Author Topic: Leave Luck To Heaven (Nintendo's drive to innovate).  (Read 14023 times)

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Offline Marty

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Leave Luck To Heaven (Nintendo's drive to innovate).
« on: August 12, 2010, 04:53:17 PM »
Backward-looking purveyor of all things Mario
 
Looking at some of the titles that have sprung up on Nintendo’s white Wunderbox since it’s launch, you would be forgiven for thinking that Nintendo was a company which, having seen a decline in its stature in the post-sixteen bit era, was now suffering from stagnation. From Fire Emblem: Radiant Dawn to Animal Crossing: City Folk, and from New Super Mario Bros. Wii to Punch-out!, Nintendo can sometimes seem like a company which has rejected modern video game conventions, and opted instead to burrow deep back into its glorious history in the hope that a dedicated fan base and Nostalgia alone will save it. This interpretation of Nintendo as the backward-looking purveyor of all things Mario, however, fails to appreciate that Nintendo has been and continues to be an innovator.

Let's Start at the end.

Most evident among Nintendo’s recent innovations of course has been its introduction of a new interface in the form of motion controls. While its true that motion-based controllers are nothing new, both the NES and SNES having had their fair share of head-gear, gloves and guns, the Wii was the first home console to successfully employ a motion controller as its default control scheme. In so doing, Nintendo have managed to not only cater to their core fan-base, but have also managed to fire the imaginations of nontraditional gamers in a way not possible since the days of the NES. Nintendo's 'blue ocean' strategy required them to act boldly, and having done so, they now reap the rewards.

Revolution breeds revolution.

The originally named 'Revolution', was just that. Not only was it a sharp departure from the general trend of the video games industry (which was beginning to reflect many of Hollywoods less desirable features), it has also shaped our understanding of how games should be experienced. Indeed, the Wii, itself the product of Nintendo's shrinking market presence, has in turn went on to spur other developments. It has already proven for instance that it has the potential to rejuvenate the sports game genre. With Nintendo’s own forays into sports games we have seen very rudimentary movements being replicated in the Wii Sports titles, but the most recent Tiger Woods games for Wii have really shone a light upon what is possible in a sports title. Given that sports games as a whole are in something of a slump this generation, largely due to their iterative nature, the development of motion controls could very well be the spark needed for a renaissance in these sorts of titles.

Crucially, the Wii has also pushed its rivals to follow suit with their own motion controllers, with both Microsft's 'Kinect' and Sony's 'Move'  being tacit acknowledgements that Nintendo had shifted the playing field. The full implications of this competition for the casual crown have yet to be seen, but if previous console generations have taught us anything, it's that Nintendo, while having frequently introduced us to new concepts, has invariably been the last of the console manufacturers to take these concepts to their logical conclusions.

“(T)here’s no way we’re going to let that happen again.” -

Perrin Kaplan (former Vice President of Marketing and Corporate Affairs) referring to other console manufacturers adopting Nintendo's designs. (Forbes - 02.07.06 )

 While it isn’t necessary to go into each in detail, it is worth recalling some of the important developments and innovations which Nintendo has had some hand in ushering in, and also to highlight how many of these concepts have been adopted, and in many cases refined, by Nintendo's competitors.

Perhaps Nintendo's most recognisable, and certainly its most cherished, creation has been the directional pad; a control scheme so comfortable and intuitive that every console since has sought to replicate it. This simple plus-shaped button has in many respects defined Nintendo's mantra of simple and intuitive controls, and its influence is strongly felt even to this day with upcoming releases such 'Metroid: Other M', 'Kirby's Epic Yarn' and 'Donkey Kong Country Returns', all seemingly beholden to the design philosophy put down by the NES. While Nintendo's competitors have come out with variations on the theme, the original remains the best.

Nintendo was of course also a driving force in the adoption of the analogue control stick as a control scheme with the N64, and yet they have failed in subsequent systems to remain abreast of their competition by providing a satisfactory second analogue stick. Similarly, the N64 introduced us to tactile feedback with the rumble pack, only to be outdone by its competitors with built-in force feedback capability. It could also be argued that Nintendo was traditionally the console of choice for those looking to play multiplayer, having created many of the quintessential multiplayer experiences with landmark titles like Super Mario Kart, Goldeneye, Perfect Dark and Smash Bros; yet Nintendo remains hestitant to fully embrace online as a platform for expanding these experiences.

Nintendo was also arguably at the forefront when it came to creating fully realized three dimensional worlds and yet, as of late, seems content to rest on the admittedly substantial laurels of their N64 outings, in particular Super Mario 64 and Legend of Zelda: Ocarina of Time (a trend which seems set to continue with many of Nintendo's proposed 3DS titles). I would also be remiss not to mention the creation of an entirely new genre with Wii Fit, another of Nintendo's creations which has been flattered with its own imitators.
 
Nintendo has also brought to bear a number of more subltely innovative processes in the realms of marketing and managing consumer expectations, which need not be explored here, but suffice to say that Nintendo's decision to remain within the constraints of last-generation hardware has shifted industry expectations; a shift which may ultimately result in longer life-spans for systems, but also a slowing of the graphics arms race.

It is of course a matter of contention among many commentators as to whether or not all or any of these developments are welcome ones, but if there's one criticism that could not be levelled at Nintendo, it would be that they have remained stationary.

Leave luck to Heaven (Nintendo roughly translated)
 
"Nintendo is the company which makes the most innovative products. I am not sure that I would be able to make games like that elsewhere. At Nintendo I can make the games which I want."- Miyamoto (When questioned about working for other video game companies).

 
Nintendo's drive to innovate can be attributed to many factors, but one of the most important is that Nintendo is first and foremost a games company (be it cards or video games). Indeed, whereas the Xbox makes up for a relatively small proportion of Microsoft’s revenue and the Playstation is but one of Sony’s hardware divisions, Nintendo is completely dependent upon the video games industry. Indeed, both Nintendo’s competitors are major players in the realms of software and hardware respectively (a fact which is not acknowledged enough when discussing Nintendo’s decision to work with last-generation hardware) . In this sense Nintendo is the only console manufacturer that is wholly dependent upon the survival of the games industry. It is understandable, therefore, why Nintendo would be so hesitant to leave the fate of the industry to luck.

It would seem, therefore, that Nintendo’s history has been defined by two often contradictory motivations: to push the industry forward, but at a pace which remains approachable and profitable. Each time Nintendo has innovated, it has created new and interesting ways to interact with games. Their policy of building hardware around the specific experiences that they want to instill, rather than building games to show off what the hardware is capable of, has certainly resulted in some of the best video games ever made, but it has also resulted in the occasional misstep (the Virtual Boy) and some unwelcome developments (mini-game collections). It is important to remember, however, that Nintendo's ability to take calculated risks has also been the motor for much of the industry's forward momentum. Indeed, on more than one occasion it has been Nintendo’s uncanny ability to identify trends which has saved the industry from becoming stale. Sure Nintendo has been reusing the same jump mechanic since 1985, and you can be sure that each time a boy in green garb opens a chest we will be greeted with the same great bar of music, but these things are our gaming heritage, and haven’t precluded Nintendo from making changes when they were necessary. Let’s hope this legacy continues.
« Last Edit: August 19, 2010, 04:34:06 AM by Marty »
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Offline MoronSonOfBoron

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Re: Leave Luck To Heaven
« Reply #1 on: August 12, 2010, 06:38:00 PM »
Who are you and what have you done to my brother?
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Offline BeautifulShy

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Re: Leave Luck To Heaven
« Reply #2 on: August 12, 2010, 06:40:31 PM »
Wow it is like I just read a history lesson on Nintendo.Nice summary of what Nintendo has done.


 Hmm I think the major part of what Nintendo has done was because of one man.Gumpei Yokoi.Even after his death Nintendo still follows his philosophy.

Oh before someone comes in here about the reason Gumpei left I encourage them to read this.
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Offline stevey

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Re: Leave Luck To Heaven
« Reply #3 on: August 12, 2010, 06:50:44 PM »
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Offline Marty

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Re: Leave Luck To Heaven
« Reply #4 on: August 13, 2010, 09:28:08 AM »
yeah, sorry for the length. This is actually more of a synopsis of something i've been thinking about writing, it could have been twice as long (and probably 10 times as boring).
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Offline jrlibrarian

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Re: Leave Luck To Heaven
« Reply #5 on: August 13, 2010, 08:00:37 PM »
Just from that post, I think that you would like Game Over, a book by David Sheff.
 
Good job, though. Informative and interesting, I didn't find it boring at all. I would have liked to read the longer version, actually.
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Offline Marty

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #6 on: August 18, 2010, 03:05:36 PM »
Yeah, I've heard great things about that book. I've also been searching for some video game related documentaries (other than King of Kong), but to no avail.
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Offline cubist

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #7 on: August 18, 2010, 03:55:24 PM »
Good read.  There are a lot of details post-SNES that can also be explored.  The most important development is choosing cartridge over the disc-medium.  Quite honestly, being a huge Nintendo loyalist back then was hard because that decision alone cost Nintendo the third party support that they're still trying to win back.  It was that decision that cost Nintendo the exclusivity it enjoyed with Square and Enix (ironically merged today).  Final Fantasy VII was the game that turned that allowed Sony to outsell Nintendo.  I was working for Toys R Us at the time and I would run the numbers daily.  The PS1 didn't overtake the N64 in daily sales in the U.S. until Final Fantasy VII was released. 
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Offline Marty

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #8 on: August 18, 2010, 04:17:48 PM »
The most important development is choosing cartridge over the disc-medium.  Quite honestly, being a huge Nintendo loyalist back then was hard because that decision alone cost Nintendo the third party support that they're still trying to win back.

Definetly something worth mentioning. I intended this post to be polemical (i.e. pro-Nintendo) in the hopes of getting some rebukes, and therefore omitted that quite crucial period in Nintendo's history, but it has certainly had a huge impact.
 
BTW, is that true about FFVII being such a deciding factor? Having never been a big RPG guy, i guess i just underestimated their influence.
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Offline MoronSonOfBoron

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #9 on: August 19, 2010, 02:39:15 PM »
Underestimate? If you weren't aware of FFVII's cultural and industrial impact, either you were living under a rock or were born with an XBOX controller in your hands.

It wasn't just FFVII, it was the platform it supported and the library it was coming into: PSX heralded the adoption of the compact disc format, and FFVII was one of the killer apps that pushed the technology and expectations for what video games could encompass. The combination of cheap, prolific media and a veritable pyroclast of anime/manga subculture in the west led to a bloom in the JRPG genre for following generations, and made FFVII a cultural monolith for the past decade and a half—just take a look at the continuing FFVII franchise games and films, something few of the following FF games have come close to replicating at even half the magnitude. It could be argued that FFVII was one game that heralded the coming of the blockbuster era of video games, with its multimedia appeal and cutting-edge graphics.

You don't even have to look at numbers or articles; just see how much FFVII fanart continues to proliferate.

But that's just my opinion.
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Offline Ian Sane

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #10 on: August 19, 2010, 04:44:46 PM »
Back when the N64 launched I noticed almost immediately that a lot of the developers who had supported the SNES were making Playstation games and did not have any N64 games even announced.  I knew right away that that wasn't a good sign and the use of the cartridges certainly seemed to be the cause.  When I found out the N64 used carts I was shocked.  I wasn't really familiar with the differences but it seemed that CDs were the future and that Nintendo was behind the times.

The thing is Super Mario 64 was bigger than any Playstation game at the time.  Nintendo certainly appeared to still be relevant.  But Final Fantasy VII really did change things.  Square did not make games for anyone else but Nintendo PERIOD.  This would be like if Miyamoto suddenly started making Xbox 360 games.  You knew that something was up.  And Final Fantasy VII was the big game event of 1997.  It was promoted everywhere and the commercials were all over TV and everyone was talking about it.  Before that the Playstation seemed like it was a pretty big deal but Nintendo had a certain reputation still.  But afterwards it was clear that Playstation was THE console.  This game was huge and it was from a previously Nintendo-exclusive dev and it could not be done on the N64.  All the bells and whistles needed that disc format.

You know how first person shooters are huge right now and it seems like every second game being made is for that genre?  RPGs were that big golden genre on the Playstation.  People who had never bought an RPG in their life bought FFVII and suddenly RPGs were everywhere and Squaresoft was the biggest name in videogames.  The hype for every Square game was nuts.  Every gaming web site or magazine was covering them.

After that the Playstation just seemed to have that reputation as being the "main" console.  It had the best shelf space in stores and practically every game was announced for it and every gaming mag had a Playstation game on the cover.  Originally everyone I knew owned a Nintendo system and then after FFVII everyone I knew owned a Playstation and owning a Nintendo console was more the rarity (or they owned both having bought an N64 at launch and then later getting a PS1 which got the bulk of their attention).

Final Fantasy VII is like Halo in that for someone who was already a fan of the genre it doesn't seem that exceptional.  But it was the entry point for a lot of people.  It was the game that got their attention and brought them to that genre.

Offline Marty

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #11 on: August 19, 2010, 05:49:38 PM »
Underestimate? If you weren't aware of FFVII's cultural and industrial impact, either you were living under a rock or were born with an XBOX controller in your hands.

Having never owned an Xbox, I was most certainly not born with an xbox controller in my hand. With regards living under a rock, that would be for others to judge. Given that I didn't really like/appreciate JRPG's before Square jumped ship (the only one I remember enjoying being Secret of Mana), I clearly didn't feel their absence as much as fans of genre probally did, and the idea that this would be a dominant factor in their purchasing decision is completely alien to me.
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Offline Kairon

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #12 on: August 20, 2010, 12:12:11 PM »
The departure of Square in the 32/64-bit age was a pivotal event for me as a gamer. I had to consciously confront the question of what sort of games I wanted most, what features were most important to me, and whether I had loved the SNES for more than the games that Squaresoft had put on it.

In the end I had just as much fun with Quest 64 as I did with Wild Arms, but I haven't bought into a mainline Final Fantasy game entry since.
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Offline Louieturkey

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #13 on: August 20, 2010, 08:48:45 PM »
FFVII is the game that made me go from pretty much being a Nintendo-only console gamer (my brother had a Genesis so it wasn't technically mine) to being a multisystem console gamer.  A PS1 was my graduation present and FFVII was my birthday present.  I have never looked back since then though I've usually still bought a Nintendo console first in the generation (GCN bought on launch and PS2 bought a year after that, Wii bought just after launch and PS3 bought 8 months later, never have bought an Xbox or 360).

Offline vudu

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #14 on: August 25, 2010, 01:43:10 PM »
Underestimate? If you weren't aware of FFVII's cultural and industrial impact, either you were living under a rock or were born with an XBOX controller in your hands.

Having never owned an Xbox, I was most certainly not born with an xbox controller in my hand.

I think he was inferring that you must be young or not have been actively playing video games in 1997.  FFVII was so huge that anyone who was around during the time would recognize the impact the game had on the industry.
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Offline Marty

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #15 on: August 25, 2010, 03:14:14 PM »
Underestimate? If you weren't aware of FFVII's cultural and industrial impact, either you were living under a rock or were born with an XBOX controller in your hands.

Having never owned an Xbox, I was most certainly not born with an xbox controller in my hand.

I think he was inferring that you must be young or not have been actively playing video games in 1997.

Well, that would be an incorrect assumption. As is your assertion that 'anyone who was around during the time' would have been knowledgable about video games as an industry. I myself would have been 10 when FFVII was released in Europe, and I would have had no interest in video games beyond their value as entertainment, and as such would have been pretty much oblivious to video games as an industry or business. Of course, I have become aware subsequently that Final Fantasy was a bigger deal than I perhaps appreciated at the time, but to this day, I continue to be surprised by how important this game was in people's purchasing decisions (Full disclosure - As I've stated previously, however, I have never found JRPG's appealing, and that may very well explain my apparent continued ignorance of their impact.)
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Offline vudu

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #16 on: August 25, 2010, 03:29:17 PM »
I myself would have been 10 when FFVII was released in Europe, and I would have had no interest in video games beyond their value as entertainment, and as such would have been pretty much oblivious to video games as an industry or business.

I think this scenario was covered in Moron/Boron's assertion that you were "living under a rock".  ;)
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Offline Marty

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #17 on: August 25, 2010, 03:37:59 PM »
As I said previously, that would be for others to judge.
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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #18 on: August 25, 2010, 06:00:11 PM »
I'm right there with you Marty. Final Fantasy VII didn't seem like any more of a big deal than other high-profile games at the time, I'm still continually surprised it was such a turning point. The game didn't mean much to me, at the time I wasn't even aware of which companies made which games so it didn't register to me that one of the major players jumped the Nintendo ship. I played it and beat it, but I was more content with the Nintendo 64 and didn't really understand why some people were jumping on games where you basically watch half of it. Some people even thought it was the first game in the series, and that the number "VII" was some kind of metaphor.

To be fair, I feel the same way about The Legend of Zelda: Ocarina of Time. It's a great game but I really don't think it should still be topping "Best of" lists, with the exception of ones that deal with influential games.

Offline Marty

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #19 on: August 25, 2010, 06:26:48 PM »
Yeah. I really like 'Ocarina of Time', and you're right, in terms of influence its probably up there amongst the top ten, but i would certainly not deem it the best game of all time as many seem to. It was revolutionary at the time, but I personally think that a first impression should be just that, your first impression, to be followed by revisions of that impression. All things are relative, and my appreciation of that game has certainly diminished since its release.
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Offline Ian Sane

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #20 on: August 25, 2010, 06:57:30 PM »
I think videogames are still new enough that "best game of all time" is an accomplishment that can be achieved on a semi-regular basis.  Technology is still changing very rapidly and advances to technology do have a significant impact on game design.  Ocarina of Time benefited a lot from new technology.  It wasn't just Nintendo introducing some new ideas or doing something creative.  They were doing things that couldn't be done on anything but the then cutting edge technology.

Technology changes so much that devs are constantly being able to do more things so they can improve upon their games.  Aside from improvement to the graphics they can make bigger worlds, add more detail, improve AI.  Let's not forget online gaming was non-existant for consoles when OoT came out.  Motion control is new and still very rough.  There is potentially a lot more to go with that idea.  We haven't plateaued yet so a developer can still take what was there before and add THIS which even if the dev of the old best game wanted to do it at the time, couldn't.

There is no way Ocarina of Time is currently the best game of all time.  I like it more than Twilight Princess but TP is the better game.  It has buffed out so many of OoT's rough edges.  It just lacks the same impact for someone who remembers when either game was current.  TP is better but isn't as big of a leap so it isn't as impressive.  But it would be to someone coming in cold without the historical context.

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #21 on: August 25, 2010, 08:29:58 PM »
"Best Game of All Time" is an incredibly subjective title. Different people have different ideas of what game should be called that. Some people, myself included, would rank Ocarina of Time ahead of Twilight Princess on that list. It's all opinion; there's no right and wrong.
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Offline ThePerm

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #22 on: August 25, 2010, 08:59:12 PM »
When i found out n64 would use carts i didn't even bat an eye. I even had a dream my nes could play n64 games. I had no idea of the differences in tech at the time. In fact the only thing i could tell was that n64 carts were different from other carts because they were shaped differently. When I went to go play Saturn and Playstation for the first time at the kiosks and friends house I was really turned off by load times. Who want's to wait 2 minutes to play a shittier looking game? FMVs never impressed me, I even thought it was very weird that there would be vast changes in art style throughout a game.
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Offline vudu

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #23 on: August 26, 2010, 02:25:14 PM »
I'm right there with you Marty. Final Fantasy VII didn't seem like any more of a big deal than other high-profile games at the time, I'm still continually surprised it was such a turning point. ...

To be fair, I feel the same way about The Legend of Zelda: Ocarina of Time.

Coming from someone who had never heard of The Beatles before last year, this doesn't really mean much.  ;D
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Offline Spak-Spang

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Re: Leave Luck To Heaven (Nintendo's drive to innovate).
« Reply #24 on: August 28, 2010, 09:21:04 AM »
I think this is a good read.  You bring up excellent points as does Ian.  Basically, Nintendo makes calculated risks and looks at the industry and decides what they think is best for business, but also what is best for the games they want to make. 

Although cartridges could not hold as much information and was more expensive....I would rather play the N64 games over CDs, because those load times were killer to the experience.  They were horrible...and I believe Nintendo made the right decision, and the Nintendo 64 is one of the best consoles created. 

That said, there decisions had consequences and Playstation being successful and 3rd parties fleeing to it is one of them.  They could make cheaper games, have a larger profit margin, and deal with Sony which had looser policies for game creation.  Which led to Final Fantasy 7.  A game I still have never played and don't care to play, but I recognize its importance.  That game along with the wave of quality Madden games helped push video games into mainstream...and broaden the gaming market. 

Actually, I feel the Nintendo 64 was the last console to have the classic Nintendo philosophies before they began the slow and difficult transition into the Nintendo modern Nintendo which ultimately lead us to an even more successful Wii...but sometimes doesn't seem to capture the same grandeur of classic Nintendo.