Author Topic: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode  (Read 2926 times)

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Offline Crimm

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Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« on: October 01, 2010, 10:46:46 PM »

As opposed to simply adding depth, Capcom has added a completely different viewing angle.

http://www.nintendoworldreport.com/news/24186

In a September interview with revogamers, Yoshinori Ono, Street Fighter IV's producer, teased that Capcom was adding "something that will surprise people" that "requires the 3D function" to the 3DS port of Super Street Fighter IV. 4gamer's Super Street Fighter IV 3D impressions, from Nintendo's press event on Wednesday, have revealed that this "surprise" is a behind-the-shoulder mode.

The press event demo began with the user selecting whether they wanted to play the game in 2D or 3D.  In 3D mode, the game places the camera behind the shoulder, which stays locked there regardless of the speed of the action on screen.

Since Street Fighter series has always been traditional 2D fighters, it had been assumed that 3D would simply be employed to add depth to the fighters and the arena.  The impressions say the behind-the-shoulder mode "like a different game."  4gamer says that the change in perspective did not seem to significantly harm the gameplay.

The impressions also note the Slide Pad was capable of executing the combos the Street Fighter series is known for, which had been a concern for series purists.

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Offline TurdFurgy

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Re: Super Street Fighter IV 3D has a Behind-the-Shoulder Mode
« Reply #1 on: October 02, 2010, 12:22:06 AM »
Well, thats different

Offline KDR_11k

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Re: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« Reply #2 on: October 02, 2010, 03:19:06 AM »
Awful idea. The controls are mapped for a side view, the intuitive direction for forward would be up but that's jump. It didn't work when Tekken 6 tried it either. Castlevania Judgment got the controls down but ran into camera issues instead.

Offline Chad Sexington

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Re: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« Reply #3 on: October 02, 2010, 09:05:40 AM »
Best fighter in the history of gaming = Super Street Fighter II Turbo (SNES) + Game Genie Air Moves Code

(Oh yeah, this might be fun too.  That too.)
« Last Edit: October 02, 2010, 12:54:36 PM by Chad Sexington »
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Re: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« Reply #4 on: October 02, 2010, 02:11:04 PM »
I wonder what Zangief's Spinning Piledriver looks like in that view...

Offline Crimm

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Re: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« Reply #5 on: October 02, 2010, 06:42:16 PM »
Impressions on this side-view are positive.  I'm hopeful.
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Offline Caliban

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Re: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« Reply #6 on: October 02, 2010, 09:36:46 PM »
I bet you can see Chun-Li's... when she's kicking. In 3D!

Offline nickmitch

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Re: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« Reply #7 on: October 03, 2010, 12:58:42 AM »
Awful idea. The controls are mapped for a side view, the intuitive direction for forward would be up but that's jump. It didn't work when Tekken 6 tried it either. Castlevania Judgment got the controls down but ran into camera issues instead.

Well, if Castlevania Judgment could get the controls down and 3D should fix the camera issue, then it might be perfect.
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Offline MaryJane

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Re: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« Reply #8 on: October 03, 2010, 09:57:48 AM »

Quote
4gamer says that the change in perspective did not seem to significantly harm the gameplay.

While the idea at first seemed good to me, that quote does not seem to exude confidence or positivity.


Awful idea. The controls are mapped for a side view, the intuitive direction for forward would be up but that's jump. It didn't work when Tekken 6 tried it either. Castlevania Judgment got the controls down but ran into camera issues instead.


To my mind, this will significantly improve the way the controls are mapped. I have always found it more difficult to execute moves from the right side of the screen, but if the camera is locked over the fighter's shoulder, down+forward will always be down+forward and not down+back just because I switched sides, and the locked perspective will always keep that in perspective (pun intended).


If the picture provided by NWR is an example of the over-the-shoulder view(maybe just higher up), forward still looks like forward to me, and not up.
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Offline KDR_11k

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Re: Super Street Fighter IV 3D Has a Behind-the-Shoulder Mode
« Reply #9 on: October 04, 2010, 11:33:45 AM »
Awful idea. The controls are mapped for a side view, the intuitive direction for forward would be up but that's jump. It didn't work when Tekken 6 tried it either. Castlevania Judgment got the controls down but ran into camera issues instead.

Well, if Castlevania Judgment could get the controls down and 3D should fix the camera issue, then it might be perfect.

The camera issue was that stuff got in the way of seeing ****.