Author Topic: Radio Free Nintendo: Episode 191  (Read 21390 times)

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Offline Jonnyboy117

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Radio Free Nintendo: Episode 191
« on: April 18, 2010, 10:27:00 AM »
Among many topics in this episode, we run down a list of nearly every Nintendo first-party and second-party developer and what each one might be working on.
 http://www.nintendoworldreport.com/podcastArt.cfm?artid=22921

 Episode 191: Strange Days Indeed    



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We start with a couple of program notes: the next RetroActive game will be Metroid II: Return of Samus, so dig up your old copy or check it out for the first time! Also, we'll be off next week, but look forward to a special bonus podcast instead.    


New Business rockets into orbit with Final Fight, the Zelda-clone Darksiders, Cave Story, a Castlevania comparison, and the stark weirdness of Shin Megami Tensei: Strange Journey. Oh, and cooking.    


The latest batch of stellar questions in Listener Mail begin with a reference to The 7th Guest and an exploration of live-action video in gaming. Could this 90s fad still be alive? Next up, we take bets on Metroid: Other M having selectable difficulty levels and partially revisit Episode 167's feature discussion on gaming difficulty. Then, it's time for dancing as we comment on Wii Fit's step program and recommended alternatives. The final email is in fact three separate questions, but we focus on a request to go down the list of Nintendo's "internal" development teams, noting what each is making now and what we expect from them in the near future. This is surely one of the longest email answers we've ever had on RFN!    


We're always looking for great Listener Mail to read and discuss on the show, so please send your questions or comments! (We really love seeing your praise and feedback regarding the show itself; however, in the interest of time, we may edit your letter to be read on the podcast.)      Credits:    


This podcast was edited by Greg Leahy.    


Music for this episode of Radio Free Nintendo is used with permission from Jason Ricci & New Blood. You can purchase their newest album, Done with the Devil, directly from the record label, Amazon.com, or iTunes, or call your local record store and ask for it!    


Additional music for this episode of Radio Free Nintendo is copyrighted to Nintendo, and is included under fair use protection.  

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Offline Shaymin

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Re: Radio Free Nintendo: Episode 191
« Reply #1 on: April 18, 2010, 10:59:37 PM »
OK, why did the ingredients for poutine get censored in the stinger? Poutine is awesome!
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Offline Derekkrawr

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Re: Radio Free Nintendo: Episode 191
« Reply #2 on: April 18, 2010, 11:33:41 PM »
I am really looking forward to the interview with one of the people who worked on 7th Guest I loved that game.
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Re: Radio Free Nintendo: Episode 191
« Reply #3 on: April 19, 2010, 12:07:55 AM »
where in texas are you going jonnny ?


Anywhere near the University of North Texas in Denton ?

Offline greybrick

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Re: Radio Free Nintendo: Episode 191
« Reply #4 on: April 19, 2010, 12:20:56 AM »
where in texas are you going jonnny ?


Anywhere near the University of North Texas in Denton ?

I would be interested to know that as well, since I am moving down to Texas next year to do my graduate work in transportation engineering.
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Offline Jonnyboy117

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Re: Radio Free Nintendo: Episode 191
« Reply #5 on: April 19, 2010, 12:28:13 AM »
I'm going to do some research at NASA for six weeks. It's on the southeast side of Houston.
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Offline greybrick

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Re: Radio Free Nintendo: Episode 191
« Reply #6 on: April 19, 2010, 01:10:36 AM »
I'm going to do some research at NASA for six weeks. It's on the southeast side of Houston.

Wow! That is a great opportunity, best of luck. Space and flight has always interested me, but I was discouraged from going into aerospace when signing up for school. I just remember being floored when I got to go see how massive their research tools were at Boeing here in California. The things they can do to simulate space is incredible, especially considering the scale at which it is being done.
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Offline Kytim89

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Re: Radio Free Nintendo: Episode 191
« Reply #7 on: April 19, 2010, 02:00:47 AM »
I'm going to do some research at NASA for six weeks. It's on the southeast side of Houston.

I heared you are an engineer, what kind are you? I can not help but imagine you playing the DS in space since you are dealing with NASA.
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Offline Jonnyboy117

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Re: Radio Free Nintendo: Episode 191
« Reply #8 on: April 19, 2010, 02:36:23 AM »
I'm an aerospace engineering doing research on space suits.

http://www.sae.org/technical/papers/2009-01-2570
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Offline ShyGuy

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Re: Radio Free Nintendo: Episode 191
« Reply #9 on: April 19, 2010, 02:36:44 AM »
Hey Jonny, find out why a Space Shuttle replacement wasn't designed twenty years ago.

Offline KDR_11k

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Re: Radio Free Nintendo: Episode 191
« Reply #10 on: April 19, 2010, 04:57:49 AM »
Budget constraints.

I felt really bad playing MW2 multiplayer because if your k/d < 1 you're a drag on your team. In domination mode it didn't matter how much you kill but when and where.

Offline NWR_Karl

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Re: Radio Free Nintendo: Episode 191
« Reply #11 on: April 19, 2010, 05:36:14 AM »
AHAHA. Way to blow my reveal wad on Reset Button, guys, haha.

Might as well give you guys the details now. Reset Button: a hybrid text/audio column coming to you monthly. Check out the site this Thursday to see the text column, then hit up Radio Free Nintendo on Sunday to hear the full, uncensored interview.
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Offline Yoshidious

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Re: Radio Free Nintendo: Episode 191
« Reply #12 on: April 19, 2010, 07:59:48 AM »
OK, why did the ingredients for poutine get censored in the stinger? Poutine is awesome!

Jonny can be heard describing poutine in all its artery-clogging glory during the America's Test Kitchen discussion in the episode proper. The stinger is a "remix" based on James' observation/suggestion from earlier on.
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Offline Halbred

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Re: Radio Free Nintendo: Episode 191
« Reply #13 on: April 19, 2010, 01:38:50 PM »
Hey now, I don't review games that are 8-12 months old all the time! Cave Story just came out, and I plan on reviewing Mega Man 10 after I download the interesting DLC. Screw you guys!

*goes back to playing NyxQuest and Retro Game Challenge*

Great episode, as always. I've actually fallen out of love with Modern Warfare 2. Can't bring myself to beat the campaign. There are just too many instances where it's just unclear whether you're supposed to pick dudes off or run for it. Meanwhile, I'm pretty sure Infinity Ward did NOT eliminate endless enemy spawns, and because of that, there are way too many bottleneck areas.

I did enjoy the co-op, though. I'll have to play more of that. Straight multiplayer is totally out of my league, though.
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Offline Yoshidious

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Re: Radio Free Nintendo: Episode 191
« Reply #14 on: April 19, 2010, 02:24:25 PM »
Hey now, I don't review games that are 8-12 months old all the time! Cave Story just came out, and I plan on reviewing Mega Man 10 after I download the interesting DLC. Screw you guys!

*goes back to playing NyxQuest and Retro Game Challenge*

That part of the stinger was actually culled from a Now Playing segment that aired weeks ago (around the time you reviewed RGC), but it wasn't included due to an abundance of stinger material in that particular week. I was looking through my old podcast files during editing and found the excerpt again, and I thought it was worth including here before I forgot about it altogether, which would have deprived the listeners of Jon's expert self-trolling skills.
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Offline Kytim89

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Re: Radio Free Nintendo: Episode 191
« Reply #15 on: April 19, 2010, 07:53:59 PM »
When I worked for United Parcel Service they had an aerospace program where you could learn how to work on airplanes. I believe you had to work for them atleast two years to get inot the program. In high school my math teacher talked about how her brother worked for NASA and I told her my uncle was a janitor for NASA(not really). ;D
 
As for the star fox series dying, there are rumors that Platnium Games are interested in doing a star fox game and I would not mind seeing that happen.
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Offline greybrick

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Re: Radio Free Nintendo: Episode 191
« Reply #16 on: April 19, 2010, 07:57:01 PM »
Hey now, I don't review games that are 8-12 months old all the time! Cave Story just came out, and I plan on reviewing Mega Man 10 after I download the interesting DLC. Screw you guys!

*goes back to playing NyxQuest and Retro Game Challenge*


In all fairness Cave Story is a port of an old game, and Mega Man 10 can be mistaken for an NES game. I suppose it is your affinity for dinosaurs that has been reflected in your gaming habits. (where is the next dinorama, btw?)
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Offline yoshi1001

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Re: Radio Free Nintendo: Episode 191
« Reply #17 on: April 19, 2010, 08:28:39 PM »
I'm surprised no one thought anyone (perhaps Retro) was working on a 3DS port of Metroid Prime (unless I missed it in the Hunters discussion). It probably wouldn't take an entire team, but it seems like a fairly obvious choice for a launch/early 3DS game that would use the technology well.
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Offline Halbred

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Re: Radio Free Nintendo: Episode 191
« Reply #18 on: April 19, 2010, 08:35:21 PM »
(where is the next dinorama, btw?)

It's coming. We're recorded it. From what I hear, the production was marred by technical problems (again, but different ones) because my co-host, Scott, who is also the editor and tech guy, still doesn't know what he's doing. I haven't heard any of it yet, but Scott is re-recording his and Raven's news segments, and Scott tells me that he gave me the wrong mic accidentally, so I sound like I'm speaking through a muffled tube. Wonderful.

A part of my just wants to Skype in like I do for the Newscast, even though Scott lives ten minutes away. I'd rather use my own headset mic that his equipment. Just between you 'n' me, of course.
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Re: Radio Free Nintendo: Episode 191
« Reply #19 on: April 19, 2010, 08:45:05 PM »
RFN is apparently a great podcast to clean to. I needed to do some major cleaning of my dorm room, and last night I turned on RFN and put on my wireless headphones and cleaned for the full 2 hours. Now that I think of it, I did the same thing last time I did major cleaning. Thanks, guys; I don't know if I would have been able to buckle down and do it if not for you distracting me.
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Offline greybrick

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Re: Radio Free Nintendo: Episode 191
« Reply #20 on: April 19, 2010, 09:46:22 PM »
(where is the next dinorama, btw?)

It's coming. We're recorded it. From what I hear, the production was marred by technical problems (again, but different ones) because my co-host, Scott, who is also the editor and tech guy, still doesn't know what he's doing. I haven't heard any of it yet, but Scott is re-recording his and Raven's news segments, and Scott tells me that he gave me the wrong mic accidentally, so I sound like I'm speaking through a muffled tube. Wonderful.

A part of my just wants to Skype in like I do for the Newscast, even though Scott lives ten minutes away. I'd rather use my own headset mic that his equipment. Just between you 'n' me, of course.

I will try not to bring it up during my daily conversations with Scott.  :P:
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Offline noname2200

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Re: Radio Free Nintendo: Episode 191
« Reply #21 on: April 19, 2010, 10:13:17 PM »
This podcast made me sad for two reasons: 1) no RFN next week, and 2) No "F*** Mario Galaxy 2" from Linderman. :-(

On the subject of the Wii version of Jungle Beat, the game uses the analog stick instead of making you shake the Wiimote/Nunchuk. I'm still not sure how I feel about that: the controls are generally tighter now, and it seems like the level design was modified to accomodate, but the change removed some of what made the original so fun.

I'm surprised no one thought anyone (perhaps Retro) was working on a 3DS port of Metroid Prime (unless I missed it in the Hunters discussion). It probably wouldn't take an entire team, but it seems like a fairly obvious choice for a launch/early 3DS game that would use the technology well.

Retro might rebel at that point: while their Metroid games are fantastic, I'm sure they really don't want to keep working on the same IP ad nauseam.

Besides, their talents are needed to make Mario Football.

Offline Killer_Man_Jaro

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Re: Radio Free Nintendo: Episode 191
« Reply #22 on: April 20, 2010, 01:59:01 AM »
There does seem to be a lot of Nintendo subsidiaries who have gone quiet. Just to go through some of the ones you guys didn't have time to mention:

AlphaDream - Of course, their most recent output was Bowser's Inside Story. Their repertoire seems to cover Mario & Luigi games and (unfortunately) Hamtaro stuff for Japan. I wouldn't expect another Mario and Luigi for a while, so they've probably gone back to churning out Hamtaro on DS.

Camelot Software - We know these guys are working on Golden Sun DS, though they appear to have their lips sealed on that matter. Assuming that the entire staff of Camelot isn't focused on this one DS title, I would estimate a golf game. To state the obvious, maybe a Mario Golf utilizing Wii MotionPlus.

Game Freak - Small correction: these guys are the Pokémon A team, not Creatures Inc. They've made all three main games each generation, and they're making Black and White. You may have gotten confused as Creatures Inc do have their hand in the Pokémon franchise.

Good-Feel Incorporated - This lot has little to show for their past work, but they did develop Wario Land: The Shake Dimension (Shake It! in the US), which is fantastic. Wishful thinking therefore dictates they would do a Yoshi's Island game for Wii using a beautiful hand-drawn art style like Wario Land. I'd love to believe they were given a project like that. Very improbable though.

Indieszero - Who knows with this studio? Their early work was extremely Japanese-centric and while they've had forays into the Western market, it was still obscure stuff. I'm afraid I'll have to be predictable and say they are either considering or attempting a localization for Game Center CX 2, or more likely they will continue to make everyday activity software.

Monster Games - Apparently, all this company has ever done is racing games, so it would be safe to bet on them working on something in that genre. Not necessarily in the Excite franchise; I don't think it's revival has been particularly successful.

Next Level Games - As far as I'm aware, Next Level aren't actually tied to Nintendo platforms in any way, although the development of the Mario Strikers series and Punch-Out!! suggests they have some sort of business partnership. They've expressed interest in a Punch-Out sequel with all new characters, so it remains to be seen if that was greenlit and there's a rumour about a Donkey Kong game...

Noise - I think you did mention Noise very briefly. Then again, there's not much to say about them. It's hard to believe they have been around since the Nintendo 64 days and only have a handful of games to their name. I'll be unimaginative and guess Custom Robo on Wii, unless the company has disbanded, which wouldn't surprise me given that they have said nothing for years.

Paon - If there is a Donkey Kong game in the pipeline, this developer is the other team I could potentially see behind it. They've made good and bad DK titles in the past, so if they are in charge of a new one, let's hope it's something creative and well-executed in the vein of Donkey Kong Jungle Climber.

That's most of the teams listed as a partner of Nintendo on Wikipedia. I just have one last thing to say about Project Sora. I don't think Masahiro Sakurai had in mind what he wanted to do when he formed his own development house. The fact that it's funded by Nintendo and the phrase "A new experiment for Mr Sakurai" tells me that he is receiving money just to try things and see if they work.
« Last Edit: April 20, 2010, 02:01:50 AM by Killer_Man_Jaro »
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Re: Radio Free Nintendo: Episode 191
« Reply #23 on: April 20, 2010, 02:10:10 AM »
I had to smile at James' mini-rant about the random wierdness and...well...just plain randomness of Shin Megami Tensei: Strange Journeys, because for the most part you can apply those comments to just about every MegaTen game (especially the bit about Demon Negotiation being completely random).  I've played quite a few of the MegaTen games now (Personas 3-4, Digital Devil Saga, and Devil Summoner 2), and to be honest the two PS2 Persona games are the only ones I'd actually consider good (and not just "good", but "amazing") with consistent logic and rules.  I keep trying each new MegaTen title in the hopes that they would recapture the magic of the Persona games, but they just seem to be weird for weirdness' sake with an emphasis on grinding and repetition.
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Offline greybrick

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Re: Radio Free Nintendo: Episode 191
« Reply #24 on: April 20, 2010, 02:22:01 AM »
I had to smile at James' mini-rant about the random wierdness and...well...just plain randomness of Shin Megami Tensei: Strange Journeys, because for the most part you can apply those comments to just about every MegaTen game (especially the bit about Demon Negotiation being completely random).  I've played quite a few of the MegaTen games now (Personas 3-4, Digital Devil Saga, and Devil Summoner 2), and to be honest the two PS2 Persona games are the only ones I'd actually consider good (and not just "good", but "amazing") with consistent logic and rules.  I keep trying each new MegaTen title in the hopes that they would recapture the magic of the Persona games, but they just seem to be weird for weirdness' sake with an emphasis on grinding and repetition.

For a while I was a bit down on Devil Survivor but at the moment I am really enjoying it. The game allows you to simply purchase your demons from an auction that can be accessed at any time, and each demon has a "buy now" price. Devil Survivor has a fusion search that makes what monsters fuse to create which incredibly simple to see and understand. In fact, I am surprised that Strange Journey eliminates this, since J Parish noted that demon fusion is easier in Strange Journey.
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