Hmm...considering this is a feature dedicated to playing older games and giving them a new shot at life, it feels kind of early to be doing this for Shattered Memories already. In any case, I liked the game, but the story was the only saving grace for me as well. As I've stated before, I found the exploration sections so utterly unfrightening or even unnerving (which is usually what Silent Hill shoots for) that they kind of bored me. And they really would have been better off making those ice sections completely linear and just focusing on the escape aspect, rather than having the player juggling fleeing from the enemies and trying to find their way through increasingly labyrinth-ian areas. Then they could have really played up the danger and pulled some spectacular set piece moments. Instead, they're just kind of annoying and tedious. The Psychiatrist sequences really saved the game, though.