link and you are right. That tree limb texture looks like something off of a 3rd Party N64 game.....thats horrendous.

Darc Requiem  
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Offline oohhboy

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #290 on: May 17, 2003, 11:39:57 PM »
Snake looks nice, The trees textures could really use a lift. RL:RS has some very nice texture/bumpmapping on the trees giving it some thing called bark. Snake looks better than our snake except maybe for the hair . Look back to TTS and notice snake has layers of hair. Anyone know how long down the line that shot was taken? Can't tell anything about lighting in that shot.
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Offline Hemmorrhoid

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #291 on: May 18, 2003, 02:41:43 AM »
Ok stop the pathetic hardware freak discussion. MGS:TT looks great but could look better, maybe it will later on. Be happy that we get a MGS title along the already awesome GCN line up. Seriously, anybody got gameplay footage, and I dont mean that crappy trailer that just shows letters.
LZ 2005

Offline Uncle Rich AiAi

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #292 on: May 18, 2003, 04:11:30 AM »
Quote

Originally posted by: Grey Ninja
I remember back when Xbox fanboys kept on saying that Fur Shading wasn't possible on the GameCube.  Factor 5 proved them wrong with their launch title, Rogue Leader, and Rare later on used Fur Shading extensively in Star Fox Adventures.


RL had fur shading?  I surely don't remember seeing it.  Where in the game was it?

And that MGS3 pic you linked,  I saw it beforehand and went "Yikes.  The textures on the tree branch is horrid."




Offline boggy b

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #293 on: May 18, 2003, 06:16:41 AM »
Snake had layered hair in MGS2. I think the Snake (if it is snake) in MGS3 is younger, thus the fuller hair...


One thing to point out in the XBox hardware discussion: XBox MIPS performance > G3 MIPS performance.

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Offline yellowfellow

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #294 on: May 18, 2003, 07:06:54 AM »
congratulations everyone... you may now return to the enterprise

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Offline oohhboy

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #295 on: May 18, 2003, 07:08:22 AM »
"One thing to point out in the XBox hardware discussion: XBox MIPS performance > G3 MIPS performance."

Then leave it there boggy. In this thread we don't give a rats ass.

As I said lets get back to MGS folks
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Offline Darc Requiem

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #296 on: May 18, 2003, 08:52:57 AM »
Quote

Originally posted by: oohhboy
"One thing to point out in the XBox hardware discussion: XBox MIPS performance > G3 MIPS performance."

Then leave it there boggy. In this thread we don't give a rats ass.

As I said lets get back to MGS folks


You're right man this is no place for technical discussion....there is a forum for that. Sorry guys, someone make a thread and technical discussion where we can continue this. Well its pretty much agreed that both games need texture work. TS textures are way below GC standards.....and the tree's in MGS3 have the worse textures I've seen in a game this generation.

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Offline ThePerm

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #297 on: May 18, 2003, 02:47:20 PM »
its really funny to see how a large thread can go in so many different directions
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Offline MysticGohan

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RE: OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #298 on: May 18, 2003, 03:29:54 PM »
Got that right Perm, although whatever brought up Xbox specs really needs some glasses or some serious mental thearapy. This discussion is mainly about/for or on MGS:Twin Snakes so let's get back to basics

Anyway, "ahem" the game is coming along fine. And seems to be every bit as great "yes I said great" as the original.

Although I'm definately intrested in the new cutscenes and dialog that will be in the game. Although I hope there will be new area's to explore and maybe some added objectives and weapons. I'm sure Silicon Knights will think of something ingenious along with Kojima's team who's also helping on this project.
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Offline Grey Ninja

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OFFICIAL Metal Gear Solid: The Twin Snakes Discussion
« Reply #299 on: May 18, 2003, 03:46:07 PM »
Yeah, I'm sorry for the hardware discussion as well.  I suppose that I am one of the people who started it...  I just get irritated when someone says something as wrong as:  "The GameCube can't do FSAA because it's not nearly as powerful as the Xbox".  Anyways, I will drop it here, and leave boggy with his faith that more mips performance means a faster system.

Anyways, I have been playing the MGS VR missions for the last couple of days.  I am getting VERY good at the ninja levels.    I wonder if maybe MGS: TTS will have an enhanced version of the VR missions that is a little more... "fun"?
Once I had, a little game
I liked to crawl back into my brain
I think you know the game I mean